Files
fulpstation/code/__HELPERS/global_lists.dm
John Willard 5bea28c809 [MDB IGNORE] April TGU (#602)
* im so confused

* fix helio

* fix to maps

* FIXES

* fixes bloodsucker powers

* fix targeted powers

* re-adds kindred archives

* cryo fix to all maps + selene fix

* visible instead

* pubby incinerator

* pubby new chem and area fixes

* ???

* incinerators

* more map fixes

* fixes beef limbs

* im lost

* update again

* stuttering

* maybe fixes checks

* Update bloodsucker_datum.dm
2022-04-18 20:07:38 -06:00

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//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/make_datum_references_lists()
//hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hairstyles_list, GLOB.hairstyles_male_list, GLOB.hairstyles_female_list)
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hairstyles_list, GLOB.facial_hairstyles_male_list, GLOB.facial_hairstyles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
//bodypart accessories (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, GLOB.animated_tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/horns,GLOB.horns_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, GLOB.wings_open_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, GLOB.animated_spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, GLOB.caps_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_wings, GLOB.moth_wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_antennae, GLOB.moth_antennae_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_markings, GLOB.moth_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/monkey, GLOB.tails_list_monkey)
init_sprite_accessory_subtypes(/datum/sprite_accessory/pod_hair, GLOB.pod_hair_list)
//Species
for(var/spath in subtypesof(/datum/species))
var/datum/species/S = new spath()
GLOB.species_list[S.id] = spath
sort_list(GLOB.species_list, /proc/cmp_typepaths_asc)
//Surgeries
for(var/path in subtypesof(/datum/surgery))
GLOB.surgeries_list += new path()
sort_list(GLOB.surgeries_list, /proc/cmp_typepaths_asc)
// Hair Gradients - Initialise all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name
for(var/path in subtypesof(/datum/sprite_accessory/gradient))
var/datum/sprite_accessory/gradient/gradient = new path()
if(gradient.gradient_category & GRADIENT_APPLIES_TO_HAIR)
GLOB.hair_gradients_list[gradient.name] = gradient
if(gradient.gradient_category & GRADIENT_APPLIES_TO_FACIAL_HAIR)
GLOB.facial_hair_gradients_list[gradient.name] = gradient
// Keybindings
init_keybindings()
GLOB.emote_list = init_emote_list()
init_crafting_recipes(GLOB.crafting_recipes)
/// Inits the crafting recipe list, sorting crafting recipe requirements in the process.
/proc/init_crafting_recipes(list/crafting_recipes)
for(var/path in subtypesof(/datum/crafting_recipe))
var/datum/crafting_recipe/recipe = new path()
recipe.reqs = sort_list(recipe.reqs, /proc/cmp_crafting_req_priority)
crafting_recipes += recipe
return crafting_recipes
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L += new path()
return L
//returns a list of paths to every subtype of prototype (excluding prototype)
//if no list/L is provided, one is created.
/proc/init_paths(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L+= path
return L
/// Functions like init_subtypes, but uses the subtype's path as a key for easy access
/proc/init_subtypes_w_path_keys(prototype, list/L)
if(!istype(L))
L = list()
for(var/path as anything in subtypesof(prototype))
L[path] = new path()
return L
/**
* Checks if that loc and dir has an item on the wall
**/
// Wall mounted machinery which are visually on the wall.
GLOBAL_LIST_INIT(WALLITEMS_INTERIOR, typecacheof(list(
/obj/item/radio/intercom,
/obj/item/storage/secure/safe,
/obj/machinery/airalarm,
/obj/machinery/bluespace_vendor,
/obj/machinery/newscaster,
/obj/machinery/button,
/obj/machinery/computer/security/telescreen,
/obj/machinery/computer/security/telescreen/entertainment,
/obj/machinery/defibrillator_mount,
/obj/machinery/door_timer,
/obj/machinery/embedded_controller/radio/simple_vent_controller,
/obj/machinery/firealarm,
/obj/machinery/flasher,
/obj/machinery/keycard_auth,
/obj/machinery/light_switch,
/obj/machinery/newscaster,
/obj/machinery/power/apc,
/obj/machinery/requests_console,
/obj/machinery/status_display,
/obj/machinery/ticket_machine,
/obj/machinery/turretid,
/obj/structure/extinguisher_cabinet,
/obj/structure/fireaxecabinet,
/obj/structure/mirror,
/obj/structure/noticeboard,
/obj/structure/reagent_dispensers/wall,
/obj/structure/sign,
/obj/structure/sign/picture_frame,
/obj/structure/sign/poster/random,
/obj/structure/sign/poster/contraband/random,
/obj/structure/sign/poster/official/random,
)))
// Wall mounted machinery which are visually coming out of the wall.
// These do not conflict with machinery which are visually placed on the wall.
GLOBAL_LIST_INIT(WALLITEMS_EXTERIOR, typecacheof(list(
/obj/machinery/camera,
/obj/machinery/light,
/obj/structure/camera_assembly,
/obj/structure/light_construct
)))