mirror of
https://github.com/fulpstation/fulpstation.git
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* Stun is now a status effect * I'D RATHER NOT * smart * very smart * pideyview * small fixes * slight fix
967 lines
26 KiB
Plaintext
967 lines
26 KiB
Plaintext
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
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GLOB.mob_list -= src
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GLOB.dead_mob_list -= src
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GLOB.living_mob_list -= src
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GLOB.all_clockwork_mobs -= src
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GLOB.mob_directory -= tag
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if(observers && observers.len)
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for(var/M in observers)
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var/mob/dead/observe = M
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observe.reset_perspective(null)
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qdel(hud_used)
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if(mind && mind.current == src)
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spellremove(src)
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for(var/infection in viruses)
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qdel(infection)
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for(var/cc in client_colours)
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qdel(cc)
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client_colours = null
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ghostize()
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..()
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return QDEL_HINT_HARDDEL
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/mob/Initialize()
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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GLOB.mob_directory[tag] = src
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if(stat == DEAD)
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GLOB.dead_mob_list += src
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else
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GLOB.living_mob_list += src
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prepare_huds()
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can_ride_typecache = typecacheof(can_ride_typecache)
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for(var/v in GLOB.active_alternate_appearances)
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if(!v)
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continue
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var/datum/atom_hud/alternate_appearance/AA = v
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AA.onNewMob(src)
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. = ..()
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/atom/proc/prepare_huds()
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hud_list = list()
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for(var/hud in hud_possible)
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var/image/I = image('icons/mob/hud.dmi', src, "")
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I.appearance_flags = RESET_COLOR|RESET_TRANSFORM
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hud_list[hud] = I
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/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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if(!loc) return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/t = "<span class='notice'>Coordinates: [x],[y] \n</span>"
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t += "<span class='danger'>Temperature: [environment.temperature] \n</span>"
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for(var/id in environment.gases)
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var/gas = environment.gases[id]
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if(gas[MOLES])
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t+="<span class='notice'>[gas[GAS_META][META_GAS_NAME]]: [gas[MOLES]] \n</span>"
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to_chat(usr, t)
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/mob/proc/show_message(msg, type, alt_msg, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
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if(!client)
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return
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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if(type)
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if(type & 1 && eye_blind )//Vision related
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if(!alt_msg)
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return
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else
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msg = alt_msg
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type = alt_type
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if(type & 2 && !can_hear())//Hearing related
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if(!alt_msg)
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return
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else
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msg = alt_msg
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type = alt_type
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if(type & 1 && eye_blind)
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return
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// voice muffling
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if(stat == UNCONSCIOUS)
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if(type & 2) //audio
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to_chat(src, "<I>... You can almost hear something ...</I>")
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else
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to_chat(src, msg)
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// Show a message to all player mobs who sees this atom
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// Show a message to the src mob (if the src is a mob)
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// Use for atoms performing visible actions
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// message is output to anyone who can see, e.g. "The [src] does something!"
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// self_message (optional) is what the src mob sees e.g. "You do something!"
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// blind_message (optional) is what blind people will hear e.g. "You hear something!"
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// vision_distance (optional) define how many tiles away the message can be seen.
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// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
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/atom/proc/visible_message(message, self_message, blind_message, vision_distance, ignored_mob)
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var/turf/T = get_turf(src)
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if(!T)
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return
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var/range = 7
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if(vision_distance)
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range = vision_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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if(!M.client)
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continue
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if(M == ignored_mob)
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continue
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var/msg = message
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if(M == src) //the src always see the main message or self message
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if(self_message)
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msg = self_message
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else
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if(M.see_invisible<invisibility || (T != loc && T != src))//if src is invisible to us or is inside something (and isn't a turf),
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if(blind_message) // then people see blind message if there is one, otherwise nothing.
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msg = blind_message
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else
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continue
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else if(T.lighting_object)
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if(T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
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if(blind_message)
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msg = blind_message
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else
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continue
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M.show_message(msg,1,blind_message,2)
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// Show a message to all mobs in earshot of this one
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// This would be for audible actions by the src mob
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// message is the message output to anyone who can hear.
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// self_message (optional) is what the src mob hears.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/mob/audible_message(message, deaf_message, hearing_distance, self_message)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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var/msg = message
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if(self_message && M==src)
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msg = self_message
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M.show_message( msg, 2, deaf_message, 1)
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// Show a message to all mobs in earshot of this atom
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// Use for objects performing audible actions
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// message is the message output to anyone who can hear.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/atom/proc/audible_message(message, deaf_message, hearing_distance)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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M.show_message( message, 2, deaf_message, 1)
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/mob/proc/movement_delay()
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return 0
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/mob/proc/Life()
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set waitfor = 0
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return
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/mob/proc/get_item_by_slot(slot_id)
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return null
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/mob/proc/restrained(ignore_grab)
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return
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/mob/proc/incapacitated(ignore_restraints, ignore_grab)
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return
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//This proc is called whenever someone clicks an inventory ui slot.
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/mob/proc/attack_ui(slot)
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var/obj/item/W = get_active_held_item()
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if(istype(W))
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if(equip_to_slot_if_possible(W, slot,0,0,0))
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return 1
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if(!W)
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// Activate the item
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var/obj/item/I = get_item_by_slot(slot)
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if(istype(I))
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I.attack_hand(src)
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return 0
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//This is a SAFE proc. Use this instead of equip_to_slot()!
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//set qdel_on_fail to have it delete W if it fails to equip
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//set disable_warning to disable the 'you are unable to equip that' warning.
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//unset redraw_mob to prevent the mob from being redrawn at the end.
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/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = FALSE, disable_warning = FALSE, redraw_mob = TRUE, bypass_equip_delay_self = FALSE)
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if(!istype(W)) return 0
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if(!W.mob_can_equip(src, null, slot, disable_warning, bypass_equip_delay_self))
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if(qdel_on_fail)
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qdel(W)
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else
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if(!disable_warning)
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to_chat(src, "<span class='warning'>You are unable to equip that!</span>" )
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return 0
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equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
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return 1
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//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't eqip need to be done before! Use mob_can_equip() for that task.
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//In most cases you will want to use equip_to_slot_if_possible()
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/mob/proc/equip_to_slot(obj/item/W, slot)
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return
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//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
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//Also bypasses equip delay checks, since the mob isn't actually putting it on.
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/mob/proc/equip_to_slot_or_del(obj/item/W, slot)
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return equip_to_slot_if_possible(W, slot, 1, 1, 0, 1)
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//puts the item "W" into an appropriate slot in a human's inventory
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//returns 0 if it cannot, 1 if successful
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/mob/proc/equip_to_appropriate_slot(obj/item/W)
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if(!istype(W)) return 0
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var/slot_priority = W.slot_equipment_priority
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if(!slot_priority)
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slot_priority = list( \
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slot_back, slot_wear_id,\
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slot_w_uniform, slot_wear_suit,\
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slot_wear_mask, slot_head, slot_neck,\
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slot_shoes, slot_gloves,\
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slot_ears, slot_glasses,\
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slot_belt, slot_s_store,\
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slot_l_store, slot_r_store,\
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slot_generic_dextrous_storage\
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)
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for(var/slot in slot_priority)
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if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //qdel_on_fail = 0; disable_warning = 1; redraw_mob = 1
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return 1
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return 0
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/mob/proc/reset_perspective(atom/A)
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if(client)
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if(istype(A, /atom/movable))
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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if(isturf(loc))
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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return 1
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/mob/living/reset_perspective(atom/A)
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if(..())
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update_sight()
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if(client.eye != src)
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var/atom/AT = client.eye
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AT.get_remote_view_fullscreens(src)
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else
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clear_fullscreen("remote_view", 0)
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update_pipe_vision()
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/mob/proc/show_inv(mob/user)
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return
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//mob verbs are faster than object verbs. See http://www.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
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/mob/verb/examinate(atom/A as mob|obj|turf in view()) //It used to be oview(12), but I can't really say why
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set name = "Examine"
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set category = "IC"
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if(is_blind(src))
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to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
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return
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face_atom(A)
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A.examine(src)
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//same as above
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//note: ghosts can point, this is intended
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//visible_message will handle invisibility properly
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//overriden here and in /mob/dead/observer for different point span classes and sanity checks
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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set name = "Point To"
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set category = "Object"
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if(!src || !isturf(src.loc) || !(A in view(src.loc)))
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return 0
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if(istype(A, /obj/effect/temp_visual/point))
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return 0
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var/tile = get_turf(A)
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if (!tile)
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return 0
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new /obj/effect/temp_visual/point(A,invisibility)
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return 1
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//this and stop_pulling really ought to be /mob/living procs
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/mob/proc/start_pulling(atom/movable/AM, supress_message = 0)
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if(!AM || !src)
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return FALSE
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if(!(AM.can_be_pulled(src)))
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return FALSE
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if(throwing || incapacitated())
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return FALSE
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AM.add_fingerprint(src)
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// If we're pulling something then drop what we're currently pulling and pull this instead.
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if(pulling)
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// Are we trying to pull something we are already pulling? Then just stop here, no need to continue.
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if(AM == pulling)
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return
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stop_pulling()
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changeNext_move(CLICK_CD_GRABBING)
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if(AM.pulledby)
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if(!supress_message)
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visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>")
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AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
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pulling = AM
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AM.pulledby = src
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if(!supress_message)
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playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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update_pull_hud_icon()
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if(ismob(AM))
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var/mob/M = AM
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if(!supress_message)
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visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
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if(!iscarbon(src))
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M.LAssailant = null
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else
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M.LAssailant = usr
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/mob/proc/spin(spintime, speed)
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set waitfor = 0
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var/D = dir
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if((spintime < 1)||(speed < 1)||!spintime||!speed)
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return
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while(spintime >= speed)
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sleep(speed)
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switch(D)
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if(NORTH)
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D = EAST
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if(SOUTH)
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D = WEST
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if(EAST)
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D = SOUTH
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if(WEST)
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D = NORTH
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setDir(D)
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spintime -= speed
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/mob/verb/stop_pulling()
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set name = "Stop Pulling"
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set category = "IC"
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if(pulling)
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pulling.pulledby = null
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if(isliving(pulling))
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var/mob/living/L = pulling
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L.update_canmove()// mob gets up if it was lyng down in a chokehold
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pulling = null
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grab_state = 0
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update_pull_hud_icon()
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/mob/proc/update_pull_hud_icon()
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if(hud_used)
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if(hud_used.pull_icon)
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hud_used.pull_icon.update_icon(src)
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/mob/verb/mode()
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set name = "Activate Held Object"
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set category = "Object"
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set src = usr
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if(istype(loc,/obj/mecha))
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return
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if(incapacitated())
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return
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var/obj/item/I = get_active_held_item()
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if(I)
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I.attack_self(src)
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update_inv_hands()
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/*
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/mob/verb/dump_source()
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var/master = "<PRE>"
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for(var/t in typesof(/area))
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master += text("[]\n", t)
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//Foreach goto(26)
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src << browse(master)
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return
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*/
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/mob/verb/memory()
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set name = "Notes"
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set category = "IC"
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set desc = "View your character's notes memory."
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if(mind)
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mind.show_memory(src)
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else
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to_chat(src, "You don't have a mind datum for some reason, so you can't look at your notes, if you had any.")
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/mob/verb/add_memory(msg as message)
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set name = "Add Note"
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set category = "IC"
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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msg = sanitize(msg)
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if(mind)
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mind.store_memory(msg)
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else
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to_chat(src, "You don't have a mind datum for some reason, so you can't add a note to it.")
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/mob/verb/abandon_mob()
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set name = "Respawn"
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set category = "OOC"
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if (!( GLOB.abandon_allowed ))
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return
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if ((stat != 2 || !( SSticker )))
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to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
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return
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log_game("[usr.name]/[usr.key] used abandon mob.")
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to_chat(usr, "<span class='boldnotice'>Please roleplay correctly!</span>")
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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return
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client.screen.Cut()
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client.screen += client.void
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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return
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var/mob/dead/new_player/M = new /mob/dead/new_player()
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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qdel(M)
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return
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M.key = key
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// M.Login() //wat
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return
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/mob/verb/cancel_camera()
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set name = "Cancel Camera View"
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set category = "OOC"
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reset_perspective(null)
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unset_machine()
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//suppress the .click/dblclick macros so people can't use them to identify the location of items or aimbot
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/mob/verb/DisClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
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set name = ".click"
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set hidden = TRUE
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set category = null
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return
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/mob/verb/DisDblClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
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set name = ".dblclick"
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set hidden = TRUE
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set category = null
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return
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/mob/Topic(href, href_list)
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if(href_list["mach_close"])
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var/t1 = text("window=[href_list["mach_close"]]")
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unset_machine()
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src << browse(null, t1)
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if(href_list["refresh"])
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if(machine && in_range(src, usr))
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show_inv(machine)
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if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
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if(href_list["item"])
|
|
var/slot = text2num(href_list["item"])
|
|
var/hand_index = text2num(href_list["hand_index"])
|
|
var/obj/item/what
|
|
if(hand_index)
|
|
what = get_item_for_held_index(hand_index)
|
|
slot = list(slot,hand_index)
|
|
else
|
|
what = get_item_by_slot(slot)
|
|
if(what)
|
|
if(!(what.flags & ABSTRACT))
|
|
usr.stripPanelUnequip(what,src,slot)
|
|
else
|
|
usr.stripPanelEquip(what,src,slot)
|
|
|
|
if(usr.machine == src)
|
|
if(Adjacent(usr))
|
|
show_inv(usr)
|
|
else
|
|
usr << browse(null,"window=mob\ref[src]")
|
|
|
|
// The src mob is trying to strip an item from someone
|
|
// Defined in living.dm
|
|
/mob/proc/stripPanelUnequip(obj/item/what, mob/who)
|
|
return
|
|
|
|
// The src mob is trying to place an item on someone
|
|
// Defined in living.dm
|
|
/mob/proc/stripPanelEquip(obj/item/what, mob/who)
|
|
return
|
|
|
|
/mob/MouseDrop(mob/M)
|
|
..()
|
|
if(M != usr)
|
|
return
|
|
if(usr == src)
|
|
return
|
|
if(!Adjacent(usr))
|
|
return
|
|
if(isAI(M))
|
|
return
|
|
show_inv(usr)
|
|
|
|
/mob/proc/is_active()
|
|
return (0 >= usr.stat)
|
|
|
|
/mob/proc/is_muzzled()
|
|
return 0
|
|
|
|
/mob/proc/see(message)
|
|
if(!is_active())
|
|
return 0
|
|
to_chat(src, message)
|
|
return 1
|
|
|
|
/mob/proc/show_viewers(message)
|
|
for(var/mob/M in viewers())
|
|
M.see(message)
|
|
|
|
/mob/Stat()
|
|
..()
|
|
|
|
if(statpanel("Status"))
|
|
if (client)
|
|
stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
|
|
stat(null, "Map: [SSmapping.config.map_name]")
|
|
var/datum/map_config/cached = SSmapping.next_map_config
|
|
if(cached)
|
|
stat(null, "Next Map: [cached.map_name]")
|
|
stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
|
|
stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
|
|
stat(null, "Station Time: [worldtime2text()]")
|
|
stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
|
|
if(SSshuttle.emergency)
|
|
var/ETA = SSshuttle.emergency.getModeStr()
|
|
if(ETA)
|
|
stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
|
|
|
|
if(client && client.holder)
|
|
if(statpanel("MC"))
|
|
var/turf/T = get_turf(client.eye)
|
|
stat("Location:", COORD(T))
|
|
stat("CPU:", "[world.cpu]")
|
|
stat("Instances:", "[world.contents.len]")
|
|
GLOB.stat_entry()
|
|
config.stat_entry()
|
|
stat(null)
|
|
if(Master)
|
|
Master.stat_entry()
|
|
else
|
|
stat("Master Controller:", "ERROR")
|
|
if(Failsafe)
|
|
Failsafe.stat_entry()
|
|
else
|
|
stat("Failsafe Controller:", "ERROR")
|
|
if(Master)
|
|
stat(null)
|
|
for(var/datum/controller/subsystem/SS in Master.subsystems)
|
|
SS.stat_entry()
|
|
GLOB.cameranet.stat_entry()
|
|
if(statpanel("Tickets"))
|
|
GLOB.ahelp_tickets.stat_entry()
|
|
|
|
if(listed_turf && client)
|
|
if(!TurfAdjacent(listed_turf))
|
|
listed_turf = null
|
|
else
|
|
statpanel(listed_turf.name, null, listed_turf)
|
|
var/list/overrides = list()
|
|
for(var/image/I in client.images)
|
|
if(I.loc && I.loc.loc == listed_turf && I.override)
|
|
overrides += I.loc
|
|
for(var/atom/A in listed_turf)
|
|
if(!A.mouse_opacity)
|
|
continue
|
|
if(A.invisibility > see_invisible)
|
|
continue
|
|
if(overrides.len && (A in overrides))
|
|
continue
|
|
statpanel(listed_turf.name, null, A)
|
|
|
|
|
|
if(mind)
|
|
add_spells_to_statpanel(mind.spell_list)
|
|
if(mind.changeling)
|
|
add_stings_to_statpanel(mind.changeling.purchasedpowers)
|
|
add_spells_to_statpanel(mob_spell_list)
|
|
|
|
/mob/proc/add_spells_to_statpanel(list/spells)
|
|
for(var/obj/effect/proc_holder/spell/S in spells)
|
|
if(S.can_be_cast_by(src))
|
|
switch(S.charge_type)
|
|
if("recharge")
|
|
statpanel("[S.panel]","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
|
if("charges")
|
|
statpanel("[S.panel]","[S.charge_counter]/[S.charge_max]",S)
|
|
if("holdervar")
|
|
statpanel("[S.panel]","[S.holder_var_type] [S.holder_var_amount]",S)
|
|
|
|
/mob/proc/add_stings_to_statpanel(list/stings)
|
|
for(var/obj/effect/proc_holder/changeling/S in stings)
|
|
if(S.chemical_cost >=0 && S.can_be_used_by(src))
|
|
statpanel("[S.panel]",((S.chemical_cost > 0) ? "[S.chemical_cost]" : ""),S)
|
|
|
|
// facing verbs
|
|
/mob/proc/canface()
|
|
if(!canmove)
|
|
return 0
|
|
if(client.moving)
|
|
return 0
|
|
if(world.time < client.move_delay)
|
|
return 0
|
|
if(stat==2)
|
|
return 0
|
|
if(anchored)
|
|
return 0
|
|
if(notransform)
|
|
return 0
|
|
if(restrained())
|
|
return 0
|
|
return 1
|
|
|
|
/mob/proc/fall(forced)
|
|
drop_all_held_items()
|
|
|
|
/mob/verb/eastface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(EAST)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/verb/westface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(WEST)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/verb/northface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(NORTH)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
|
|
/mob/verb/southface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(SOUTH)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
|
|
return 0
|
|
|
|
/mob/proc/swap_hand()
|
|
return
|
|
|
|
/mob/proc/activate_hand(selhand)
|
|
return
|
|
|
|
/mob/proc/assess_threat() //For sec bot threat assessment
|
|
return
|
|
|
|
/mob/proc/get_ghost(even_if_they_cant_reenter = 0)
|
|
if(mind)
|
|
return mind.get_ghost(even_if_they_cant_reenter)
|
|
|
|
/mob/proc/grab_ghost(force)
|
|
if(mind)
|
|
return mind.grab_ghost(force = force)
|
|
|
|
/mob/proc/notify_ghost_cloning(var/message = "Someone is trying to revive you. Re-enter your corpse if you want to be revived!", var/sound = 'sound/effects/genetics.ogg', var/atom/source = null, flashwindow)
|
|
var/mob/dead/observer/ghost = get_ghost()
|
|
if(ghost)
|
|
ghost.notify_cloning(message, sound, source, flashwindow)
|
|
return ghost
|
|
|
|
/mob/proc/AddSpell(obj/effect/proc_holder/spell/S)
|
|
mob_spell_list += S
|
|
S.action.Grant(src)
|
|
|
|
/mob/proc/RemoveSpell(obj/effect/proc_holder/spell/spell)
|
|
if(!spell)
|
|
return
|
|
for(var/X in mob_spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
if(istype(S, spell))
|
|
mob_spell_list -= S
|
|
qdel(S)
|
|
|
|
//override to avoid rotating pixel_xy on mobs
|
|
/mob/shuttleRotate(rotation)
|
|
setDir(angle2dir(rotation+dir2angle(dir)))
|
|
|
|
//You can buckle on mobs if you're next to them since most are dense
|
|
/mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
|
if(M.buckled)
|
|
return 0
|
|
var/turf/T = get_turf(src)
|
|
if(M.loc != T)
|
|
var/old_density = density
|
|
density = 0
|
|
var/can_step = step_towards(M, T)
|
|
density = old_density
|
|
if(!can_step)
|
|
return 0
|
|
return ..()
|
|
|
|
//Default buckling shift visual for mobs
|
|
/mob/post_buckle_mob(mob/living/M)
|
|
if(M in buckled_mobs)//post buckling
|
|
var/height = M.get_mob_buckling_height(src)
|
|
M.pixel_y = initial(M.pixel_y) + height
|
|
if(M.layer < layer)
|
|
M.layer = layer + 0.1
|
|
else //post unbuckling
|
|
M.layer = initial(M.layer)
|
|
M.pixel_y = initial(M.pixel_y)
|
|
|
|
//returns the height in pixel the mob should have when buckled to another mob.
|
|
/mob/proc/get_mob_buckling_height(mob/seat)
|
|
if(isliving(seat))
|
|
var/mob/living/L = seat
|
|
if(L.mob_size <= MOB_SIZE_SMALL) //being on top of a small mob doesn't put you very high.
|
|
return 0
|
|
return 9
|
|
|
|
//can the mob be buckled to something by default?
|
|
/mob/proc/can_buckle()
|
|
return 1
|
|
|
|
//can the mob be unbuckled from something by default?
|
|
/mob/proc/can_unbuckle()
|
|
return 1
|
|
|
|
//Can the mob see reagents inside of containers?
|
|
/mob/proc/can_see_reagents()
|
|
if(stat == DEAD) //Ghosts and such can always see reagents
|
|
return 1
|
|
if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
|
|
return 1
|
|
if(ishuman(src))
|
|
var/mob/living/carbon/human/H = src
|
|
if(H.head && istype(H.head, /obj/item/clothing))
|
|
var/obj/item/clothing/CL = H.head
|
|
if(CL.scan_reagents)
|
|
return 1
|
|
if(H.wear_mask && H.wear_mask.scan_reagents)
|
|
return 1
|
|
if(H.glasses && istype(H.glasses, /obj/item/clothing))
|
|
var/obj/item/clothing/CL = H.glasses
|
|
if(CL.scan_reagents)
|
|
return 1
|
|
return 0
|
|
|
|
//Can the mob use Topic to interact with machines
|
|
/mob/proc/canUseTopic()
|
|
return
|
|
|
|
/mob/proc/faction_check_mob(mob/target, exact_match)
|
|
if(exact_match) //if we need an exact match, we need to do some bullfuckery.
|
|
var/list/faction_src = faction.Copy()
|
|
var/list/faction_target = target.faction.Copy()
|
|
if(!("\ref[src]" in faction_target)) //if they don't have our ref faction, remove it from our factions list.
|
|
faction_src -= "\ref[src]" //if we don't do this, we'll never have an exact match.
|
|
if(!("\ref[target]" in faction_src))
|
|
faction_target -= "\ref[target]" //same thing here.
|
|
return faction_check(faction_src, faction_target, TRUE)
|
|
return faction_check(faction, target.faction, FALSE)
|
|
|
|
/proc/faction_check(list/faction_A, list/faction_B, exact_match)
|
|
var/list/match_list
|
|
if(exact_match)
|
|
match_list = faction_A&faction_B //only items in both lists
|
|
var/length = LAZYLEN(match_list)
|
|
if(length)
|
|
return (length == LAZYLEN(faction_A)) //if they're not the same len(gth) or we don't have a len, then this isn't an exact match.
|
|
else
|
|
match_list = faction_A&faction_B
|
|
return LAZYLEN(match_list)
|
|
return FALSE
|
|
|
|
|
|
//This will update a mob's name, real_name, mind.name, GLOB.data_core records, pda, id and traitor text
|
|
//Calling this proc without an oldname will only update the mob and skip updating the pda, id and records ~Carn
|
|
/mob/proc/fully_replace_character_name(oldname,newname)
|
|
if(!newname)
|
|
return 0
|
|
real_name = newname
|
|
name = newname
|
|
if(mind)
|
|
mind.name = newname
|
|
|
|
if(oldname)
|
|
//update the datacore records! This is goig to be a bit costly.
|
|
replace_records_name(oldname,newname)
|
|
|
|
//update our pda and id if we have them on our person
|
|
replace_identification_name(oldname,newname)
|
|
|
|
for(var/datum/mind/T in SSticker.minds)
|
|
for(var/datum/objective/obj in T.objectives)
|
|
// Only update if this player is a target
|
|
if(obj.target && obj.target.current && obj.target.current.real_name == name)
|
|
obj.update_explanation_text()
|
|
return 1
|
|
|
|
//Updates GLOB.data_core records with new name , see mob/living/carbon/human
|
|
/mob/proc/replace_records_name(oldname,newname)
|
|
return
|
|
|
|
/mob/proc/replace_identification_name(oldname,newname)
|
|
var/list/searching = GetAllContents()
|
|
var/search_id = 1
|
|
var/search_pda = 1
|
|
|
|
for(var/A in searching)
|
|
if( search_id && istype(A,/obj/item/weapon/card/id) )
|
|
var/obj/item/weapon/card/id/ID = A
|
|
if(ID.registered_name == oldname)
|
|
ID.registered_name = newname
|
|
ID.update_label()
|
|
if(!search_pda)
|
|
break
|
|
search_id = 0
|
|
|
|
else if( search_pda && istype(A,/obj/item/device/pda) )
|
|
var/obj/item/device/pda/PDA = A
|
|
if(PDA.owner == oldname)
|
|
PDA.owner = newname
|
|
PDA.update_label()
|
|
if(!search_id)
|
|
break
|
|
search_pda = 0
|
|
|
|
/mob/proc/update_stat()
|
|
return
|
|
|
|
/mob/proc/update_health_hud()
|
|
return
|
|
|
|
/mob/proc/update_sight()
|
|
sync_lighting_plane_alpha()
|
|
|
|
/mob/proc/sync_lighting_plane_alpha()
|
|
if(hud_used)
|
|
var/obj/screen/plane_master/lighting/L = hud_used.plane_masters["[LIGHTING_PLANE]"]
|
|
if (L)
|
|
L.alpha = lighting_alpha
|
|
|
|
/mob/living/vv_edit_var(var_name, var_value)
|
|
switch(var_name)
|
|
if("stat")
|
|
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
|
|
GLOB.dead_mob_list -= src
|
|
GLOB.living_mob_list += src
|
|
if((stat < DEAD) && (var_value == DEAD))//Kill he
|
|
GLOB.living_mob_list -= src
|
|
GLOB.dead_mob_list += src
|
|
. = ..()
|
|
switch(var_name)
|
|
if("knockdown")
|
|
SetKnockdown(var_value)
|
|
if("stun")
|
|
SetStun(var_value)
|
|
if("unconscious")
|
|
SetUnconscious(var_value)
|
|
if("sleeping")
|
|
SetSleeping(var_value)
|
|
if("eye_blind")
|
|
set_blindness(var_value)
|
|
if("eye_damage")
|
|
set_eye_damage(var_value)
|
|
if("eye_blurry")
|
|
set_blurriness(var_value)
|
|
if("maxHealth")
|
|
updatehealth()
|
|
if("resize")
|
|
update_transform()
|
|
if("lighting_alpha")
|
|
sync_lighting_plane_alpha()
|
|
|
|
|
|
/mob/proc/is_literate()
|
|
return 0
|
|
|
|
/mob/proc/can_hold_items()
|
|
return FALSE
|
|
|
|
/mob/proc/get_idcard()
|
|
return
|
|
|
|
/mob/vv_get_dropdown()
|
|
. = ..()
|
|
. += "---"
|
|
.["Gib"] = "?_src_=vars;gib=\ref[src]"
|
|
.["Give Spell"] = "?_src_=vars;give_spell=\ref[src]"
|
|
.["Remove Spell"] = "?_src_=vars;remove_spell=\ref[src]"
|
|
.["Give Disease"] = "?_src_=vars;give_disease=\ref[src]"
|
|
.["Toggle Godmode"] = "?_src_=vars;godmode=\ref[src]"
|
|
.["Drop Everything"] = "?_src_=vars;drop_everything=\ref[src]"
|
|
.["Regenerate Icons"] = "?_src_=vars;regenerateicons=\ref[src]"
|
|
.["Make Space Ninja"] = "?_src_=vars;ninja=\ref[src]"
|
|
.["Show player panel"] = "?_src_=vars;mob_player_panel=\ref[src]"
|
|
.["Toggle Build Mode"] = "?_src_=vars;build_mode=\ref[src]"
|
|
.["Assume Direct Control"] = "?_src_=vars;direct_control=\ref[src]"
|
|
.["Offer Control to Ghosts"] = "?_src_=vars;offer_control=\ref[src]"
|
|
|
|
/mob/vv_get_var(var_name)
|
|
switch(var_name)
|
|
if("logging")
|
|
return debug_variable(var_name, logging, 0, src, FALSE)
|
|
. = ..()
|
|
|
|
/mob/verb/open_language_menu()
|
|
set name = "Open Language Menu"
|
|
set category = "IC"
|
|
|
|
var/datum/language_holder/H = get_language_holder()
|
|
H.open_language_menu(usr)
|