Files
fulpstation/code/modules/client/preferences_savefile.dm
Incoming 595bb0c8e4 Generalizes lizard parts to "features" for future non-lizard fields, at the same time merging mutant color into this list
Random lizard bodies will finally have color!

Pushes features almost all the way to the DNA side of thing, the mob side is only needed during character creation.

Note that changes to the save file will invoke a one time per character runtime for legacy characters as the save file purges mutant_color, this is as far as I can tell harmless, has no effect on the player, and is self correcting.
2015-06-12 00:43:35 -04:00

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//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
#define SAVEFILE_VERSION_MIN 8
//This is the current version, anything below this will attempt to update (if it's not obsolete)
#define SAVEFILE_VERSION_MAX 11
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
This proc checks if the current directory of the savefile S needs updating
It is to be used by the load_character and load_preferences procs.
(S.cd=="/" is preferences, S.cd=="/character[integer]" is a character slot, etc)
if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
respective update_preferences() or update_character() proc.
Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
initial() values if necessary.
*/
/datum/preferences/proc/savefile_needs_update(savefile/S)
var/savefile_version
S["version"] >> savefile_version
if(savefile_version < SAVEFILE_VERSION_MIN)
S.dir.Cut()
return -2
if(savefile_version < SAVEFILE_VERSION_MAX)
return savefile_version
return -1
/datum/preferences/proc/update_preferences(current_version)
if(current_version < 10)
toggles |= MEMBER_PUBLIC
if(current_version < 11)
chat_toggles = TOGGLES_DEFAULT_CHAT
toggles = TOGGLES_DEFAULT
//should this proc get fairly long (say 3 versions long),
//just increase SAVEFILE_VERSION_MIN so it's not as far behind
//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
//from this proc.
//It's only really meant to avoid annoying frequent players
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_character(current_version)
if(current_version < 9) //an example, underwear were an index for a hardcoded list, converting to a string
if(gender == MALE)
switch(underwear)
if(1) underwear = "Mens White"
if(2) underwear = "Mens Grey"
if(3) underwear = "Mens Green"
if(4) underwear = "Mens Blue"
if(5) underwear = "Mens Black"
if(6) underwear = "Mankini"
if(7) underwear = "Mens Hearts Boxer"
if(8) underwear = "Mens Black Boxer"
if(9) underwear = "Mens Grey Boxer"
if(10) underwear = "Mens Striped Boxer"
if(11) underwear = "Mens Kinky"
if(12) underwear = "Mens Red"
if(13) underwear = "Nude"
else
switch(underwear)
if(1) underwear = "Ladies Red"
if(2) underwear = "Ladies White"
if(3) underwear = "Ladies Yellow"
if(4) underwear = "Ladies Blue"
if(5) underwear = "Ladies Black"
if(6) underwear = "Ladies Thong"
if(7) underwear = "Babydoll"
if(8) underwear = "Ladies Baby-Blue"
if(9) underwear = "Ladies Green"
if(10) underwear = "Ladies Pink"
if(11) underwear = "Ladies Kinky"
if(12) underwear = "Tankini"
if(13) underwear = "Nude"
if(!(pref_species in species_list))
pref_species = new /datum/species/human()
return
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey) return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
/datum/preferences/proc/load_preferences()
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return 0
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["be_special"] >> be_special
S["default_slot"] >> default_slot
S["chat_toggles"] >> chat_toggles
S["toggles"] >> toggles
S["ghost_form"] >> ghost_form
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_preferences(needs_update) //needs_update = savefile_version if we need an update (positive integer)
//Sanitize
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("Midnight", "Plasmafire", "Retro"), initial(UI_style))
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
ghost_form = sanitize_inlist(ghost_form, ghost_forms, initial(ghost_form))
return 1
/datum/preferences/proc/save_preferences()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
S["version"] << SAVEFILE_VERSION_MAX //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
//general preferences
S["ooccolor"] << ooccolor
S["lastchangelog"] << lastchangelog
S["UI_style"] << UI_style
S["be_special"] << be_special
S["default_slot"] << default_slot
S["toggles"] << toggles
S["chat_toggles"] << chat_toggles
S["ghost_form"] << ghost_form
return 1
/datum/preferences/proc/load_character(slot)
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/"
if(!slot) slot = default_slot
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
if(slot != default_slot)
default_slot = slot
S["default_slot"] << slot
S.cd = "/character[slot]"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return 0
//Species
var/species_name
S["species"] >> species_name
if(config.mutant_races && species_name && (species_name in roundstart_species))
var/newtype = roundstart_species[species_name]
pref_species = new newtype()
else
pref_species = new /datum/species/human()
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
S["features["mcolor"]"] << "#FFF"
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undershirt"] >> undershirt
S["socks"] >> socks
S["backbag"] >> backbag
S["features"] >> features
S["clown_name"] >> custom_names["clown"]
S["mime_name"] >> custom_names["mime"]
S["ai_name"] >> custom_names["ai"]
S["cyborg_name"] >> custom_names["cyborg"]
S["religion_name"] >> custom_names["religion"]
S["deity_name"] >> custom_names["deity"]
//Jobs
S["userandomjob"] >> userandomjob
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_character(needs_update) //needs_update == savefile_version if we need an update (positive integer)
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = "#FFF"
if(!real_name) real_name = random_name(gender)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
gender = sanitize_gender(gender)
if(gender == MALE)
hair_style = sanitize_inlist(hair_style, hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, facial_hair_styles_male_list)
underwear = sanitize_inlist(underwear, underwear_m)
undershirt = sanitize_inlist(undershirt, undershirt_m)
socks = sanitize_inlist(socks, socks_m)
else
hair_style = sanitize_inlist(hair_style, hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, facial_hair_styles_female_list)
underwear = sanitize_inlist(underwear, underwear_f)
undershirt = sanitize_inlist(undershirt, undershirt_f)
socks = sanitize_inlist(socks, socks_f)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, skin_tones)
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail"] = sanitize_inlist(features["tail"], tails_list)
features["snout"] = sanitize_inlist(features["snout"], snouts_list)
features["horns"] = sanitize_inlist(features["horns"], horns_list)
features["frills"] = sanitize_inlist(features["frills"], frills_list)
features["spines"] = sanitize_inlist(features["spines"], spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], body_markings_list)
userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
return 1
/datum/preferences/proc/save_character()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/character[default_slot]"
S["version"] << SAVEFILE_VERSION_MAX //load_character will sanitize any bad data, so assume up-to-date.
//Character
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["body_is_always_random"] << be_random_body
S["gender"] << gender
S["age"] << age
S["hair_color"] << hair_color
S["facial_hair_color"] << facial_hair_color
S["eye_color"] << eye_color
S["skin_tone"] << skin_tone
S["hair_style_name"] << hair_style
S["facial_style_name"] << facial_hair_style
S["underwear"] << underwear
S["undershirt"] << undershirt
S["socks"] << socks
S["backbag"] << backbag
S["species"] << pref_species.name
S["features"] << features
S["clown_name"] << custom_names["clown"]
S["mime_name"] << custom_names["mime"]
S["ai_name"] << custom_names["ai"]
S["cyborg_name"] << custom_names["cyborg"]
S["religion_name"] << custom_names["religion"]
S["deity_name"] << custom_names["deity"]
//Jobs
S["userandomjob"] << userandomjob
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
S["job_medsci_high"] << job_medsci_high
S["job_medsci_med"] << job_medsci_med
S["job_medsci_low"] << job_medsci_low
S["job_engsec_high"] << job_engsec_high
S["job_engsec_med"] << job_engsec_med
S["job_engsec_low"] << job_engsec_low
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
/*
//DEBUG
//Some crude tools for testing savefiles
//path is the savefile path
/client/verb/savefile_export(path as text)
var/savefile/S = new /savefile(path)
S.ExportText("/",file("[path].txt"))
//path is the savefile path
/client/verb/savefile_import(path as text)
var/savefile/S = new /savefile(path)
S.ImportText("/",file("[path].txt"))
*/