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* Ice sliding related fixes. * Makes ICE do not break other forced movement. * Revert "Makes ICE do not break other forced movement." This reverts commit 2aa691d3b8b35c31101e86fd888417755da86dcd.
274 lines
8.7 KiB
Plaintext
274 lines
8.7 KiB
Plaintext
/turf/open
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plane = FLOOR_PLANE
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var/slowdown = 0 //negative for faster, positive for slower
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var/postdig_icon_change = FALSE
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var/postdig_icon
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var/wet
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var/footstep = null
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/turf/open/ComponentInitialize()
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. = ..()
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if(wet)
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AddComponent(/datum/component/wet_floor, wet, INFINITY, 0, INFINITY, TRUE)
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/turf/open/indestructible
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name = "floor"
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icon = 'icons/turf/floors.dmi'
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icon_state = "floor"
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footstep = FOOTSTEP_FLOOR
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tiled_dirt = TRUE
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/turf/open/indestructible/Melt()
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to_be_destroyed = FALSE
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return src
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/turf/open/indestructible/singularity_act()
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return
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/turf/open/indestructible/TerraformTurf(path, defer_change = FALSE, ignore_air = FALSE)
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return
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/turf/open/indestructible/sound
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name = "squeaky floor"
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footstep = null
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var/sound
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/turf/open/indestructible/sound/Entered(var/mob/AM)
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..()
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if(istype(AM))
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playsound(src,sound,50,1)
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/turf/open/indestructible/necropolis
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name = "necropolis floor"
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desc = "It's regarding you suspiciously."
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icon = 'icons/turf/floors.dmi'
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icon_state = "necro1"
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baseturfs = /turf/open/indestructible/necropolis
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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footstep = FOOTSTEP_LAVA
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tiled_dirt = FALSE
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/turf/open/indestructible/necropolis/Initialize()
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. = ..()
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if(prob(12))
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icon_state = "necro[rand(2,3)]"
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/turf/open/indestructible/necropolis/air
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initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
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/turf/open/indestructible/boss //you put stone tiles on this and use it as a base
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name = "necropolis floor"
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icon = 'icons/turf/boss_floors.dmi'
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icon_state = "boss"
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baseturfs = /turf/open/indestructible/boss
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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/turf/open/indestructible/boss/air
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initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
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/turf/open/indestructible/hierophant
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icon = 'icons/turf/floors/hierophant_floor.dmi'
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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baseturfs = /turf/open/indestructible/hierophant
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smooth = SMOOTH_TRUE
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tiled_dirt = FALSE
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/turf/open/indestructible/hierophant/two
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/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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return FALSE
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/turf/open/indestructible/paper
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name = "notebook floor"
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desc = "A floor made of invulnerable notebook paper."
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icon_state = "paperfloor"
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footstep = null
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tiled_dirt = FALSE
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/turf/open/indestructible/binary
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name = "tear in the fabric of reality"
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CanAtmosPass = ATMOS_PASS_NO
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baseturfs = /turf/open/indestructible/binary
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icon_state = "binary"
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footstep = null
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/turf/open/indestructible/airblock
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icon_state = "bluespace"
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CanAtmosPass = ATMOS_PASS_NO
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baseturfs = /turf/open/indestructible/airblock
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/turf/open/indestructible/clock_spawn_room
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name = "cogmetal floor"
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desc = "Brass plating that gently radiates heat. For some reason, it reminds you of blood."
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icon_state = "reebe"
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baseturfs = /turf/open/indestructible/clock_spawn_room
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footstep = FOOTSTEP_PLATING
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/turf/open/indestructible/clock_spawn_room/Entered()
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..()
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START_PROCESSING(SSfastprocess, src)
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/turf/open/indestructible/clock_spawn_room/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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/turf/open/indestructible/clock_spawn_room/process()
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if(!port_servants())
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STOP_PROCESSING(SSfastprocess, src)
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/turf/open/indestructible/clock_spawn_room/proc/port_servants()
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. = FALSE
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for(var/mob/living/L in src)
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if(is_servant_of_ratvar(L) && L.stat != DEAD)
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. = TRUE
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L.forceMove(get_turf(pick(GLOB.servant_spawns)))
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visible_message("<span class='warning'>[L] vanishes in a flash of red!</span>")
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L.visible_message("<span class='warning'>[L] appears in a flash of red!</span>", \
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"<span class='bold cult'>sas'so c'arta forbici</span><br><span class='danger'>You're yanked away from [src]!</span>")
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playsound(src, 'sound/magic/enter_blood.ogg', 50, TRUE)
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playsound(L, 'sound/magic/exit_blood.ogg', 50, TRUE)
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flash_color(L, flash_color = "#C80000", flash_time = 10)
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/turf/open/Initalize_Atmos(times_fired)
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excited = 0
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update_visuals()
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current_cycle = times_fired
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//cache some vars
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var/list/atmos_adjacent_turfs = src.atmos_adjacent_turfs
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for(var/direction in GLOB.cardinals)
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var/turf/open/enemy_tile = get_step(src, direction)
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if(!istype(enemy_tile))
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if (atmos_adjacent_turfs)
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atmos_adjacent_turfs -= enemy_tile
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continue
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var/datum/gas_mixture/enemy_air = enemy_tile.return_air()
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//only check this turf, if it didn't check us when it was initalized
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if(enemy_tile.current_cycle < times_fired)
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if(CANATMOSPASS(src, enemy_tile))
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LAZYINITLIST(atmos_adjacent_turfs)
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LAZYINITLIST(enemy_tile.atmos_adjacent_turfs)
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atmos_adjacent_turfs[enemy_tile] = TRUE
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enemy_tile.atmos_adjacent_turfs[src] = TRUE
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else
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if (atmos_adjacent_turfs)
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atmos_adjacent_turfs -= enemy_tile
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if (enemy_tile.atmos_adjacent_turfs)
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enemy_tile.atmos_adjacent_turfs -= src
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UNSETEMPTY(enemy_tile.atmos_adjacent_turfs)
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continue
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else
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if (!atmos_adjacent_turfs || !atmos_adjacent_turfs[enemy_tile])
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continue
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if(!excited && air.compare(enemy_air))
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//testing("Active turf found. Return value of compare(): [is_active]")
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excited = TRUE
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SSair.active_turfs |= src
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UNSETEMPTY(atmos_adjacent_turfs)
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if (atmos_adjacent_turfs)
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src.atmos_adjacent_turfs = atmos_adjacent_turfs
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/turf/open/proc/GetHeatCapacity()
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. = air.heat_capacity()
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/turf/open/proc/GetTemperature()
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. = air.temperature
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/turf/open/proc/TakeTemperature(temp)
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air.temperature += temp
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air_update_turf()
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/turf/open/proc/freon_gas_act()
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for(var/obj/I in contents)
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if(I.resistance_flags & FREEZE_PROOF)
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return
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if(!(I.obj_flags & FROZEN))
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I.make_frozen_visual()
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for(var/mob/living/L in contents)
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if(L.bodytemperature <= 50)
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L.apply_status_effect(/datum/status_effect/freon)
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MakeSlippery(TURF_WET_PERMAFROST, 50)
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return 1
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/turf/open/proc/water_vapor_gas_act()
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MakeSlippery(TURF_WET_WATER, min_wet_time = 100, wet_time_to_add = 50)
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for(var/mob/living/simple_animal/slime/M in src)
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M.apply_water()
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SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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for(var/obj/effect/O in src)
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if(is_cleanable(O))
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qdel(O)
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return TRUE
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/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
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if(C.movement_type & FLYING)
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return 0
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if(has_gravity(src))
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var/obj/buckled_obj
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if(C.buckled)
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buckled_obj = C.buckled
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if(!(lube&GALOSHES_DONT_HELP)) //can't slip while buckled unless it's lube.
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return 0
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else
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if(C.lying || !(C.status_flags & CANKNOCKDOWN)) // can't slip unbuckled mob if they're lying or can't fall.
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return 0
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if(C.m_intent == MOVE_INTENT_WALK && (lube&NO_SLIP_WHEN_WALKING))
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return 0
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if(!(lube&SLIDE_ICE))
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to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
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playsound(C.loc, 'sound/misc/slip.ogg', 50, 1, -3)
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SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "slipped", /datum/mood_event/slipped)
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for(var/obj/item/I in C.held_items)
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C.accident(I)
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var/olddir = C.dir
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C.moving_diagonally = 0 //If this was part of diagonal move slipping will stop it.
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if(!(lube & SLIDE_ICE))
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C.Knockdown(knockdown_amount)
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C.stop_pulling()
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else
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C.Stun(20)
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if(buckled_obj)
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buckled_obj.unbuckle_mob(C)
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lube |= SLIDE_ICE
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if(lube&SLIDE)
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new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 4), 1, FALSE, CALLBACK(C, /mob/living/carbon/.proc/spin, 1, 1))
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else if(lube&SLIDE_ICE)
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if(C.force_moving) //If we're already slipping extend it
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qdel(C.force_moving)
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new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 1), 1, FALSE) //spinning would be bad for ice, fucks up the next dir
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return 1
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/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0, max_wet_time = MAXIMUM_WET_TIME, permanent)
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AddComponent(/datum/component/wet_floor, wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
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/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER, immediate = FALSE, amount = INFINITY)
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SEND_SIGNAL(src, COMSIG_TURF_MAKE_DRY, wet_setting, immediate, amount)
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/turf/open/get_dumping_location()
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return src
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/turf/open/proc/ClearWet()//Nuclear option of immediately removing slipperyness from the tile instead of the natural drying over time
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qdel(GetComponent(/datum/component/wet_floor))
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/turf/open/rad_act(pulse_strength)
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. = ..()
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if (air.gases[/datum/gas/carbon_dioxide] && air.gases[/datum/gas/oxygen])
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pulse_strength = min(pulse_strength,air.gases[/datum/gas/carbon_dioxide][MOLES]*1000,air.gases[/datum/gas/oxygen][MOLES]*2000) //Ensures matter is conserved properly
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air.gases[/datum/gas/carbon_dioxide][MOLES]=max(air.gases[/datum/gas/carbon_dioxide][MOLES]-(pulse_strength/1000),0)
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air.gases[/datum/gas/oxygen][MOLES]=max(air.gases[/datum/gas/oxygen][MOLES]-(pulse_strength/2000),0)
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air.assert_gas(/datum/gas/pluoxium)
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air.gases[/datum/gas/pluoxium][MOLES]+=(pulse_strength/4000)
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air.garbage_collect()
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