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* tgu * updated paths * updating more paths * master server * more repaths * tgu * oh these were defined * y * tgu * fixes fulp shuttles i think * revert * tgu * fix checks and stuff * Update sound.dm * Update tg_edits.md * tgu
178 lines
6.1 KiB
Plaintext
178 lines
6.1 KiB
Plaintext
#define BP_MAX_ROOM_SIZE 300
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GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engineering/main, \
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/area/engineering/supermatter, \
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/area/engineering/atmospherics_engine, \
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/area/ai_monitored/turret_protected/ai))
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// Gets an atmos isolated contained space
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// Returns an associative list of turf|dirs pairs
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// The dirs are connected turfs in the same space
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// break_if_found is a typecache of turf/area types to return false if found
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// Please keep this proc type agnostic. If you need to restrict it do it elsewhere or add an arg.
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/proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY)
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if(origin.blocks_air)
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return list(origin)
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. = list()
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var/list/checked_turfs = list()
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var/list/found_turfs = list(origin)
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while(found_turfs.len)
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var/turf/sourceT = found_turfs[1]
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found_turfs.Cut(1, 2)
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var/dir_flags = checked_turfs[sourceT]
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for(var/dir in GLOB.alldirs)
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if(length(.) > max_size)
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return
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if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf
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continue
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var/turf/checkT = get_step(sourceT, dir)
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if(!checkT)
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continue
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checked_turfs[sourceT] |= dir
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checked_turfs[checkT] |= turn(dir, 180)
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.[sourceT] |= dir
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.[checkT] |= turn(dir, 180)
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if(break_if_found[checkT.type] || break_if_found[checkT.loc.type])
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return FALSE
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var/static/list/cardinal_cache = list("[NORTH]"=TRUE, "[EAST]"=TRUE, "[SOUTH]"=TRUE, "[WEST]"=TRUE)
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if(!cardinal_cache["[dir]"] || !TURFS_CAN_SHARE(sourceT, checkT))
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continue
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found_turfs += checkT // Since checkT is connected, add it to the list to be processed
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/proc/create_area(mob/creator)
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// Passed into the above proc as list/break_if_found
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var/static/list/area_or_turf_fail_types = typecacheof(list(
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/turf/open/space,
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/area/shuttle,
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))
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// Ignore these areas and dont let people expand them. They can expand into them though
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var/static/list/blacklisted_areas = typecacheof(list(
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/area/space,
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))
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var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
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if(!turfs)
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to_chat(creator, span_warning("The new area must be completely airtight and not a part of a shuttle."))
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return
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if(turfs.len > BP_MAX_ROOM_SIZE)
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to_chat(creator, span_warning("The room you're in is too big. It is [turfs.len >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
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return
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var/list/areas = list("New Area" = /area)
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for(var/i in 1 to turfs.len)
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var/area/place = get_area(turfs[i])
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if(blacklisted_areas[place.type])
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continue
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if(!place.requires_power || (place.area_flags & NOTELEPORT) || (place.area_flags & HIDDEN_AREA))
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continue // No expanding powerless rooms etc
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areas[place.name] = place
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var/area_choice = input(creator, "Choose an area to expand or make a new area.", "Area Expansion") as null|anything in areas
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area_choice = areas[area_choice]
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if(!area_choice)
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to_chat(creator, span_warning("No choice selected. The area remains undefined."))
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return
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var/area/newA
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var/area/oldA = get_area(get_turf(creator))
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if(!isarea(area_choice))
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var/str = stripped_input(creator,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN)
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if(!str || !length(str)) //cancel
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return
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if(length(str) > 50)
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to_chat(creator, span_warning("The given name is too long. The area remains undefined."))
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return
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newA = new area_choice
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newA.setup(str)
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newA.has_gravity = oldA.has_gravity
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else
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newA = area_choice
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for(var/i in 1 to turfs.len)
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var/turf/thing = turfs[i]
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var/area/old_area = thing.loc
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newA.contents += thing
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thing.change_area(old_area, newA)
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newA.reg_in_areas_in_z()
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var/list/firedoors = oldA.firedoors
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for(var/door in firedoors)
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var/obj/machinery/door/firedoor/FD = door
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FD.CalculateAffectingAreas()
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to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
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return TRUE
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#undef BP_MAX_ROOM_SIZE
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//Repopulates sortedAreas list
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/proc/repopulate_sorted_areas()
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GLOB.sortedAreas = list()
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for(var/area/A in world)
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GLOB.sortedAreas.Add(A)
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sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
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/area/proc/addSorted()
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GLOB.sortedAreas.Add(src)
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sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
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//Takes: Area type as a text string from a variable.
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//Returns: Instance for the area in the world.
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/proc/get_area_instance_from_text(areatext)
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if(istext(areatext))
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areatext = text2path(areatext)
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return GLOB.areas_by_type[areatext]
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//Takes: Area type as text string or as typepath OR an instance of the area.
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//Returns: A list of all areas of that type in the world.
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/proc/get_areas(areatype, subtypes=TRUE)
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if(istext(areatype))
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areatype = text2path(areatype)
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else if(isarea(areatype))
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var/area/areatemp = areatype
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areatype = areatemp.type
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else if(!ispath(areatype))
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return null
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var/list/areas = list()
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if(subtypes)
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var/list/cache = typecacheof(areatype)
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for(var/area/area_to_check as anything in GLOB.sortedAreas)
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if(cache[area_to_check.type])
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areas += area_to_check
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else
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for(var/area/area_to_check as anything in GLOB.sortedAreas)
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if(area_to_check.type == areatype)
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areas += area_to_check
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return areas
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//Takes: Area type as text string or as typepath OR an instance of the area.
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//Returns: A list of all turfs in areas of that type of that type in the world.
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/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
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if(istext(areatype))
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areatype = text2path(areatype)
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else if(isarea(areatype))
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var/area/areatemp = areatype
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areatype = areatemp.type
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else if(!ispath(areatype))
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return null
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var/list/turfs = list()
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if(subtypes)
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var/list/cache = typecacheof(areatype)
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for(var/area/area_to_check as anything in GLOB.sortedAreas)
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if(!cache[area_to_check.type])
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continue
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for(var/turf/turf_in_area in area_to_check)
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if(target_z == 0 || target_z == turf_in_area.z)
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turfs += turf_in_area
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else
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for(var/area/area_to_check as anything in GLOB.sortedAreas)
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if(area_to_check.type != areatype)
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continue
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for(var/turf/turf_in_area in area_to_check)
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if(target_z == 0 || target_z == turf_in_area.z)
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turfs += turf_in_area
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return turfs
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