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About The Pull Request Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue. Why It's Good For The Game This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
217 lines
6.8 KiB
Plaintext
217 lines
6.8 KiB
Plaintext
//CONTAINS: Detective's Scanner
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// TODO: Split everything into easy to manage procs.
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/obj/item/detective_scanner
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name = "forensic scanner"
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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icon = 'icons/obj/device.dmi'
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icon_state = "forensicnew"
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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var/scanning = 0
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var/list/log = list()
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var/range = 8
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var/view_check = TRUE
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var/forensicPrintCount = 0
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actions_types = list(/datum/action/item_action/displayDetectiveScanResults)
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/datum/action/item_action/displayDetectiveScanResults
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name = "Display Forensic Scanner Results"
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/datum/action/item_action/displayDetectiveScanResults/Trigger()
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var/obj/item/detective_scanner/scanner = target
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if(istype(scanner))
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scanner.displayDetectiveScanResults(usr)
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/obj/item/detective_scanner/attack_self(mob/user)
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if(log.len && !scanning)
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scanning = 1
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to_chat(user, "<span class='notice'>Printing report, please wait...</span>")
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addtimer(CALLBACK(src, .proc/PrintReport), 100)
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else
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to_chat(user, "<span class='notice'>The scanner has no logs or is in use.</span>")
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/obj/item/detective_scanner/attack(mob/living/M, mob/user)
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return
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/obj/item/detective_scanner/proc/PrintReport()
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// Create our paper
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var/obj/item/paper/P = new(get_turf(src))
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//This could be a global count like sec and med record printouts. See GLOB.data_core.medicalPrintCount AKA datacore.dm
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var frNum = ++forensicPrintCount
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P.name = text("FR-[] 'Forensic Record'", frNum)
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P.info = text("<center><B>Forensic Record - (FR-[])</B></center><HR><BR>", frNum)
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P.info += jointext(log, "<BR>")
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P.info += "<HR><B>Notes:</B><BR>"
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P.info_links = P.info
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P.updateinfolinks()
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P.update_icon()
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if(ismob(loc))
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var/mob/M = loc
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M.put_in_hands(P)
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to_chat(M, "<span class='notice'>Report printed. Log cleared.</span>")
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// Clear the logs
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log = list()
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scanning = 0
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/obj/item/detective_scanner/afterattack(atom/A, mob/user, params)
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. = ..()
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scan(A, user)
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return FALSE
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/obj/item/detective_scanner/proc/scan(atom/A, mob/user)
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set waitfor = 0
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if(!scanning)
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// Can remotely scan objects and mobs.
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if((get_dist(A, user) > range) || (!(A in view(range, user)) && view_check) || (loc != user))
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return
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scanning = 1
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user.visible_message("<span class='notice'>\The [user] points the [src.name] at \the [A] and performs a forensic scan.</span>")
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to_chat(user, "<span class='notice'>You scan \the [A]. The scanner is now analysing the results...</span>")
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// GATHER INFORMATION
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//Make our lists
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var/list/fingerprints = list()
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var/list/blood = A.return_blood_DNA()
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var/list/fibers = A.return_fibers()
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var/list/reagents = list()
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var/target_name = A.name
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// Start gathering
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(!H.gloves)
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fingerprints += md5(H.dna.uni_identity)
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else if(!ismob(A))
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fingerprints = A.return_fingerprints()
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// Only get reagents from non-mobs.
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if(A.reagents && A.reagents.reagent_list.len)
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for(var/datum/reagent/R in A.reagents.reagent_list)
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reagents[R.name] = R.volume
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_DNA"] && R.data["blood_type"])
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var/blood_DNA = R.data["blood_DNA"]
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var/blood_type = R.data["blood_type"]
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LAZYINITLIST(blood)
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blood[blood_DNA] = blood_type
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// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
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var/found_something = 0
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add_log("<B>[station_time_timestamp()][get_timestamp()] - [target_name]</B>", 0)
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// Fingerprints
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if(length(fingerprints))
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sleep(30)
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add_log("<span class='info'><B>Prints:</B></span>")
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for(var/finger in fingerprints)
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add_log("[finger]")
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found_something = 1
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// Blood
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if (length(blood))
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sleep(30)
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add_log("<span class='info'><B>Blood:</B></span>")
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found_something = 1
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for(var/B in blood)
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add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
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//Fibers
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if(length(fibers))
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sleep(30)
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add_log("<span class='info'><B>Fibers:</B></span>")
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for(var/fiber in fibers)
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add_log("[fiber]")
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found_something = 1
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//Reagents
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if(length(reagents))
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sleep(30)
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add_log("<span class='info'><B>Reagents:</B></span>")
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for(var/R in reagents)
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add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
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found_something = 1
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// Get a new user
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var/mob/holder = null
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if(ismob(src.loc))
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holder = src.loc
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if(!found_something)
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add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
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if(holder)
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to_chat(holder, "<span class='warning'>Unable to locate any fingerprints, materials, fibers, or blood on \the [target_name]!</span>")
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else
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if(holder)
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to_chat(holder, "<span class='notice'>You finish scanning \the [target_name].</span>")
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add_log("---------------------------------------------------------", 0)
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scanning = 0
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return
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/obj/item/detective_scanner/proc/add_log(msg, broadcast = 1)
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if(scanning)
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if(broadcast && ismob(loc))
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var/mob/M = loc
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to_chat(M, msg)
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log += " [msg]"
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else
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CRASH("[src] [REF(src)] is adding a log when it was never put in scanning mode!")
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/proc/get_timestamp()
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return time2text(world.time + 432000, ":ss")
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/obj/item/detective_scanner/AltClick(mob/living/user)
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// Best way for checking if a player can use while not incapacitated, etc
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if(!user.canUseTopic(src, be_close=TRUE))
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return
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if(!LAZYLEN(log))
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to_chat(user, "<span class='notice'>Cannot clear logs, the scanner has no logs.</span>")
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return
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if(scanning)
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to_chat(user, "<span class='notice'>Cannot clear logs, the scanner is in use.</span>")
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return
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to_chat(user, "<span class='notice'>The scanner logs are cleared.</span>")
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log = list()
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/obj/item/detective_scanner/examine(mob/user)
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. = ..()
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if(LAZYLEN(log) && !scanning)
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. += "<span class='notice'>Alt-click to clear scanner logs.</span>"
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/obj/item/detective_scanner/proc/displayDetectiveScanResults(mob/living/user)
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// No need for can-use checks since the action button should do proper checks
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if(!LAZYLEN(log))
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to_chat(user, "<span class='notice'>Cannot display logs, the scanner has no logs.</span>")
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return
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if(scanning)
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to_chat(user, "<span class='notice'>Cannot display logs, the scanner is in use.</span>")
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return
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to_chat(user, "<span class='notice'><B>Scanner Report</B></span>")
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for(var/iterLog in log)
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to_chat(user, iterLog)
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