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* Initial Commit
* Not quite all was staged, apparently.
* Multiline no longer necessary
* For my convenience...
* Forgot an important little tidbit in routes.tsx
* This updated, apparently.
* And now hell breaks loose
* First batch
* Second Batch
* Third batch (Unit Tests)
* Improvised shotgun ammo is gone; Vibebots are refactored
* UpdatePath sweeps in our fulp_modules/_maps folder
* I can't bring myself to do it.
* Map stuff
* Didn't mean to leave this uncommented
* I carpet-bombed them with Find-Replace. Let's see what linters think
* I sure do hope this is comprehensive and doesn't break other things
* This may take a while
* Next Round
* Hopefully the last batch before getting on with actual fixes
* Telescreens
* :/
* Stragglers
* Helio Emergency Shuttle; NearStation adjustments.
* Only one more commit for greenchecks... Shuttle code be dammed.
* Pff, the file was missing
* Same treatment as the other map files.
* Missed a comma :P
* BZ chambers for Xenobiology
* Odd. Most of these got done earlier. Not sure why this one wasn't.
* Mapping sweep. I didn't adjust C_tags in Theia. Another time.
* The balloon alerts overlap
* I hate TGU I hate TGU
* I meant to say "I hate TG" on the last one. Freudian slip.
* Fix Fix
* Nanite research cost rebalance
* TGU-Update: Step 0
* Yeah I figured it'd do this.
* I accidentally undid this
* Failed to catch this one
* I don't trust hundredths not to break or be broken somewhere.
* Little air alarm tweaks
* Ports #1228
* Stuff I missed
* Silly
* TGU so nice we're going to make it thrice
* Yarn
* Should be all? Fixes cult stun too.
* Thermomachine layers
* Free square spellcheck to rerun tests and see if it's consistent
* All credit goes to QLA for reminding me to actually do this
* Update to e40becd742
* github folder
137 lines
4.7 KiB
Plaintext
137 lines
4.7 KiB
Plaintext
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/**
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* Datum used to designate certain areas that do not need to exist nor be loaded at world start
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* but do want to be loaded under certain circumstances. Use this for stuff like the nukie base or wizden, aka stuff that only matters when their antag is rolled.
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*/
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/datum/lazy_template
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/// If this is true each load will increment an index keyed to the type and it will load [map_name]_[index]
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var/list/datum/turf_reservation/reservations = list()
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var/uses_multiple_allocations = FALSE
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/// Key to identify this template - used in caching
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var/key
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/// Directory of maps to prefix to the filename
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var/map_dir = "_maps/templates/lazy_templates"
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/// The filename (without extension) of the map to load
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var/map_name
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/// place_on_top: Whether to use /turf/proc/PlaceOnTop rather than /turf/proc/ChangeTurf
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var/place_on_top = FALSE
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/// type of turf reservation
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var/turf_reservation_type = /datum/turf_reservation
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/datum/lazy_template/New()
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reservations = list()
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..()
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/datum/lazy_template/Destroy(force)
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if(!force)
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stack_trace("Something is trying to delete [type]")
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return QDEL_HINT_LETMELIVE
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QDEL_LIST(reservations)
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GLOB.lazy_templates -= key
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return ..()
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/**
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* Does the grunt work of loading the template.
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*/
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/datum/lazy_template/proc/lazy_load()
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RETURN_TYPE(/turf)
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// This is a static assosciative list that is used to ensure maps that have variations are correctly varied when spawned
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// I want to make it to where you can make a range and it'll randomly pick'n'take from the available versions at random
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// But that can be done later when I have the time
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var/static/list/multiple_allocation_hash = list()
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var/load_path = "[map_dir]/[map_name].dmm"
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if(uses_multiple_allocations)
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var/times = multiple_allocation_hash[key] || 0
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times += 1
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multiple_allocation_hash[key] = times
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load_path = "[map_dir]/[map_name]_[times].dmm"
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if(!load_path || !fexists(load_path))
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CRASH("lazy template [type] has an invalid load_path: '[load_path]', check directory and map name!")
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var/datum/parsed_map/parsed_template = load_map(
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file(load_path),
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measure_only = TRUE,
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)
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if(isnull(parsed_template.parsed_bounds))
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CRASH("Failed to cache lazy template for loading: '[key]'")
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var/width = parsed_template.parsed_bounds[MAP_MAXX] - parsed_template.parsed_bounds[MAP_MINX] + 1
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var/height = parsed_template.parsed_bounds[MAP_MAXY] - parsed_template.parsed_bounds[MAP_MINY] + 1
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var/datum/turf_reservation/reservation = SSmapping.request_turf_block_reservation(
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width,
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height,
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parsed_template.parsed_bounds[MAP_MAXZ],
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reservation_type = turf_reservation_type,
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)
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if(!reservation)
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CRASH("Failed to reserve a block for lazy template: '[key]'")
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// lists kept for overall loading
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var/list/loaded_atom_movables = list()
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var/list/loaded_turfs = list()
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var/list/loaded_areas = list()
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var/list/obj/structure/cable/loaded_cables = list()
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var/list/obj/machinery/atmospherics/loaded_atmospherics = list()
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for(var/z_idx in parsed_template.parsed_bounds[MAP_MAXZ] to 1 step -1)
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var/turf/bottom_left = reservation.bottom_left_turfs[z_idx]
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var/turf/top_right = reservation.top_right_turfs[z_idx]
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load_map(
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file(load_path),
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bottom_left.x,
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bottom_left.y,
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bottom_left.z,
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z_upper = z_idx,
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z_lower = z_idx,
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place_on_top = place_on_top,
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)
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for(var/turf/turf as anything in block(bottom_left, top_right))
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loaded_turfs += turf
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loaded_areas |= get_area(turf)
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// atoms can actually be in the contents of two or more turfs based on its icon/bound size
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// see https://www.byond.com/docs/ref/index.html#/atom/var/contents
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for(var/thing in (turf.get_all_contents() - turf))
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if(istype(thing, /obj/structure/cable))
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loaded_cables += thing
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else if(istype(thing, /obj/machinery/atmospherics))
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loaded_atmospherics += thing
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loaded_atom_movables |= thing
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SSatoms.InitializeAtoms(loaded_areas + loaded_atom_movables + loaded_turfs)
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SSmachines.setup_template_powernets(loaded_cables)
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SSair.setup_template_machinery(loaded_atmospherics)
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SEND_SIGNAL(src, COMSIG_LAZY_TEMPLATE_LOADED, loaded_atom_movables, loaded_turfs, loaded_areas)
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reservations += reservation
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return reservation
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/datum/lazy_template/nukie_base
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key = LAZY_TEMPLATE_KEY_NUKIEBASE
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map_name = "nukie_base"
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/datum/lazy_template/wizard_dem
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key = LAZY_TEMPLATE_KEY_WIZARDDEN
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map_name = "wizard_den"
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/datum/lazy_template/ninja_holding_facility
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key = LAZY_TEMPLATE_KEY_NINJA_HOLDING_FACILITY
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map_name = "ninja_den"
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/datum/lazy_template/abductor_ship
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key = LAZY_TEMPLATE_KEY_ABDUCTOR_SHIPS
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map_name = "abductor_ships"
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/datum/lazy_template/heretic_sacrifice_room
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key = LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE
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map_name = "heretic_sacrifice"
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/datum/lazy_template/voidwalker_void
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key = LAZY_TEMPLATE_KEY_VOIDWALKER_VOID
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map_name = "voidwalker_void"
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