Files
fulpstation/code/__HELPERS/areas.dm
John Willard da88f85361 [MDB IGNORE] [IDB IGNORE] Late September TGU (#367)
* tgu

* updated paths

* updating more paths

* master server

* more repaths

* tgu

* oh these were defined

* y

* tgu

* fixes fulp shuttles i think

* revert

* tgu

* fix checks and stuff

* Update sound.dm

* Update tg_edits.md

* tgu
2021-10-07 22:13:24 -06:00

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#define BP_MAX_ROOM_SIZE 300
GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engineering/main, \
/area/engineering/supermatter, \
/area/engineering/atmospherics_engine, \
/area/ai_monitored/turret_protected/ai))
// Gets an atmos isolated contained space
// Returns an associative list of turf|dirs pairs
// The dirs are connected turfs in the same space
// break_if_found is a typecache of turf/area types to return false if found
// Please keep this proc type agnostic. If you need to restrict it do it elsewhere or add an arg.
/proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY)
if(origin.blocks_air)
return list(origin)
. = list()
var/list/checked_turfs = list()
var/list/found_turfs = list(origin)
while(found_turfs.len)
var/turf/sourceT = found_turfs[1]
found_turfs.Cut(1, 2)
var/dir_flags = checked_turfs[sourceT]
for(var/dir in GLOB.alldirs)
if(length(.) > max_size)
return
if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf
continue
var/turf/checkT = get_step(sourceT, dir)
if(!checkT)
continue
checked_turfs[sourceT] |= dir
checked_turfs[checkT] |= turn(dir, 180)
.[sourceT] |= dir
.[checkT] |= turn(dir, 180)
if(break_if_found[checkT.type] || break_if_found[checkT.loc.type])
return FALSE
var/static/list/cardinal_cache = list("[NORTH]"=TRUE, "[EAST]"=TRUE, "[SOUTH]"=TRUE, "[WEST]"=TRUE)
if(!cardinal_cache["[dir]"] || !TURFS_CAN_SHARE(sourceT, checkT))
continue
found_turfs += checkT // Since checkT is connected, add it to the list to be processed
/proc/create_area(mob/creator)
// Passed into the above proc as list/break_if_found
var/static/list/area_or_turf_fail_types = typecacheof(list(
/turf/open/space,
/area/shuttle,
))
// Ignore these areas and dont let people expand them. They can expand into them though
var/static/list/blacklisted_areas = typecacheof(list(
/area/space,
))
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
if(!turfs)
to_chat(creator, span_warning("The new area must be completely airtight and not a part of a shuttle."))
return
if(turfs.len > BP_MAX_ROOM_SIZE)
to_chat(creator, span_warning("The room you're in is too big. It is [turfs.len >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
return
var/list/areas = list("New Area" = /area)
for(var/i in 1 to turfs.len)
var/area/place = get_area(turfs[i])
if(blacklisted_areas[place.type])
continue
if(!place.requires_power || (place.area_flags & NOTELEPORT) || (place.area_flags & HIDDEN_AREA))
continue // No expanding powerless rooms etc
areas[place.name] = place
var/area_choice = input(creator, "Choose an area to expand or make a new area.", "Area Expansion") as null|anything in areas
area_choice = areas[area_choice]
if(!area_choice)
to_chat(creator, span_warning("No choice selected. The area remains undefined."))
return
var/area/newA
var/area/oldA = get_area(get_turf(creator))
if(!isarea(area_choice))
var/str = stripped_input(creator,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN)
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
to_chat(creator, span_warning("The given name is too long. The area remains undefined."))
return
newA = new area_choice
newA.setup(str)
newA.has_gravity = oldA.has_gravity
else
newA = area_choice
for(var/i in 1 to turfs.len)
var/turf/thing = turfs[i]
var/area/old_area = thing.loc
newA.contents += thing
thing.change_area(old_area, newA)
newA.reg_in_areas_in_z()
var/list/firedoors = oldA.firedoors
for(var/door in firedoors)
var/obj/machinery/door/firedoor/FD = door
FD.CalculateAffectingAreas()
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
return TRUE
#undef BP_MAX_ROOM_SIZE
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
for(var/area/A in world)
GLOB.sortedAreas.Add(A)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
/area/proc/addSorted()
GLOB.sortedAreas.Add(src)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
//Takes: Area type as a text string from a variable.
//Returns: Instance for the area in the world.
/proc/get_area_instance_from_text(areatext)
if(istext(areatext))
areatext = text2path(areatext)
return GLOB.areas_by_type[areatext]
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all areas of that type in the world.
/proc/get_areas(areatype, subtypes=TRUE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/areas = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(cache[area_to_check.type])
areas += area_to_check
else
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(area_to_check.type == areatype)
areas += area_to_check
return areas
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all turfs in areas of that type of that type in the world.
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/turfs = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(!cache[area_to_check.type])
continue
for(var/turf/turf_in_area in area_to_check)
if(target_z == 0 || target_z == turf_in_area.z)
turfs += turf_in_area
else
for(var/area/area_to_check as anything in GLOB.sortedAreas)
if(area_to_check.type != areatype)
continue
for(var/turf/turf_in_area in area_to_check)
if(target_z == 0 || target_z == turf_in_area.z)
turfs += turf_in_area
return turfs