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- The AI can now access both Security and Medical HUDs via a new button on its UI. The Medical HUD is exactly equal to all others. The AI's Security HUD cannot detect implants. - Cyborg HUD modules have been removed in favor of an inbuilt command, to make it less of a hassle to access them. - HUD code has been given its own file such that it can be used by any mob. In addition, HUD users are placed into a list instead of searching for only humans and checking them for a HUD item. This is to make it easier to expand. - Security HUD messages can now be received by any mob using a SecHUD.