Files
fulpstation/code/game/machinery/computer/camera.dm
2015-06-13 20:18:21 +10:00

126 lines
3.6 KiB
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/obj/machinery/computer/security
name = "security camera console"
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
icon_keyboard = "security_key"
circuit = /obj/item/weapon/circuitboard/security
var/obj/machinery/camera/current = null
var/last_pic = 1.0
var/list/network = list("SS13")
var/mapping = 0//For the overview file, interesting bit of code.
/obj/machinery/computer/security/check_eye(var/mob/user as mob)
if ((get_dist(user, src) > 1 || user.eye_blind || !( current ) || !( current.status )) && (!istype(user, /mob/living/silicon)))
return null
var/list/viewing = viewers(src)
if((istype(user,/mob/living/silicon/robot)) && (!(viewing.Find(user))))
return null
user.reset_view(current)
return 1
/obj/machinery/computer/security/attack_hand(var/mob/user as mob)
if(!stat)
if (!network)
ERROR("A computer lacks a network at [x],[y],[z].")
return
if (!(istype(network,/list)))
ERROR("The computer at [x],[y],[z] has a network that is not a list!")
return
if(..())
return
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
if((z > ZLEVEL_SPACEMAX || C.z > ZLEVEL_SPACEMAX) && (C.z != z))//if on away mission, can only recieve feed from same z_level cameras
continue
L.Add(C)
camera_sort(L)
var/list/D = list()
D["Cancel"] = "Cancel"
for(var/obj/machinery/camera/C in L)
if(!C.network)
ERROR("[C.c_tag] has no camera network.")
continue
if(!(istype(C.network,/list)))
ERROR("[C.c_tag]'s camera network is not a list!")
continue
var/list/tempnetwork = C.network&network
if(tempnetwork.len)
D[text("[][]", C.c_tag, (C.status ? null : " (Deactivated)"))] = C
var/t = input(user, "Which camera should you change to?") as null|anything in D
if(!t)
user.unset_machine()
return 0
var/obj/machinery/camera/C = D[t]
if(t == "Cancel")
user.unset_machine()
return 0
if(C)
if ((get_dist(user, src) > 1 || user.machine != src || user.eye_blind || !( C.can_use() )) && (!istype(user, /mob/living/silicon/ai)))
if(!C.can_use() && !isAI(user))
src.current = null
return 0
else
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
src.current = C
use_power(50)
spawn(5)
attack_hand(user)
return
/obj/machinery/computer/security/telescreen
name = "\improper Telescreen"
desc = "Used for watching an empty arena."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "telescreen"
network = list("thunder")
density = 0
circuit = null
/obj/machinery/computer/security/telescreen/update_icon()
icon_state = initial(icon_state)
if(stat & BROKEN)
icon_state += "b"
return
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, they better have the /tg/ channel on these things."
icon = 'icons/obj/status_display.dmi'
icon_state = "entertainment"
network = list("thunder")
density = 0
circuit = null
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the stations camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
/obj/machinery/computer/security/mining
name = "outpost camera console"
desc = "Used to access the various cameras on the outpost."
icon_screen = "mining"
icon_keyboard = "mining_key"
network = list("MINE")
circuit = "/obj/item/weapon/circuitboard/mining"