Files
fulpstation/code/modules/power/generator.dm
spookydonut 68c8b71ae9 Changes power_change() to respect parent calls for toggling NOPOWER (#46486)
About The Pull Request

Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game

code quality, eventually signal stuff. and signal stuff
2019-09-16 17:49:00 +12:00

234 lines
7.1 KiB
Plaintext

/obj/machinery/power/generator
name = "thermoelectric generator"
desc = "It's a high efficiency thermoelectric generator."
icon_state = "teg"
density = TRUE
use_power = NO_POWER_USE
var/obj/machinery/atmospherics/components/binary/circulator/cold_circ
var/obj/machinery/atmospherics/components/binary/circulator/hot_circ
var/lastgen = 0
var/lastgenlev = -1
var/lastcirc = "00"
/obj/machinery/power/generator/Initialize(mapload)
. = ..()
find_circs()
connect_to_network()
SSair.atmos_machinery += src
update_icon()
component_parts = list(new /obj/item/circuitboard/machine/generator)
/obj/machinery/power/generator/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS )
/obj/machinery/power/generator/Destroy()
kill_circs()
SSair.atmos_machinery -= src
return ..()
/obj/machinery/power/generator/update_icon()
if(stat & (NOPOWER|BROKEN))
cut_overlays()
else
cut_overlays()
var/L = min(round(lastgenlev/100000),11)
if(L != 0)
add_overlay(image('icons/obj/power.dmi', "teg-op[L]"))
if(hot_circ && cold_circ)
add_overlay("teg-oc[lastcirc]")
#define GENRATE 800 // generator output coefficient from Q
/obj/machinery/power/generator/process_atmos()
if(!cold_circ || !hot_circ)
return
if(powernet)
var/datum/gas_mixture/cold_air = cold_circ.return_transfer_air()
var/datum/gas_mixture/hot_air = hot_circ.return_transfer_air()
if(cold_air && hot_air)
var/cold_air_heat_capacity = cold_air.heat_capacity()
var/hot_air_heat_capacity = hot_air.heat_capacity()
var/delta_temperature = hot_air.temperature - cold_air.temperature
if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
var/efficiency = 0.65
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
var/heat = energy_transfer*(1-efficiency)
lastgen += energy_transfer*efficiency
hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
//add_avail(lastgen) This is done in process now
// update icon overlays only if displayed level has changed
if(hot_air)
var/datum/gas_mixture/hot_circ_air1 = hot_circ.airs[1]
hot_circ_air1.merge(hot_air)
if(cold_air)
var/datum/gas_mixture/cold_circ_air1 = cold_circ.airs[1]
cold_circ_air1.merge(cold_air)
update_icon()
var/circ = "[cold_circ && cold_circ.last_pressure_delta > 0 ? "1" : "0"][hot_circ && hot_circ.last_pressure_delta > 0 ? "1" : "0"]"
if(circ != lastcirc)
lastcirc = circ
update_icon()
src.updateDialog()
/obj/machinery/power/generator/process()
//Setting this number higher just makes the change in power output slower, it doesnt actualy reduce power output cause **math**
var/power_output = round(lastgen / 10)
add_avail(power_output)
lastgenlev = power_output
lastgen -= power_output
..()
/obj/machinery/power/generator/proc/get_menu(include_link = TRUE)
var/t = ""
if(!powernet)
t += "<span class='bad'>Unable to connect to the power network!</span>"
else if(cold_circ && hot_circ)
var/datum/gas_mixture/cold_circ_air1 = cold_circ.airs[1]
var/datum/gas_mixture/cold_circ_air2 = cold_circ.airs[2]
var/datum/gas_mixture/hot_circ_air1 = hot_circ.airs[1]
var/datum/gas_mixture/hot_circ_air2 = hot_circ.airs[2]
t += "<div class='statusDisplay'>"
t += "Output: [DisplayPower(lastgenlev)]"
t += "<BR>"
t += "<B><font color='blue'>Cold loop</font></B><BR>"
t += "Temperature Inlet: [round(cold_circ_air2.temperature, 0.1)] K / Outlet: [round(cold_circ_air1.temperature, 0.1)] K<BR>"
t += "Pressure Inlet: [round(cold_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(cold_circ_air1.return_pressure(), 0.1)] kPa<BR>"
t += "<B><font color='red'>Hot loop</font></B><BR>"
t += "Temperature Inlet: [round(hot_circ_air2.temperature, 0.1)] K / Outlet: [round(hot_circ_air1.temperature, 0.1)] K<BR>"
t += "Pressure Inlet: [round(hot_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(hot_circ_air1.return_pressure(), 0.1)] kPa<BR>"
t += "</div>"
else if(!hot_circ && cold_circ)
t += "<span class='bad'>Unable to locate hot circulator!</span>"
else if(hot_circ && !cold_circ)
t += "<span class='bad'>Unable to locate cold circulator!</span>"
else
t += "<span class='bad'>Unable to locate any parts!</span>"
if(include_link)
t += "<BR><A href='?src=[REF(src)];close=1'>Close</A>"
return t
/obj/machinery/power/generator/ui_interact(mob/user)
. = ..()
var/datum/browser/popup = new(user, "teg", "Thermo-Electric Generator", 460, 300)
popup.set_content(get_menu())
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/power/generator/Topic(href, href_list)
if(..())
return
if( href_list["close"] )
usr << browse(null, "window=teg")
usr.unset_machine()
return FALSE
return TRUE
/obj/machinery/power/generator/proc/find_circs()
kill_circs()
var/list/circs = list()
var/obj/machinery/atmospherics/components/binary/circulator/C
var/circpath = /obj/machinery/atmospherics/components/binary/circulator
if(dir == NORTH || dir == SOUTH)
C = locate(circpath) in get_step(src, EAST)
if(C && C.dir == WEST)
circs += C
C = locate(circpath) in get_step(src, WEST)
if(C && C.dir == EAST)
circs += C
else
C = locate(circpath) in get_step(src, NORTH)
if(C && C.dir == SOUTH)
circs += C
C = locate(circpath) in get_step(src, SOUTH)
if(C && C.dir == NORTH)
circs += C
if(circs.len)
for(C in circs)
if(C.mode == CIRCULATOR_COLD && !cold_circ)
cold_circ = C
C.generator = src
else if(C.mode == CIRCULATOR_HOT && !hot_circ)
hot_circ = C
C.generator = src
/obj/machinery/power/generator/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(!panel_open)
return
anchored = !anchored
I.play_tool_sound(src)
if(!anchored)
kill_circs()
connect_to_network()
to_chat(user, "<span class='notice'>You [anchored?"secure":"unsecure"] [src].</span>")
return TRUE
/obj/machinery/power/generator/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(!anchored)
return
find_circs()
to_chat(user, "<span class='notice'>You update [src]'s circulator links.</span>")
return TRUE
/obj/machinery/power/generator/screwdriver_act(mob/user, obj/item/I)
if(..())
return TRUE
panel_open = !panel_open
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You [panel_open?"open":"close"] the panel on [src].</span>")
return TRUE
/obj/machinery/power/generator/crowbar_act(mob/user, obj/item/I)
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/power/generator/on_deconstruction()
kill_circs()
/obj/machinery/power/generator/proc/kill_circs()
if(hot_circ)
hot_circ.generator = null
hot_circ = null
if(cold_circ)
cold_circ.generator = null
cold_circ = null