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* static data backend old tgui compatibility no more state inlining better comment general > data data > static_data reference implementation frontend implementation? working version functional manual updating fix buy privately not triggering ui updates manual update rebuild conflict resolution * Do not read inlined state, adjust object merging priority
145 lines
4.0 KiB
Plaintext
145 lines
4.0 KiB
Plaintext
/**
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* tgui external
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*
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* Contains all external tgui declarations.
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**/
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/**
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* public
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*
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* Used to open and update UIs.
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* If this proc is not implemented properly, the UI will not update correctly.
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*
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* required user mob The mob who opened/is using the UI.
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* optional ui_key string The ui_key of the UI.
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* optional ui datum/tgui The UI to be updated, if it exists.
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* optional force_open bool If the UI should be re-opened instead of updated.
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* optional master_ui datum/tgui The parent UI.
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* optional state datum/ui_state The state used to determine status.
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**/
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/datum/proc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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return FALSE // Not implemented.
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/**
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* public
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*
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* Data to be sent to the UI.
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* This must be implemented for a UI to work.
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*
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* required user mob The mob interacting with the UI.
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*
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* return list Data to be sent to the UI.
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**/
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/datum/proc/ui_data(mob/user)
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return list() // Not implemented.
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/**
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* public
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*
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* Static Data to be sent to the UI.
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* Static data differs from normal data in that it's large data that should be sent infrequently
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* This is implemented optionally for heavy uis that would be sending a lot of redundant data
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* frequently.
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* Gets squished into one object on the frontend side, but the static part is cached.
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*
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* required user mob The mob interacting with the UI.
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*
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* return list Statuic Data to be sent to the UI.
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**/
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/datum/proc/ui_static_data(mob/user)
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return list()
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/**
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* public
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*
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* Forces an update on static data. Should be done manually whenever something happens to change static data.
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*
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* required user the mob currently interacting with the ui
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* optional ui ui to be updated
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* optional ui_key ui key of ui to be updated
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*
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**/
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/datum/proc/update_static_data(mob/user, datum/tgui/ui, ui_key = "main")
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ui = SStgui.try_update_ui(user, src, ui_key, ui)
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if(!ui)
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return //If there was no ui to update, there's no static data to update either.
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ui.push_data(null, ui_static_data(), TRUE)
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/**
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* public
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*
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* Called on a UI when the UI receieves a href.
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* Think of this as Topic().
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*
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* required action string The action/button that has been invoked by the user.
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* required params list A list of parameters attached to the button.
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*
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* return bool If the UI should be updated or not.
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**/
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/datum/proc/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(!ui || ui.status != UI_INTERACTIVE)
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return 1 // If UI is not interactive or usr calling Topic is not the UI user, bail.
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/**
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* public
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*
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* Called on an object when a tgui object is being created, allowing you to customise the html
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* For example: inserting a custom stylesheet that you need in the head
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*
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* For this purpose, some tags are available in the html, to be parsed out with replacetext
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* (customheadhtml) - Additions to the head tag
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*
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* required html the html base text
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*
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**/
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/datum/proc/ui_base_html(html)
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return html
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/**
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* private
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*
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* The UI's host object (usually src_object).
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* This allows modules/datums to have the UI attached to them,
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* and be a part of another object.
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**/
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/datum/proc/ui_host(mob/user)
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return src // Default src.
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/**
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* global
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*
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* Used to track UIs for a mob.
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**/
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/mob/var/list/open_uis = list()
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/**
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* public
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*
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* Called on a UI's object when the UI is closed, not to be confused with client/verb/uiclose(), which closes the ui window
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*
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*
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**/
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/datum/proc/ui_close()
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/**
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* verb
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*
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* Called by UIs when they are closed.
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* Must be a verb so winset() can call it.
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*
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* required uiref ref The UI that was closed.
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**/
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/client/verb/uiclose(ref as text)
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// Name the verb, and hide it from the user panel.
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set name = "uiclose"
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set hidden = 1
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// Get the UI based on the ref.
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var/datum/tgui/ui = locate(ref)
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// If we found the UI, close it.
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if(istype(ui))
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ui.close()
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// Unset machine just to be sure.
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if(src && src.mob)
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src.mob.unset_machine()
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