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* tgu * updated paths * updating more paths * master server * more repaths * tgu * oh these were defined * y * tgu * fixes fulp shuttles i think * revert * tgu * fix checks and stuff * Update sound.dm * Update tg_edits.md * tgu
44 lines
1.9 KiB
Plaintext
44 lines
1.9 KiB
Plaintext
/**
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* One proc for easy spawning of pods in the code to drop off items before whizzling (please don't proc call this in game, it will destroy you)
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*
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* Arguments:
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* * specifications: special mods to the pod, see non var edit specifications for details on what you should fill this with
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* Non var edit specifications:
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* * target = where you want the pod to drop
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* * path = a special specific pod path if you want, this can save you a lot of var edits
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* * style = style of the pod, defaults to the normal pod
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* * spawn = spawned path or a list of the paths spawned, what you're sending basically
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* Returns the pod spawned, in case you want to spawn items yourself and modify them before putting them in.
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*/
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/proc/podspawn(specifications)
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//get non var edit specifications
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var/turf/landing_location = specifications["target"]
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var/spawn_type = specifications["path"]
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var/style = specifications["style"]
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var/list/paths_to_spawn = specifications["spawn"]
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//setup pod, add contents
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if(!isturf(landing_location))
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landing_location = get_turf(landing_location)
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if(!spawn_type)
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spawn_type = /obj/structure/closet/supplypod/podspawn
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var/obj/structure/closet/supplypod/podspawn/pod = new spawn_type(null, style)
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if(paths_to_spawn && !islist(paths_to_spawn))
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paths_to_spawn = list(paths_to_spawn)
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for(var/atom/path as anything in paths_to_spawn)
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path = new path(pod)
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//remove non var edits from specifications
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specifications -= "target"
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specifications -= "style"
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specifications -= "path"
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specifications -= "spawn" //list, we remove the key
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//rest of specificiations are edits on the pod
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for(var/variable_name in specifications)
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var/variable_value = specifications[variable_name]
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if(!pod.vv_edit_var(variable_name, variable_value))
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stack_trace("WARNING! podspawn vareditting \"[variable_name]\" to \"[variable_value]\" was rejected by the pod!")
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new /obj/effect/pod_landingzone(landing_location, pod)
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return pod
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