Files
fulpstation/code/controllers/subsystem/squeak.dm
Tad Hardesty 827c4b3f99 Replace hardcoded z-level numbers with a trait system (#34090)
* Add basic structure of z-level traits

* Restore space transitions and add z-level debug verb

* Restore proper ruin spawning and transit level creation

* Replace station_z_levels and related checks with traits

* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
2018-01-12 09:05:49 +13:00

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// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral
SUBSYSTEM_DEF(squeak)
name = "Squeak"
init_order = INIT_ORDER_SQUEAK
flags = SS_NO_FIRE
var/list/exposed_wires = list()
/datum/controller/subsystem/squeak/Initialize(timeofday)
trigger_migration(CONFIG_GET(number/mice_roundstart))
return ..()
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
if(!num_mice)
return
find_exposed_wires()
var/mob/living/simple_animal/mouse/M
var/turf/proposed_turf
while((num_mice > 0) && exposed_wires.len)
proposed_turf = pick_n_take(exposed_wires)
if(!M)
M = new(proposed_turf)
else
M.forceMove(proposed_turf)
if(M.environment_is_safe())
num_mice -= 1
M = null
/datum/controller/subsystem/squeak/proc/find_exposed_wires()
exposed_wires.Cut()
var/list/all_turfs
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
for(var/turf/open/floor/plating/T in all_turfs)
if(is_blocked_turf(T))
continue
if(locate(/obj/structure/cable) in T)
exposed_wires += T