Files
fulpstation/code/game/objects/structures/crates_lockers/crates.dm
2015-05-11 15:58:18 -05:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
var/icon_crate = "crate"
icon_state = "crate"
req_access = null
var/rigged = 0
var/sound_effect_open = 'sound/machines/click.ogg'
var/sound_effect_close = 'sound/machines/click.ogg'
var/obj/item/weapon/paper/manifest/manifest
/obj/structure/closet/crate/New()
..()
update_icon()
/obj/structure/closet/crate/update_icon()
overlays.Cut()
if(opened)
icon_state = "[icon_crate]open"
else
icon_state = icon_crate
if(manifest)
overlays += "manifest"
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "internals crate"
icon_crate = "o2crate"
icon_state = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash cart"
icon_crate = "trashcart"
icon_state = "trashcart"
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_crate = "medicalcrate"
icon_state = "medicalcrate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "\improper RCD crate"
/obj/structure/closet/crate/rcd/New()
..()
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd(src)
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "freezer"
icon_crate = "freezer"
icon_state = "freezer"
var/target_temp = T0C - 40
var/cooling_power = 40
/obj/structure/closet/crate/freezer/return_air()
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.oxygen = gas.oxygen
newgas.carbon_dioxide = gas.carbon_dioxide
newgas.nitrogen = gas.nitrogen
newgas.toxins = gas.toxins
newgas.volume = gas.volume
newgas.temperature = gas.temperature
if(newgas.temperature <= target_temp) return
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radioactive gear crate"
icon_crate = "radiation"
icon_state = "radiation"
/obj/structure/closet/crate/radiation/New()
..()
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_crate = "hydrocrate"
icon_state = "hydrocrate"
/obj/structure/closet/crate/hydroponics/prespawned
/obj/structure/closet/crate/hydroponics/prespawned/New()
..()
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
new /obj/item/weapon/cultivator(src)
/obj/structure/closet/crate/secure
desc = "A secure crate."
name = "secure crate"
icon_crate = "securecrate"
icon_state = "securecrate"
var/redlight = "securecrater"
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
locked = 1
health = 1000
/obj/structure/closet/crate/secure/weapon
desc = "A secure weapons crate."
name = "weapons crate"
icon_crate = "weaponcrate"
icon_state = "weaponcrate"
/obj/structure/closet/crate/secure/plasma
desc = "A secure plasma crate."
name = "plasma crate"
icon_crate = "plasmacrate"
icon_state = "plasmacrate"
/obj/structure/closet/crate/secure/gear
desc = "A secure gear crate."
name = "gear crate"
icon_crate = "secgearcrate"
icon_state = "secgearcrate"
/obj/structure/closet/crate/secure/hydrosec
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
name = "secure hydroponics crate"
icon_crate = "hydrosecurecrate"
icon_state = "hydrosecurecrate"
/obj/structure/closet/crate/secure/update_icon()
..()
if(locked)
overlays += redlight
else if(broken)
overlays += emag
else
overlays += greenlight
/obj/structure/closet/crate/open()
playsound(src.loc, sound_effect_open, 15, 1, -3)
dump_contents()
src.opened = 1
update_icon()
return 1
/obj/structure/closet/crate/close()
playsound(src.loc, sound_effect_close, 15, 1, -3)
take_contents()
src.opened = 0
update_icon()
return 1
/obj/structure/closet/crate/insert(var/atom/movable/AM, var/include_mobs = 0)
if(contents.len >= storage_capacity)
return -1
if(include_mobs && isliving(AM))
var/mob/living/L = AM
if(L.buckled)
return 0
else if(isobj(AM))
if(AM.density || AM.anchored || istype(AM,/obj/structure/closet))
return 0
else
return 0
if(istype(AM, /obj/structure/stool/bed)) //This is only necessary because of rollerbeds and swivel chairs.
var/obj/structure/stool/bed/B = AM
if(B.buckled_mob)
return 0
AM.loc = src
return 1
/obj/structure/closet/crate/proc/tear_manifest(mob/user as mob)
user << "<span class='notice'>You tear the manifest off of the crate.</span>"
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.loc = loc
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
overlays-="manifest"
/obj/structure/closet/crate/attack_hand(mob/user as mob)
if(manifest)
tear_manifest(user)
return
if(opened)
close()
else
if(rigged && locate(/obj/item/device/electropack) in src)
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return
open()
return
/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
if(manifest)
tear_manifest(user)
return
if(locked && !broken)
if (allowed(user))
user << "<span class='notice'>You unlock [src].</span>"
src.locked = 0
update_icon()
add_fingerprint(user)
return
else
user << "<span class='notice'>[src] is locked.</span>"
return
else
..()
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken)
user << "<span class='notice'>You lock \the [src].</span>"
src.locked = 1
update_icon()
add_fingerprint(user)
return
return ..()
/obj/structure/closet/crate/secure/emag_act(mob/user as mob)
if(locked && !broken)
src.locked = 0
src.broken = 1
update_icon()
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, "sparks", 60, 1)
user << "<span class='notice'>You unlock \the [src].</span>"
add_fingerprint(user)
/obj/structure/closet/crate/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(opened)
if(isrobot(user))
return
if(!user.drop_item()) //couldn't drop the item
user << "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>"
return
if(W)
W.loc = src.loc
else if(istype(W, /obj/item/stack/packageWrap))
return
else if(istype(W, /obj/item/stack/cable_coil))
if(rigged)
user << "<span class='warning'>[src] is already rigged!</span>"
return
var/obj/item/stack/cable_coil/C = W
if (C.use(5))
user << "<span class='notice'>You rig [src].</span>"
rigged = 1
else
user << "<span class='warning'>You need 5 lengths of cable to rig [src]!</span>"
return
else if(istype(W, /obj/item/device/electropack))
if(rigged)
user << "<span class='notice'>You attach [W] to [src].</span>"
user.drop_item()
W.loc = src
return
else if(istype(W, /obj/item/weapon/wirecutters))
if(rigged)
user << "<span class='notice'>You cut away the wiring.</span>"
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
rigged = 0
return
else if(!place(user, W))
return attack_hand(user)
/obj/structure/closet/crate/secure/emp_act(severity)
for(var/obj/O in src)
O.emp_act(severity)
if(!broken && !opened && prob(50/severity))
if(!locked)
src.locked = 1
update_icon()
else
src.locked = 0
src.broken = 1
update_icon()
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
if(!opened && prob(20/severity))
if(!locked)
open()
else
src.req_access = list()
src.req_access += pick(get_all_accesses())
..()