Files
fulpstation/code/game/machinery/computer/aifixer.dm
2015-06-13 20:07:48 +10:00

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/obj/machinery/computer/aifixer
name = "\improper AI system integrity restorer"
desc = "Used with intelliCards containing nonfunctioning AIs to restore them to working order."
req_access = list(access_captain, access_robotics, access_heads)
var/mob/living/silicon/ai/occupier = null
var/active = 0
circuit = /obj/item/weapon/circuitboard/aifixer
icon_keyboard = "tech_key"
icon_screen = "ai-fixer"
/obj/machinery/computer/aifixer/attackby(I as obj, user as mob, params)
if(occupier && istype(I, /obj/item/weapon/screwdriver))
if(stat & (NOPOWER|BROKEN))
user << "<span class='warning'>The screws on [name]'s screen won't budge.</span>"
else
user << "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>"
return
if(istype(I, /obj/item/device/aicard))
var/obj/item/device/aicard/AIcard = I
if(stat & (NOPOWER|BROKEN))
if(occupier)
AIcard.transfer_ai("AIFIXER","AICARD",src,user)
overlays.Cut()
return
user << "This terminal isn't functioning right now, get it working!"
return
AIcard.transfer_ai("AIFIXER","AICARD",src,user)
else
..()
return
/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
if(..())
return
interact(user)
/obj/machinery/computer/aifixer/interact(mob/user)
var/dat = ""
if (src.occupier)
var/laws
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
if (src.occupier.laws.zeroth)
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
var/law = src.occupier.laws.ion[index]
if (length(law) > 0)
var/num = ionnum()
laws += "<b>[num]:</b> [law]<BR>"
var/number = 1
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
var/law = src.occupier.laws.inherent[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
var/law = src.occupier.laws.supplied[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
dat += "<b>Laws:</b><br>[laws]<br>"
if (src.occupier.stat == 2)
dat += "<span class='bad'>AI non-functional</span>"
else
dat += "<span class='good'>AI functional</span>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {"<br><A href='?src=\ref[user];mach_close=computer'>Close</A>"}
//user << browse(dat, "window=computer;size=400x500")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/aifixer/process()
if(..())
src.updateDialog()
return
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return
if (href_list["fix"])
src.active = 1
while (src.occupier.health < 100)
src.occupier.adjustOxyLoss(-1)
src.occupier.adjustFireLoss(-1)
src.occupier.adjustToxLoss(-1)
src.occupier.adjustBruteLoss(-1)
src.occupier.updatehealth()
if (src.occupier.health >= 0 && src.occupier.stat == 2)
src.occupier.stat = 0
src.occupier.lying = 0
dead_mob_list -= src.occupier
living_mob_list += src.occupier
src.updateUsrDialog()
update_icon()
sleep(10)
src.active = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
update_icon()
return
/obj/machinery/computer/aifixer/update_icon()
..()
if((stat & BROKEN) || (stat & NOPOWER))
return
else
if(active)
overlays += "ai-fixer-on"
if (occupier)
switch (occupier.stat)
if (0)
overlays += "ai-fixer-full"
if (2)
overlays += "ai-fixer-404"
else
overlays += "ai-fixer-empty"