mirror of
https://github.com/fulpstation/fulpstation.git
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244 lines
8.8 KiB
Plaintext
244 lines
8.8 KiB
Plaintext
// teleatom: atom to teleport
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// destination: destination to teleport to
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// precision: teleport precision (0 is most precise, the default)
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// effectin: effect to show right before teleportation
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// effectout: effect to show right after teleportation
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// asoundin: soundfile to play before teleportation
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// asoundout: soundfile to play after teleportation
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// no_effects: disable the default effectin/effectout of sparks
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// forced: whether or not to ignore no_teleport
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/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE, channel=TELEPORT_CHANNEL_BLUESPACE, forced = FALSE)
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// teleporting most effects just deletes them
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var/static/list/delete_atoms = zebra_typecacheof(list(
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/obj/effect = TRUE,
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/obj/effect/dummy/chameleon = FALSE,
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/obj/effect/wisp = FALSE,
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/obj/effect/mob_spawn = FALSE,
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/obj/effect/immovablerod = FALSE,
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/obj/effect/meteor = FALSE,
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))
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if(delete_atoms[teleatom.type])
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qdel(teleatom)
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return FALSE
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// argument handling
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// if the precision is not specified, default to 0, but apply BoH penalties
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if(isnull(precision))
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precision = 0
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switch(channel)
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if(TELEPORT_CHANNEL_BLUESPACE)
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if(istype(teleatom, /obj/item/storage/backpack/holding))
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precision = rand(1,100)
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var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
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var/list/bagholding = typecache_filter_list(teleatom.get_all_contents(), bag_cache)
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if(bagholding.len)
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precision = max(rand(1,100)*bagholding.len,100)
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if(isliving(teleatom))
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var/mob/living/MM = teleatom
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to_chat(MM, span_warning("The bluespace interface on your bag of holding interferes with the teleport!"))
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// if effects are not specified and not explicitly disabled, sparks
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if((!effectin || !effectout) && !no_effects)
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var/datum/effect_system/spark_spread/sparks = new
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sparks.set_up(5, 1, teleatom)
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if (!effectin)
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effectin = sparks
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if (!effectout)
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effectout = sparks
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if(TELEPORT_CHANNEL_QUANTUM)
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// if effects are not specified and not explicitly disabled, rainbow sparks
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if ((!effectin || !effectout) && !no_effects)
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var/datum/effect_system/spark_spread/quantum/sparks = new
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sparks.set_up(5, 1, teleatom)
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if (!effectin)
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effectin = sparks
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if (!effectout)
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effectout = sparks
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// perform the teleport
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var/turf/curturf = get_turf(teleatom)
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var/turf/destturf = get_teleport_turf(get_turf(destination), precision)
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if(!destturf || !curturf || destturf.is_transition_turf())
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return FALSE
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if(!forced)
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if(!check_teleport_valid(teleatom, destturf, channel, original_destination = destination))
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if(ismob(teleatom))
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teleatom.balloon_alert(teleatom, "something holds you back!")
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return FALSE
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SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, destination, channel)
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SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORTED, channel, curturf, destturf)
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if(isobserver(teleatom))
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teleatom.abstract_move(destturf)
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return TRUE
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tele_play_specials(teleatom, curturf, effectin, asoundin)
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var/success = teleatom.forceMove(destturf)
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if(!success)
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return FALSE
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. = TRUE
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/* Past this point, the teleport is successful and you can assume that they're already there */
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log_game("[key_name(teleatom)] has teleported from [loc_name(curturf)] to [loc_name(destturf)]")
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tele_play_specials(teleatom, destturf, effectout, asoundout)
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if(ismob(teleatom))
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var/mob/M = teleatom
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teleatom.log_message("teleported from [loc_name(curturf)] to [loc_name(destturf)].", LOG_GAME, log_globally = FALSE)
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M.cancel_camera()
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SEND_SIGNAL(teleatom, COMSIG_MOVABLE_POST_TELEPORT, destination, channel)
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//We need to be sure that the buckled mobs can teleport too
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if(teleatom.has_buckled_mobs())
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for(var/mob/living/rider in teleatom.buckled_mobs)
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//just in case it fails, but the mob gets unbuckled anyways even if it passes
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teleatom.unbuckle_mob(rider, TRUE, FALSE)
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var/rider_success = do_teleport(rider, destturf, precision, channel=channel, no_effects=TRUE)
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if(!rider_success)
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continue
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if(get_turf(rider) != destturf) //precision made them teleport somewhere else
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to_chat(rider, span_warning("As you reorient your senses, you realize you aren't riding [teleatom] anymore!"))
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continue
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// [mob/living].forceMove() forces mobs to unbuckle, so we need to buckle them again
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teleatom.buckle_mob(rider, force=TRUE)
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/proc/tele_play_specials(atom/movable/teleatom, atom/location, datum/effect_system/effect, sound)
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if(!location)
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return
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if(sound)
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playsound(location, sound, 60, TRUE)
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if(effect)
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effect.attach(location)
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effect.start()
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// Safe location finder
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/proc/find_safe_turf(zlevel, list/zlevels, extended_safety_checks = FALSE, dense_atoms = FALSE)
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if(!zlevels)
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if (zlevel)
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zlevels = list(zlevel)
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else
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zlevels = SSmapping.levels_by_trait(ZTRAIT_STATION)
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var/cycles = 1000
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for(var/cycle in 1 to cycles)
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// DRUNK DIALLING WOOOOOOOOO
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var/x = rand(1, world.maxx)
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var/y = rand(1, world.maxy)
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var/z = pick(zlevels)
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var/random_location = locate(x,y,z)
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if(is_safe_turf(random_location, extended_safety_checks, dense_atoms, cycle < 300))//if the area is mostly NOTELEPORT (centcom) we gotta give up on this fantasy at some point.
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return random_location
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/// Checks if a given turf is a "safe" location
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/proc/is_safe_turf(turf/random_location, extended_safety_checks = FALSE, dense_atoms = FALSE, no_teleport = FALSE)
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. = FALSE
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if(!isfloorturf(random_location))
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return
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var/turf/open/floor/floor_turf = random_location
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var/area/destination_area = floor_turf.loc
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if(no_teleport && (destination_area.area_flags & NOTELEPORT))
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return
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var/datum/gas_mixture/floor_gas_mixture = floor_turf.air
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if(!floor_gas_mixture)
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return
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var/list/floor_gases = floor_gas_mixture.gases
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var/static/list/gases_to_check = list(
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/datum/gas/oxygen = list(16, 100),
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/datum/gas/nitrogen,
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/datum/gas/carbon_dioxide = list(0, 10)
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)
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if(!check_gases(floor_gases, gases_to_check))
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return FALSE
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// Aim for goldilocks temperatures and pressure
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if((floor_gas_mixture.temperature <= 270) || (floor_gas_mixture.temperature >= 360))
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return
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var/pressure = floor_gas_mixture.return_pressure()
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if((pressure <= 20) || (pressure >= 550))
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return
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if(extended_safety_checks)
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if(islava(floor_turf)) //chasms aren't /floor, and so are pre-filtered
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var/turf/open/lava/lava_turf = floor_turf // Cyberboss: okay, this makes no sense and I don't understand the above comment, but I'm too lazy to check history to see what it's supposed to do right now
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if(!lava_turf.is_safe())
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return
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// Check that we're not warping onto a table or window
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if(!dense_atoms)
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var/density_found = FALSE
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for(var/atom/movable/found_movable in floor_turf)
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if(found_movable.density)
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density_found = TRUE
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break
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if(density_found)
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return
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// DING! You have passed the gauntlet, and are "probably" safe.
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return TRUE
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/proc/get_teleport_turfs(turf/center, precision = 0)
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if(!precision)
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return list(center)
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var/list/posturfs = list()
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for(var/turf/T as anything in RANGE_TURFS(precision,center))
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if(T.is_transition_turf())
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continue // Avoid picking these.
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var/area/A = T.loc
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if(!(A.area_flags & NOTELEPORT))
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posturfs.Add(T)
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return posturfs
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/proc/get_teleport_turf(turf/center, precision = 0)
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var/list/turfs = get_teleport_turfs(center, precision)
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if (length(turfs))
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return pick(turfs)
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/// Validates that the teleport being attempted is valid or not
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/proc/check_teleport_valid(atom/teleported_atom, atom/destination, channel, atom/original_destination = null)
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if(isnull(destination))
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return FALSE // Teleporting FROM nullspace is fine, but TO nullspace is not
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var/area/origin_area = get_area(teleported_atom)
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var/turf/origin_turf = get_turf(teleported_atom)
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var/area/destination_area = get_area(destination)
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var/turf/destination_turf = get_turf(destination)
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if(HAS_TRAIT(teleported_atom, TRAIT_NO_TELEPORT))
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return FALSE
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// prevent unprecise teleports from landing you outside of the destination's reserved area
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if(is_reserved_level(destination_turf.z) && istype(original_destination) \
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&& SSmapping.get_reservation_from_turf(destination_turf) != SSmapping.get_reservation_from_turf(get_turf(original_destination)))
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return FALSE
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if((origin_area.area_flags & NOTELEPORT) || (destination_area.area_flags & NOTELEPORT))
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return FALSE
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// If one of the areas you're trying to tp to has local_teleport, and they're not the same, return.
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if(((origin_area.area_flags & LOCAL_TELEPORT) || (destination_area.area_flags & LOCAL_TELEPORT)) && destination_area != origin_area)
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return FALSE
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if(SEND_SIGNAL(teleported_atom, COMSIG_MOVABLE_TELEPORTING, destination, channel) & COMPONENT_BLOCK_TELEPORT)
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return FALSE
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if(SEND_SIGNAL(destination_turf, COMSIG_ATOM_INTERCEPT_TELEPORTING, channel, origin_turf, destination_turf) & COMPONENT_BLOCK_TELEPORT)
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return FALSE
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return TRUE
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