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fulpstation/code/modules/research/rdconsole.dm

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/*
Research and Development (R&D) Console
This is the main work horse of the R&D system. It contains the menus/controls for the Destructive Analyzer, Protolathe, and Circuit
imprinter. It also contains the /datum/research holder with all the known/possible technology paths and device designs.
Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they
aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already
linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that
allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console.
The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it
on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different
one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who
doesn't have toxins access.
When a R&D console is destroyed or even partially disassembled, you lose all research data on it. However, there are two ways around
this dire fate:
- The easiest way is to go to the settings menu and select "Sync Database with Network." That causes it to upload (but not download)
it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync
operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers
a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to
cause a ton of data to be lost, an admin can go send it back.
- The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in
it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen.
*/
/obj/machinery/computer/rdconsole
name = "R&D Console"
icon_screen = "rdcomp"
icon_keyboard = "rd_key"
circuit = /obj/item/weapon/circuitboard/rdconsole
var/datum/research/files //Stores all the collected research data.
var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk.
var/obj/machinery/r_n_d/destructive_analyzer/linked_destroy = null //Linked Destructive Analyzer
var/obj/machinery/r_n_d/protolathe/linked_lathe = null //Linked Protolathe
var/obj/machinery/r_n_d/circuit_imprinter/linked_imprinter = null //Linked Circuit Imprinter
var/screen = 1.0 //Which screen is currently showing.
var/id = 0 //ID of the computer (for server restrictions).
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
req_access = list(access_tox) //Data and setting manipulation requires scientist access.
var/selected_category
var/list/datum/design/matching_designs = list() //for the search function
/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
var/datum/tech/check_tech
var/return_name = null
for(var/T in typesof(/datum/tech) - /datum/tech)
check_tech = null
check_tech = new T()
if(check_tech.id == ID)
return_name = check_tech.name
del(check_tech)
check_tech = null
break
return return_name
/obj/machinery/computer/rdconsole/proc/CallMaterialName(var/ID)
var/datum/reagent/temp_reagent
var/return_name = null
if (copytext(ID, 1, 2) == "$")
return_name = copytext(ID, 2)
switch(return_name)
if("metal")
return_name = "Metal"
if("glass")
return_name = "Glass"
if("gold")
return_name = "Gold"
if("silver")
return_name = "Silver"
if("plasma")
return_name = "Solid Plasma"
if("uranium")
return_name = "Uranium"
if("diamond")
return_name = "Diamond"
if("clown")
return_name = "Bananium"
else
for(var/R in typesof(/datum/reagent) - /datum/reagent)
temp_reagent = null
temp_reagent = new R()
if(temp_reagent.id == ID)
return_name = temp_reagent.name
del(temp_reagent)
temp_reagent = null
break
return return_name
/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
for(var/obj/machinery/r_n_d/D in oview(3,src))
if(D.linked_console != null || D.disabled || D.panel_open)
continue
if(istype(D, /obj/machinery/r_n_d/destructive_analyzer))
if(linked_destroy == null)
linked_destroy = D
D.linked_console = src
else if(istype(D, /obj/machinery/r_n_d/protolathe))
if(linked_lathe == null)
linked_lathe = D
D.linked_console = src
else if(istype(D, /obj/machinery/r_n_d/circuit_imprinter))
if(linked_imprinter == null)
linked_imprinter = D
D.linked_console = src
return
//Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO
/obj/machinery/computer/rdconsole/proc/griefProtection()
for(var/obj/machinery/r_n_d/server/centcom/C in world)
for(var/datum/tech/T in files.known_tech)
C.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
C.files.AddDesign2Known(D)
C.files.RefreshResearch()
/obj/machinery/computer/rdconsole/New()
..()
files = new /datum/research(src) //Setup the research data holder.
matching_designs = list()
if(!id)
for(var/obj/machinery/r_n_d/server/centcom/S in world)
S.initialize()
break
/obj/machinery/computer/rdconsole/initialize()
SyncRDevices()
/* Instead of calling this every tick, it is only being called when needed
/obj/machinery/computer/rdconsole/process()
griefProtection()
*/
/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob, params)
//Loading a disk into it.
if(istype(D, /obj/item/weapon/disk))
if(t_disk || d_disk)
user << "A disk is already loaded into the machine."
return
if(istype(D, /obj/item/weapon/disk/tech_disk)) t_disk = D
else if (istype(D, /obj/item/weapon/disk/design_disk)) d_disk = D
else
user << "<span class='danger'> Machine cannot accept disks in that format.</span>"
return
user.drop_item()
D.loc = src
user << "<span class='notice'> You add the disk to the machine!</span>"
else
..()
src.updateUsrDialog()
return
/obj/machinery/computer/rdconsole/emag_act(mob/user as mob)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'> You disable the security protocols</span>"
/obj/machinery/computer/rdconsole/Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
usr.set_machine(src)
if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
var/temp_screen = text2num(href_list["menu"])
screen = temp_screen
if(href_list["category"])
selected_category = href_list["category"]
else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
screen = 0.0
spawn(50)
screen = 1.2
files.AddTech2Known(t_disk.stored)
updateUsrDialog()
griefProtection() //Update centcom too
else if(href_list["clear_tech"]) //Erase data on the technology disk.
if(t_disk)
t_disk.stored = null
else if(href_list["eject_tech"]) //Eject the technology disk.
if(t_disk)
t_disk.loc = src.loc
t_disk = null
screen = 1.0
else if(href_list["copy_tech"]) //Copy some technology data from the research holder to the disk.
for(var/datum/tech/T in files.known_tech)
if(href_list["copy_tech_ID"] == T.id)
t_disk.stored = T
break
screen = 1.2
else if(href_list["updt_design"]) //Updates the research holder with design data from the design disk.
screen = 0.0
spawn(50)
screen = 1.4
files.AddDesign2Known(d_disk.blueprint)
updateUsrDialog()
griefProtection() //Update centcom too
else if(href_list["clear_design"]) //Erases data on the design disk.
if(d_disk)
d_disk.blueprint = null
else if(href_list["eject_design"]) //Eject the design disk.
if(d_disk)
d_disk.loc = src.loc
d_disk = null
screen = 1.0
else if(href_list["copy_design"]) //Copy design data from the research holder to the design disk.
for(var/datum/design/D in files.known_designs)
if(href_list["copy_design_ID"] == D.id)
d_disk.blueprint = D
break
screen = 1.4
else if(href_list["eject_item"]) //Eject the item inside the destructive analyzer.
if(linked_destroy)
if(linked_destroy.busy)
usr << "<span class='danger'> The destructive analyzer is busy at the moment.</span>"
else if(linked_destroy.loaded_item)
linked_destroy.loaded_item.loc = linked_destroy.loc
linked_destroy.loaded_item = null
linked_destroy.icon_state = "d_analyzer"
screen = 2.1
else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder.
if(linked_destroy)
if(linked_destroy.busy)
usr << "<span class='danger'> The destructive analyzer is busy at the moment.</span>"
else
var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
if(choice == "Cancel" || !linked_destroy) return
linked_destroy.busy = 1
screen = 0.1
updateUsrDialog()
flick("d_analyzer_process", linked_destroy)
spawn(24)
if(linked_destroy)
linked_destroy.busy = 0
if(!linked_destroy.hacked)
if(!linked_destroy.loaded_item)
usr <<"<span class='danger'> The destructive analyzer appears to be empty.</span>"
screen = 1.0
return
if((linked_destroy.loaded_item.reliability >= 99 - (linked_destroy.decon_mod * 3)) || linked_destroy.loaded_item.crit_fail)
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
if(prob(linked_destroy.loaded_item.reliability)) //If deconstructed item is not reliable enough its just being wasted, else it is pocessed
files.UpdateTech(T, temp_tech[T]) //Check if deconstructed item has research levels higher/same/one less than current ones
files.UpdateDesigns(linked_destroy.loaded_item, temp_tech, src) //If if such reseach type found all the known designs are checked for having this research type in them
screen = 1.0 //If design have it it gains some reliability
else //Same design always gain quality
screen = 2.3 //Crit fail gives the same design a lot of reliability, like really a lot
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.m_amt*(linked_destroy.decon_mod/10)))
linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.g_amt*(linked_destroy.decon_mod/10)))
feedback_add_details("item_deconstructed","[linked_destroy.loaded_item.name]")
linked_destroy.loaded_item = null
else
screen = 1.0
for(var/obj/I in linked_destroy.contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
var/obj/item/stack/sheet/S = I
if(S.amount > 1)
S.amount--
linked_destroy.loaded_item = S
else
qdel(S)
linked_destroy.icon_state = "d_analyzer"
else
if(!(I in linked_destroy.component_parts))
qdel(I)
linked_destroy.icon_state = "d_analyzer"
use_power(250)
updateUsrDialog()
else if(href_list["lock"]) //Lock the console from use by anyone without tox access.
if(src.allowed(usr))
screen = text2num(href_list["lock"])
else
usr << "Unauthorized Access."
else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
screen = 0.0
if(!sync)
usr << "<span class='danger'> You must connect to the network first!</span>"
else
griefProtection() //Putting this here because I dont trust the sync process
spawn(30)
if(src)
for(var/obj/machinery/r_n_d/server/S in world)
var/server_processed = 0
if(S.disabled)
continue
if((id in S.id_with_upload) || istype(S, /obj/machinery/r_n_d/server/centcom))
for(var/datum/tech/T in files.known_tech)
S.files.AddTech2Known(T)
for(var/datum/design/D in files.known_designs)
S.files.AddDesign2Known(D)
S.files.RefreshResearch()
server_processed = 1
if(((id in S.id_with_download) && !istype(S, /obj/machinery/r_n_d/server/centcom)) || S.hacked)
for(var/datum/tech/T in S.files.known_tech)
files.AddTech2Known(T)
for(var/datum/design/D in S.files.known_designs)
files.AddDesign2Known(D)
files.RefreshResearch()
server_processed = 1
if(!istype(S, /obj/machinery/r_n_d/server/centcom) && server_processed)
S.produce_heat(100)
screen = 1.6
updateUsrDialog()
else if(href_list["togglesync"]) //Prevents the console from being synced by other consoles. Can still send data.
sync = !sync
else if(href_list["build"]) //Causes the Protolathe to build something.
var/coeff
if(linked_lathe)
coeff = linked_lathe.efficiency_coeff
else
coeff = 1
var/g2g = 1
if(linked_lathe)
var/datum/design/being_built = null
for(var/datum/design/D in files.known_designs)
if(D.id == href_list["build"])
being_built = D
break
if(being_built)
var/power = 2000
var/amount=text2num(href_list["amount"])
var/old_screen = screen
amount = max(1, min(10, amount))
for(var/M in being_built.materials)
power += round(being_built.materials[M] * amount / 5)
power = max(2000, power)
screen = 0.3
if(linked_lathe.busy)
g2g = 0
var/key = usr.key //so we don't lose the info during the spawn delay
if (!(being_built.build_type & PROTOLATHE))
g2g = 0
message_admins("Protolathe exploit attempted by [key_name(usr, usr.client)]!")
if (g2g) //If input is incorrect, nothing happens
var/enough_materials = 1
linked_lathe.busy = 1
flick("protolathe_n",linked_lathe)
use_power(power)
for(var/M in being_built.materials)
if(linked_lathe.check_mat(being_built, M) < amount)
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</span>")
enough_materials = 0
g2g = 0
break
if(enough_materials)
for(var/M in being_built.materials)
switch(M)
if("$metal")
linked_lathe.m_amount = max(0, (linked_lathe.m_amount-(being_built.materials[M]/coeff * amount)))
if("$glass")
linked_lathe.g_amount = max(0, (linked_lathe.g_amount-(being_built.materials[M]/coeff * amount)))
if("$gold")
linked_lathe.gold_amount = max(0, (linked_lathe.gold_amount-(being_built.materials[M]/coeff * amount)))
if("$silver")
linked_lathe.silver_amount = max(0, (linked_lathe.silver_amount-(being_built.materials[M]/coeff * amount)))
if("$plasma")
linked_lathe.plasma_amount = max(0, (linked_lathe.plasma_amount-(being_built.materials[M]/coeff * amount)))
if("$uranium")
linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-(being_built.materials[M]/coeff * amount)))
if("$diamond")
linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-(being_built.materials[M]/coeff * amount)))
if("$bananium")
linked_lathe.clown_amount = max(0, (linked_lathe.clown_amount-(being_built.materials[M]/coeff * amount)))
else
linked_lathe.reagents.remove_reagent(M, being_built.materials[M]/coeff * amount)
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
var/R = being_built.reliability
spawn(32*amount/coeff)
if(g2g) //And if we only fail the material requirements, we still spend time and power
var/already_logged = 0
for(var/i = 0, i<amount, i++)
var/obj/item/new_item = new P(src)
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
new_item.investigate_log("built by [key]","singulo")
new_item.reliability = R
new_item.m_amt /= coeff
new_item.g_amt /= coeff
if(linked_lathe.hacked)
R = max((new_item.reliability/2), 0)
new_item.loc = linked_lathe.loc
if(!already_logged)
feedback_add_details("item_printed","[new_item.name]|[amount]")
already_logged = 1
linked_lathe.busy = 0
screen = old_screen
updateUsrDialog()
else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
var/coeff = linked_imprinter.efficiency_coeff
var/g2g = 1
if(linked_imprinter)
var/datum/design/being_built = null
for(var/datum/design/D in files.known_designs)
if(D.id == href_list["imprint"])
being_built = D
break
if(being_built)
var/power = 2000
var/old_screen = screen
for(var/M in being_built.materials)
power += round(being_built.materials[M] / 5)
power = max(2000, power)
screen = 0.4
if (linked_imprinter.busy)
g2g = 0
if (!(being_built.build_type & IMPRINTER))
g2g = 0
message_admins("Circuit imprinter exploit attempted by [key_name(usr, usr.client)]!")
if (g2g) //Again, if input is wrong, do nothing
linked_imprinter.busy = 1
flick("circuit_imprinter_ani",linked_imprinter)
use_power(power)
for(var/M in being_built.materials)
if(!linked_imprinter.check_mat(being_built, M))
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</span>")
g2g = 0
break
switch(M)
if("$glass")
linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M]/coeff))
if("$gold")
linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M]/coeff))
if("$diamond")
linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M]/coeff))
else
linked_imprinter.reagents.remove_reagent(M, being_built.materials[M]/coeff)
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
var/R = being_built.reliability
spawn(16)
if(g2g)
var/obj/item/new_item = new P(src)
new_item.reliability = R
new_item.loc = linked_imprinter.loc
feedback_add_details("circuit_printed","[new_item.name]")
linked_imprinter.busy = 0
screen = old_screen
updateUsrDialog()
else if(href_list["disposeI"] && linked_imprinter) //Causes the circuit imprinter to dispose of a single reagent (all of it)
linked_imprinter.reagents.del_reagent(href_list["disposeI"])
else if(href_list["disposeallI"] && linked_imprinter) //Causes the circuit imprinter to dispose of all it's reagents.
linked_imprinter.reagents.clear_reagents()
else if(href_list["disposeP"] && linked_lathe) //Causes the protolathe to dispose of a single reagent (all of it)
linked_lathe.reagents.del_reagent(href_list["disposeP"])
else if(href_list["disposeallP"] && linked_lathe) //Causes the protolathe to dispose of all it's reagents.
linked_lathe.reagents.clear_reagents()
else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material
var/desired_num_sheets = text2num(href_list["lathe_ejectsheet_amt"])
var/res_amount, type
switch(href_list["lathe_ejectsheet"])
if("metal")
type = /obj/item/stack/sheet/metal
res_amount = "m_amount"
if("glass")
type = /obj/item/stack/sheet/glass
res_amount = "g_amount"
if("gold")
type = /obj/item/stack/sheet/mineral/gold
res_amount = "gold_amount"
if("silver")
type = /obj/item/stack/sheet/mineral/silver
res_amount = "silver_amount"
if("plasma")
type = /obj/item/stack/sheet/mineral/plasma
res_amount = "plasma_amount"
if("uranium")
type = /obj/item/stack/sheet/mineral/uranium
res_amount = "uranium_amount"
if("diamond")
type = /obj/item/stack/sheet/mineral/diamond
res_amount = "diamond_amount"
if("clown")
type = /obj/item/stack/sheet/mineral/bananium
res_amount = "clown_amount"
if(ispath(type) && hasvar(linked_lathe, res_amount))
var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc)
var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit)
if(available_num_sheets>0)
sheet.amount = min(available_num_sheets, desired_num_sheets)
linked_lathe.vars[res_amount] = max(0, (linked_lathe.vars[res_amount]-sheet.amount * sheet.perunit))
else
qdel(sheet)
else if(href_list["imprinter_ejectsheet"] && linked_imprinter) //Causes the protolathe to eject a sheet of material
var/desired_num_sheets = text2num(href_list["imprinter_ejectsheet_amt"])
var/res_amount, type
switch(href_list["imprinter_ejectsheet"])
if("glass")
type = /obj/item/stack/sheet/glass
res_amount = "g_amount"
if("gold")
type = /obj/item/stack/sheet/mineral/gold
res_amount = "gold_amount"
if("diamond")
type = /obj/item/stack/sheet/mineral/diamond
res_amount = "diamond_amount"
if(ispath(type) && hasvar(linked_imprinter, res_amount))
var/obj/item/stack/sheet/sheet = new type(linked_imprinter.loc)
var/available_num_sheets = round(linked_imprinter.vars[res_amount]/sheet.perunit)
if(available_num_sheets>0)
sheet.amount = min(available_num_sheets, desired_num_sheets)
linked_imprinter.vars[res_amount] = max(0, (linked_imprinter.vars[res_amount]-sheet.amount * sheet.perunit))
else
qdel(sheet)
else if(href_list["find_device"]) //The R&D console looks for devices nearby to link up with.
screen = 0.0
spawn(20)
SyncRDevices()
screen = 1.7
updateUsrDialog()
else if(href_list["disconnect"]) //The R&D console disconnects with a specific device.
switch(href_list["disconnect"])
if("destroy")
linked_destroy.linked_console = null
linked_destroy = null
if("lathe")
linked_lathe.linked_console = null
linked_lathe = null
if("imprinter")
linked_imprinter.linked_console = null
linked_imprinter = null
else if(href_list["reset"]) //Reset the R&D console's database.
griefProtection()
var/choice = alert("R&D Console Database Reset", "Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
screen = 0.0
del(files)
files = new /datum/research(src)
spawn(20)
screen = 1.6
updateUsrDialog()
else if(href_list["search"]) //Search for designs with name matching pattern
var/compare
matching_designs.Cut()
if(href_list["type"] == "proto")
compare = PROTOLATHE
screen = 3.17
else
compare = IMPRINTER
screen = 4.17
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & compare))
continue
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
return
/obj/machinery/computer/rdconsole/attack_hand(mob/user as mob)
if(..())
return
interact(user)
/obj/machinery/computer/rdconsole/interact(mob/user)
user.set_machine(src)
var/dat = ""
files.RefreshResearch()
switch(screen) //A quick check to make sure you get the right screen when a device is disconnected.
if(2 to 2.9)
if(screen == 2.3)
;
else if(linked_destroy == null)
screen = 2.0
else if(linked_destroy.loaded_item == null)
screen = 2.1
else
screen = 2.2
if(3 to 3.9)
if(linked_lathe == null)
screen = 3.0
if(4 to 4.9)
if(linked_imprinter == null)
screen = 4.0
switch(screen)
//////////////////////R&D CONSOLE SCREENS//////////////////
if(0.0) dat += "<div class='statusDisplay'>Updating Database....</div>"
if(0.1) dat += "<div class='statusDisplay'>Processing and Updating Database...</div>"
if(0.2)
dat += "<div class='statusDisplay'>SYSTEM LOCKED</div>"
dat += "<A href='?src=\ref[src];lock=1.6'>Unlock</A>"
if(0.3)
dat += "<div class='statusDisplay'>Constructing Prototype. Please Wait...</div>"
if(0.4)
dat += "<div class='statusDisplay'>Imprinting Circuit. Please Wait...</div>"
if(1.0) //Main Menu
dat += "<div class='statusDisplay'>"
dat += "<h3>Main Menu:</h3><BR>"
dat += "<A href='?src=\ref[src];menu=1.1'>Current Research Levels</A><BR>"
if(t_disk)
dat += "<A href='?src=\ref[src];menu=1.2'>Disk Operations</A><BR>"
else if(d_disk)
dat += "<A href='?src=\ref[src];menu=1.4'>Disk Operations</A><BR>"
else
dat += "<span class='linkOff'>Disk Operations</span><BR>"
if(linked_destroy)
dat += "<A href='?src=\ref[src];menu=2.2'>Destructive Analyzer Menu</A><BR>"
else
dat += "<span class='linkOff'>Destructive Analyzer Menu</span><BR>"
if(linked_lathe)
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Construction Menu</A><BR>"
else
dat += "<span class='linkOff'>Protolathe Construction Menu</span><BR>"
if(linked_imprinter)
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Construction Menu</A><BR>"
else
dat += "<span class='linkOff'>Circuit Construction Menu</span><BR>"
dat += "<A href='?src=\ref[src];menu=1.6'>Settings</A>"
dat += "</div>"
if(1.1) //Research viewer
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<h3>Current Research Levels:</h3><BR><div class='statusDisplay'>"
for(var/datum/tech/T in files.known_tech)
dat += "[T.name]<BR>"
dat += "* Level: [T.level]<BR>"
dat += "* Summary: [T.desc]<HR>"
dat += "</div>"
if(1.2) //Technology Disk Menu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "<div class='statusDisplay'>Technology Data Disk Contents:<BR><BR>"
if(t_disk.stored == null)
dat += "The disk has no data stored on it.</div>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];menu=1.3'>Load Tech to Disk</A>"
else
dat += "Name: [t_disk.stored.name]<BR>"
dat += "Level: [t_disk.stored.level]<BR>"
dat += "Description: [t_disk.stored.desc]</div>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];updt_tech=1'>Upload to Database</A>"
dat += "<A href='?src=\ref[src];clear_tech=1'>Clear Disk</A>"
dat += "<A href='?src=\ref[src];eject_tech=1'>Eject Disk</A>"
if(1.3) //Technology Disk submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=1.2'>Return to Disk Operations</A><div class='statusDisplay'>"
dat += "<h3>Load Technology to Disk:</h3><BR>"
for(var/datum/tech/T in files.known_tech)
dat += "[T.name] "
dat += "<A href='?src=\ref[src];copy_tech=1;copy_tech_ID=[T.id]'>Copy to Disk</A><BR>"
dat += "</div>"
if(1.4) //Design Disk menu.
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><div class='statusDisplay'>"
if(d_disk.blueprint == null)
dat += "The disk has no data stored on it.</div>"
dat += "Operations: "
dat += "<A href='?src=\ref[src];menu=1.5'>Load Design to Disk</A>"
else
dat += "Name: [d_disk.blueprint.name]<BR>"
dat += "Level: [Clamp((d_disk.blueprint.reliability + rand(-15,15)), 0, 100)]<BR>"
switch(d_disk.blueprint.build_type)
if(IMPRINTER) dat += "Lathe Type: Circuit Imprinter<BR>"
if(PROTOLATHE) dat += "Lathe Type: Proto-lathe<BR>"
if(AUTOLATHE) dat += "Lathe Type: Auto-lathe<BR>"
dat += "Required Materials:<BR>"
for(var/M in d_disk.blueprint.materials)
if(copytext(M, 1, 2) == "$") dat += "* [copytext(M, 2)] x [d_disk.blueprint.materials[M]]<BR>"
else dat += "* [M] x [d_disk.blueprint.materials[M]]<BR>"
dat += "</div>Operations: "
dat += "<A href='?src=\ref[src];updt_design=1'>Upload to Database</A>"
dat += "<A href='?src=\ref[src];clear_design=1'>Clear Disk</A>"
dat += "<A href='?src=\ref[src];eject_design=1'>Eject Disk</A>"
if(1.5) //Technology disk submenu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=1.4'>Return to Disk Operations</A><div class='statusDisplay'>"
dat += "<h3>Load Design to Disk:</h3><BR>"
for(var/datum/design/D in files.known_designs)
dat += "[D.name] "
dat += "<A href='?src=\ref[src];copy_design=1;copy_design_ID=[D.id]'>Copy to Disk</A><BR>"
dat += "</div>"
if(1.6) //R&D console settings
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><div class='statusDisplay'>"
dat += "<h3>R&D Console Setting:</h3><BR>"
if(sync)
dat += "<A href='?src=\ref[src];sync=1'>Sync Database with Network</A><BR>"
dat += "<span class='linkOn'>Connect to Research Network</span><BR>"
dat += "<A href='?src=\ref[src];togglesync=1'>Disconnect from Research Network</A><BR>"
else
dat += "<span class='linkOff'>Sync Database with Network</span><BR>"
dat += "<A href='?src=\ref[src];togglesync=1'>Connect to Research Network</A><BR>"
dat += "<span class='linkOn'>Disconnect from Research Network</span><BR>"
dat += "<A href='?src=\ref[src];menu=1.7'>Device Linkage Menu</A><BR>"
dat += "<A href='?src=\ref[src];lock=0.2'>Lock Console</A><BR>"
dat += "<A href='?src=\ref[src];reset=1'>Reset R&D Database</A></div>"
if(1.7) //R&D device linkage
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=1.6'>Settings Menu</A><div class='statusDisplay'> "
dat += "<h3>R&D Console Device Linkage Menu:</h3><BR>"
dat += "<A href='?src=\ref[src];find_device=1'>Re-sync with Nearby Devices</A><BR><BR>"
dat += "<h3>Linked Devices:</h3><BR>"
if(linked_destroy)
dat += "* Destructive Analyzer <A href='?src=\ref[src];disconnect=destroy'>Disconnect</A><BR>"
else
dat += "* No Destructive Analyzer Linked<BR>"
if(linked_lathe)
dat += "* Protolathe <A href='?src=\ref[src];disconnect=lathe'>Disconnect</A><BR>"
else
dat += "* No Protolathe Linked<BR>"
if(linked_imprinter)
dat += "* Circuit Imprinter <A href='?src=\ref[src];disconnect=imprinter'>Disconnect</A><BR>"
else
dat += "* No Circuit Imprinter Linked<BR>"
dat += "</div>"
////////////////////DESTRUCTIVE ANALYZER SCREENS////////////////////////////
if(2.0)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<div class='statusDisplay'>NO DESTRUCTIVE ANALYZER LINKED TO CONSOLE</div>"
if(2.1)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<div class='statusDisplay'>No Item Loaded. Standing-by...</div>"
if(2.2)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><div class='statusDisplay'>"
dat += "<h3>Deconstruction Menu</h3><BR>"
dat += "Name: [linked_destroy.loaded_item.name]<BR>"
dat += "Reliability: [linked_destroy.loaded_item.reliability]<BR>"
dat += "Origin Tech:<BR>"
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
dat += "* [CallTechName(T)] [temp_tech[T]]<BR>"
dat += "</div>Options: "
dat += "<A href='?src=\ref[src];deconstruct=1'>Deconstruct Item</A>"
dat += "<A href='?src=\ref[src];eject_item=1'>Eject Item</A>"
if(2.3)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<div class='statusDisplay'>Item is neither reliable enough or broken enough to learn from.</div>"
/////////////////////PROTOLATHE SCREENS/////////////////////////
if(3.0)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "<div class='statusDisplay'>NO PROTOLATHE LINKED TO CONSOLE</div>"
if(3.1)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A> "
dat += "<A href='?src=\ref[src];menu=3.2'>Material Storage</A>"
dat += "<A href='?src=\ref[src];menu=3.3'>Chemical Storage</A><div class='statusDisplay'>"
dat += "<h3>Protolathe Menu:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<BR>"
dat += "<form name='search' action='?src=\ref[src]'> \
<input type='hidden' name='src' value='\ref[src]'> \
<input type='hidden' name='search' value='to_search'> \
<input type='hidden' name='type' value='proto'> \
<input type='text' name='to_search'> \
<input type='submit' value='Search'> \
</form><HR>"
dat += list_categories(linked_lathe.categories, 3.15)
//Grouping designs by categories, to improve readability
if(3.15)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
var/coeff = linked_lathe.efficiency_coeff
for(var/datum/design/D in files.known_designs)
if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE))
continue
var/temp_material
var/c = 50
var/t
for(var/M in D.materials)
t = linked_lathe.check_mat(D, M)
temp_material += " | "
if (t < 1)
temp_material += "<span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c >= 1)
dat += "<A href='?src=\ref[src];build=[D.id];amount=1'>[D.name]</A>"
if(c >= 5)
dat += "<A href='?src=\ref[src];build=[D.id];amount=5'>x5</A>"
if(c >= 10)
dat += "<A href='?src=\ref[src];build=[D.id];amount=10'>x10</A>"
dat += "[temp_material]"
else
dat += "<span class='linkOff'>[D.name]</span>[temp_material]"
dat += "<BR>"
dat += "</div>"
if(3.17) //Display search result
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
var/coeff = linked_lathe.efficiency_coeff
for(var/datum/design/D in matching_designs)
var/temp_material
var/c = 50
var/t
for(var/M in D.materials)
t = linked_lathe.check_mat(D, M)
temp_material += " | "
if (t < 1)
temp_material += "<span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c >= 1)
dat += "<A href='?src=\ref[src];build=[D.id];amount=1'>[D.name]</A>"
if(c >= 5)
dat += "<A href='?src=\ref[src];build=[D.id];amount=5'>x5</A>"
if(c >= 10)
dat += "<A href='?src=\ref[src];build=[D.id];amount=10'>x10</A>"
dat += "[temp_material]"
else
dat += "<span class='linkOff'>[D.name]</span>[temp_material]"
dat += "<BR>"
dat += "</div>"
if(3.2) //Protolathe Material Storage Sub-menu
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A><div class='statusDisplay'>"
dat += "<h3>Material Storage:</h3><BR><HR>"
//Metal
dat += "* [linked_lathe.m_amount] of Metal: "
if(linked_lathe.m_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=metal;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.m_amount >= 18750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=metal;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.m_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=metal;lathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Glass
dat += "* [linked_lathe.g_amount] of Glass: "
if(linked_lathe.g_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=glass;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.g_amount >= 18750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=glass;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.g_amount >= 3750) dat += "<A href='?src=\ref[src];lathe_ejectsheet=glass;lathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Gold
dat += "* [linked_lathe.gold_amount] of Gold: "
if(linked_lathe.gold_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=gold;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.gold_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=gold;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.gold_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=gold;lathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Silver
dat += "* [linked_lathe.silver_amount] of Silver: "
if(linked_lathe.silver_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=silver;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.silver_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=silver;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.silver_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=silver;lathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Plasma
dat += "* [linked_lathe.plasma_amount] of Solid Plasma: "
if(linked_lathe.plasma_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=plasma;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.plasma_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=plasma;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.plasma_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=plasmalathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Uranium
dat += "* [linked_lathe.uranium_amount] of Uranium: "
if(linked_lathe.uranium_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=uranium;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.uranium_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=uranium;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.uranium_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=uranium;lathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Diamond
dat += "* [linked_lathe.diamond_amount] of Diamond: "
if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=diamond;lathe_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Bananium
dat += "* [linked_lathe.clown_amount] of Bananium: "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=1'>Eject</A> "
if(linked_lathe.clown_amount >= 10000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=5'>5x</A> "
if(linked_lathe.clown_amount >= 2000) dat += "<A href='?src=\ref[src];lathe_ejectsheet=clown;lathe_ejectsheet_amt=50'>All</A>"
dat += "</div>"
if(3.3)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
dat += "<A href='?src=\ref[src];disposeallP=1'>Disposal All Chemicals in Storage</A><div class='statusDisplay'>"
dat += "<h3>Chemical Storage:</h3><BR><HR>"
for(var/datum/reagent/R in linked_lathe.reagents.reagent_list)
dat += "[R.name]: [R.volume]"
dat += "<A href='?src=\ref[src];disposeP=[R.id]'>Purge</A><BR>"
///////////////////CIRCUIT IMPRINTER SCREENS////////////////////
if(4.0)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><HR>"
dat += "<div class='statusDisplay'>NO CIRCUIT IMPRINTER LINKED TO CONSOLE</div>"
if(4.1)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.3'>Material Storage</A>"
dat += "<A href='?src=\ref[src];menu=4.2'>Chemical Storage</A><div class='statusDisplay'>"
dat += "<h3>Circuit Imprinter Menu:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
dat += "<form name='search' action='?src=\ref[src]'> \
<input type='hidden' name='src' value='\ref[src]'> \
<input type='hidden' name='search' value='to_search'> \
<input type='hidden' name='type' value='imprint'> \
<input type='text' name='to_search'> \
<input type='submit' value='Search'> \
</form><HR>"
dat += list_categories(linked_imprinter.categories, 4.15)
if(4.15)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
var/coeff = linked_imprinter.efficiency_coeff
for(var/datum/design/D in files.known_designs)
if(!(selected_category in D.category) || !(D.build_type & IMPRINTER))
continue
var/temp_materials
var/check_materials = 1
for(var/M in D.materials)
temp_materials += " | "
if (!linked_imprinter.check_mat(D, M))
check_materials = 0
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
if (check_materials)
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
else
dat += "<span class='linkOff'>[D.name]</span>[temp_materials]<BR>"
dat += "</div>"
if(4.17)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
var/coeff = linked_imprinter.efficiency_coeff
for(var/datum/design/D in matching_designs)
var/temp_materials
var/check_materials = 1
for(var/M in D.materials)
temp_materials += " | "
if (!linked_imprinter.check_mat(D, M))
check_materials = 0
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
if (check_materials)
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
else
dat += "<span class='linkOff'>[D.name]</span>[temp_materials]<BR>"
dat += "</div>"
if(4.2)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.1'>Imprinter Menu</A>"
dat += "<A href='?src=\ref[src];disposeallI=1'>Disposal All Chemicals in Storage</A><div class='statusDisplay'>"
dat += "<h3>Chemical Storage:</h3><BR><HR>"
for(var/datum/reagent/R in linked_imprinter.reagents.reagent_list)
dat += "[R.name]: [R.volume]"
dat += "<A href='?src=\ref[src];disposeI=[R.id]'>Purge</A><BR>"
if(4.3)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A><div class='statusDisplay'>"
dat += "<h3>Material Storage:</h3><BR><HR>"
//Glass
dat += "* [linked_imprinter.g_amount] glass: "
if(linked_imprinter.g_amount >= 3750) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=glass;imprinter_ejectsheet_amt=1'>Eject</A> "
if(linked_imprinter.g_amount >= 18750) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=glass;imprinter_ejectsheet_amt=5'>5x</A> "
if(linked_imprinter.g_amount >= 3750) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=glass;imprinter_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Gold
dat += "* [linked_imprinter.gold_amount] gold: "
if(linked_imprinter.gold_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=gold;imprinter_ejectsheet_amt=1'>Eject</A> "
if(linked_imprinter.gold_amount >= 10000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=gold;imprinter_ejectsheet_amt=5'>5x</A> "
if(linked_imprinter.gold_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=gold;imprinter_ejectsheet_amt=50'>All</A>"
dat += "<BR>"
//Diamond
dat += "* [linked_imprinter.diamond_amount] diamond: "
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=1'>Eject</A> "
if(linked_imprinter.diamond_amount >= 10000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=5'>5x</A> "
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=50'>All</A>"
dat += "</div>"
var/datum/browser/popup = new(user, "rndconsole", name, 460, 550)
popup.set_content(dat)
popup.open()
return
//helper proc, which return a table containing categories
/obj/machinery/computer/rdconsole/proc/list_categories(var/list/categories, var/menu_num as num)
if(!categories)
return
var/line_length = 1
var/dat = "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=\ref[src];category=[C];menu=[menu_num]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/computer/rdconsole/robotics
name = "Robotics R&D Console"
desc = "A console used to interface with R&D tools."
id = 2
req_access = null
req_access_txt = "29"
/obj/machinery/computer/rdconsole/robotics/New()
..()
if(circuit)
circuit.name = "circuit board (RD Console - Robotics)"
circuit.build_path = /obj/machinery/computer/rdconsole/robotics
/obj/machinery/computer/rdconsole/core
name = "Core R&D Console"
desc = "A console used to interface with R&D tools."
id = 1
/obj/machinery/computer/rdconsole/experiment
name = "E.X.P.E.R.I-MENTOR R&D Console"
desc = "A console used to interface with R&D tools."
id = 1