Files
fulpstation/code/modules/assembly/proximity.dm

147 lines
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/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
m_amt = 800
g_amt = 200
origin_tech = "magnets=1"
secured = 0
var/scanning = 0
var/timing = 0
var/time = 10
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
/obj/item/device/assembly/prox_sensor/proc/sense()
/obj/item/device/assembly/prox_sensor/describe()
if(timing)
return "<span class='notice'>The proximity sensor is arming.</span>"
return "The proximity sensor is [scanning?"armed":"disarmed"]."
/obj/item/device/assembly/prox_sensor/activate()
if(!..()) return 0//Cooldown check
timing = !timing
update_icon()
return 0
/obj/item/device/assembly/prox_sensor/toggle_secure()
secured = !secured
if(secured)
processing_objects.Add(src)
else
scanning = 0
timing = 0
processing_objects.Remove(src)
update_icon()
return secured
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if (istype(AM, /obj/effect/beam)) return
if (AM.move_speed < 12) sense()
return
/obj/item/device/assembly/prox_sensor/sense()
if((!secured)||(!scanning)||(cooldown > 0)) return 0
pulse(0)
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
cooldown = 2
spawn(10)
process_cooldown()
return
/obj/item/device/assembly/prox_sensor/process()
if(timing && (time >= 0))
time--
if(timing && time <= 0)
timing = 0
toggle_scan()
time = 10
return
/obj/item/device/assembly/prox_sensor/dropped()
spawn(0)
sense()
return
return
/obj/item/device/assembly/prox_sensor/toggle_scan()
if(!secured) return 0
scanning = !scanning
update_icon()
return
/obj/item/device/assembly/prox_sensor/update_icon()
overlays.Cut()
attached_overlays = list()
if(timing)
overlays += "prox_timing"
attached_overlays += "prox_timing"
if(scanning)
overlays += "prox_scanning"
attached_overlays += "prox_scanning"
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/prox_sensor/Move()
..()
sense()
return
/obj/item/device/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy
if(!secured)
user.show_message("<span class='danger'>The [name] is unsecured!</span>")
return 0
var/second = time % 60
var/minute = (time - second) / 60
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
user << browse(dat, "window=prox")
onclose(user, "prox")
return
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
..()
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=prox")
onclose(usr, "prox")
return
if(href_list["scanning"])
toggle_scan()
if(href_list["time"])
timing = text2num(href_list["time"])
update_icon()
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 600)
if(href_list["close"])
usr << browse(null, "window=prox")
return
if(usr)
attack_self(usr)
return