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106 lines
3.5 KiB
Plaintext
106 lines
3.5 KiB
Plaintext
#define PORT_INPUT_RECEIVE_DELAY 0.2 SECONDS
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/// Helper define that can only be used in /obj/item/circuit_component/input_received()
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#define COMPONENT_TRIGGERED_BY(trigger, port) (trigger.input_value && trigger == port)
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/// Define to automatically handle calling the output port. Will not call the output port if the input_received proc returns TRUE.
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#define TRIGGER_CIRCUIT_COMPONENT(component, port) if(!component.input_received(port) && (component.circuit_flags & CIRCUIT_FLAG_OUTPUT_SIGNAL)) component.trigger_output.set_output(COMPONENT_SIGNAL)
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// Port types. Determines what the port can connect to
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/// Can accept any datatype. Only works for inputs, output types will runtime.
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#define PORT_TYPE_ANY null
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// Fundamental datatypes
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/// String datatype
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#define PORT_TYPE_STRING "string"
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#define PORT_MAX_STRING_LENGTH 500
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/// Number datatype
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#define PORT_TYPE_NUMBER "number"
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/// Signal datatype
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#define PORT_TYPE_SIGNAL "signal"
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/// List datatype
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#define PORT_TYPE_LIST "list"
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// Other datatypes
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/// Atom datatype
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#define PORT_TYPE_ATOM "entity"
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/// The maximum range between a port and an atom
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#define PORT_ATOM_MAX_RANGE 7
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#define COMPONENT_DEFAULT_NAME "component"
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/// The minimum position of the x and y co-ordinates of the component in the UI
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#define COMPONENT_MIN_RANDOM_POS 200
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/// The maximum position of the x and y co-ordinates of the component in the UI
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#define COMPONENT_MAX_RANDOM_POS 400
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/// The maximum position in both directions that a component can be in.
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/// Prevents someone from positioning a component at an absurdly high value.
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#define COMPONENT_MAX_POS 10000
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// Components
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/// The value that is sent whenever a component is simply sending a signal. This can be anything.
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#define COMPONENT_SIGNAL 1
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// Comparison defines
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#define COMP_COMPARISON_EQUAL "="
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#define COMP_COMPARISON_NOT_EQUAL "!="
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#define COMP_COMPARISON_GREATER_THAN ">"
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#define COMP_COMPARISON_LESS_THAN "<"
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#define COMP_COMPARISON_GREATER_THAN_OR_EQUAL ">="
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#define COMP_COMPARISON_LESS_THAN_OR_EQUAL "<="
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// Delay defines
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/// The minimum delay value that the delay component can have.
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#define COMP_DELAY_MIN_VALUE 0.1
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// Logic defines
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#define COMP_LOGIC_AND "AND"
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#define COMP_LOGIC_OR "OR"
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#define COMP_LOGIC_XOR "XOR"
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// Arithmetic defines
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#define COMP_ARITHMETIC_ADD "Add"
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#define COMP_ARITHMETIC_SUBTRACT "Subtract"
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#define COMP_ARITHMETIC_MULTIPLY "Multiply"
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#define COMP_ARITHMETIC_DIVIDE "Divide"
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#define COMP_ARITHMETIC_MIN "Minimum"
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#define COMP_ARITHMETIC_MAX "Maximum"
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// Text defines
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#define COMP_TEXT_LOWER "To Lower"
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#define COMP_TEXT_UPPER "To Upper"
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// Typecheck component
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#define COMP_TYPECHECK_MOB "organism"
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#define COMP_TYPECHECK_HUMAN "humanoid"
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// Clock component
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#define COMP_CLOCK_DELAY 0.9 SECONDS
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// Combiner component
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#define COMP_COMBINER_ANY "any"
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// Shells
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/// Whether a circuit is stuck on a shell and cannot be removed (by a user)
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#define SHELL_FLAG_CIRCUIT_FIXED (1<<0)
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/// Whether the shell needs to be anchored for the circuit to be on.
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#define SHELL_FLAG_REQUIRE_ANCHOR (1<<1)
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// Shell capacities. These can be converted to configs very easily later
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#define SHELL_CAPACITY_SMALL 10
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#define SHELL_CAPACITY_MEDIUM 25
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#define SHELL_CAPACITY_LARGE 50
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#define SHELL_CAPACITY_VERY_LARGE 500
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// Circuit flags
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/// Creates an input trigger that means the component won't be triggered unless the trigger is pulsed.
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#define CIRCUIT_FLAG_INPUT_SIGNAL (1<<0)
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/// Creates an output trigger that sends a pulse whenever the component is successfully triggered
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#define CIRCUIT_FLAG_OUTPUT_SIGNAL (1<<1)
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