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* Adds sorting to most input() lists. * Sorted some global lists, added more input sorting * Should now use correct sort everywhere. * compiles * Last fixes.
278 lines
12 KiB
Plaintext
278 lines
12 KiB
Plaintext
#define C2NAMEREAGENT "[initial(reagent.name)] (Has Side-Effects)"
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/*
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Contains:
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Borg Hypospray
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Borg Shaker
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Nothing to do with hydroponics in here. Sorry to dissapoint you.
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*/
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/*
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Borg Hypospray
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*/
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/obj/item/reagent_containers/borghypo
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name = "cyborg hypospray"
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desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
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icon = 'icons/obj/syringe.dmi'
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item_state = "hypo"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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icon_state = "borghypo"
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amount_per_transfer_from_this = 5
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volume = 30
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possible_transfer_amounts = list()
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var/mode = 1
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var/charge_cost = 50
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var/charge_tick = 0
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var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
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var/bypass_protection = 0 //If the hypospray can go through armor or thick material
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var/list/datum/reagents/reagent_list = list()
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var/list/reagent_ids = list(/datum/reagent/medicine/C2/convermol, /datum/reagent/medicine/C2/libital, /datum/reagent/medicine/C2/multiver, /datum/reagent/medicine/C2/aiuri, /datum/reagent/medicine/epinephrine, /datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution)
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var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
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var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
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//Used as list for input() in shakers.
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var/list/reagent_names = list()
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/obj/item/reagent_containers/borghypo/Initialize()
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. = ..()
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for(var/R in reagent_ids)
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add_reagent(R)
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START_PROCESSING(SSobj, src)
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/obj/item/reagent_containers/borghypo/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
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charge_tick++
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if(charge_tick >= recharge_time)
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regenerate_reagents()
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charge_tick = 0
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//update_icon()
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return 1
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// Use this to add more chemicals for the borghypo to produce.
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/obj/item/reagent_containers/borghypo/proc/add_reagent(datum/reagent/reagent)
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reagent_ids |= reagent
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var/datum/reagents/RG = new(30)
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RG.my_atom = src
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reagent_list += RG
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var/datum/reagents/R = reagent_list[reagent_list.len]
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R.add_reagent(reagent, 30)
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modes[reagent] = modes.len + 1
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if(initial(reagent.harmful))
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reagent_names[C2NAMEREAGENT] = reagent
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else
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reagent_names[initial(reagent.name)] = reagent
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/obj/item/reagent_containers/borghypo/proc/del_reagent(datum/reagent/reagent)
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reagent_ids -= reagent
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if(istype(reagent, /datum/reagent/medicine/C2))
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reagent_names -= C2NAMEREAGENT
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else
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reagent_names -= initial(reagent.name)
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var/datum/reagents/RG
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var/datum/reagents/TRG
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for(var/i in 1 to reagent_ids.len)
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TRG = reagent_list[i]
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if (TRG.has_reagent(reagent))
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RG = TRG
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break
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if (RG)
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reagent_list -= RG
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RG.del_reagent(reagent)
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modes[reagent] = modes.len - 1
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/obj/item/reagent_containers/borghypo/proc/regenerate_reagents()
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if(iscyborg(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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for(var/i in 1 to reagent_ids.len)
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var/datum/reagents/RG = reagent_list[i]
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if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full.
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R.cell.use(charge_cost) //Take power from borg...
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RG.add_reagent(reagent_ids[i], 5) //And fill hypo with reagent.
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/obj/item/reagent_containers/borghypo/attack(mob/living/carbon/M, mob/user)
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var/datum/reagents/R = reagent_list[mode]
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if(!R.total_volume)
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to_chat(user, "<span class='warning'>The injector is empty!</span>")
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return
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if(!istype(M))
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return
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if(R.total_volume && M.can_inject(user, 1, user.zone_selected,bypass_protection))
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to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
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to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
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if(M.reagents)
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var/trans = R.trans_to(M, amount_per_transfer_from_this, transfered_by = user, method = INJECT)
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to_chat(user, "<span class='notice'>[trans] unit\s injected. [R.total_volume] unit\s remaining.</span>")
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var/list/injected = list()
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for(var/datum/reagent/RG in R.reagent_list)
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injected += RG.name
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log_combat(user, M, "injected", src, "(CHEMICALS: [english_list(injected)])")
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/obj/item/reagent_containers/borghypo/attack_self(mob/user)
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var/chosen_reagent = modes[reagent_names[input(user, "What reagent do you want to dispense?") as null|anything in sortList(reagent_names)]]
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if(!chosen_reagent)
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return
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mode = chosen_reagent
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playsound(loc, 'sound/effects/pop.ogg', 50, FALSE)
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var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_ids[mode]]
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to_chat(user, "<span class='notice'>[src] is now dispensing '[R.name]'.</span>")
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return
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/obj/item/reagent_containers/borghypo/examine(mob/user)
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. = ..()
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. += DescribeContents() //Because using the standardized reagents datum was just too cool for whatever fuckwit wrote this
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var/datum/reagent/loaded = modes[mode]
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. += "Currently loaded: [initial(loaded.name)]. [initial(loaded.description)]"
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. += "<span class='notice'><i>Alt+Click</i> to change transfer amount. Currently set to [amount_per_transfer_from_this == 5 ? "dose normally (5u)" : "microdose (2u)"].</span>"
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/obj/item/reagent_containers/borghypo/proc/DescribeContents()
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. = list()
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var/empty = TRUE
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for(var/datum/reagents/RS in reagent_list)
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var/datum/reagent/R = locate() in RS.reagent_list
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if(R)
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. += "<span class='notice'>It currently has [R.volume] unit\s of [R.name] stored.</span>"
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empty = FALSE
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if(empty)
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. += "<span class='warning'>It is currently empty! Allow some time for the internal synthesizer to produce more.</span>"
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/obj/item/reagent_containers/borghypo/AltClick(mob/living/user)
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. = ..()
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if(user.stat == DEAD || user != loc)
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return //IF YOU CAN HEAR ME SET MY TRANSFER AMOUNT TO 1
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if(amount_per_transfer_from_this == 5)
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amount_per_transfer_from_this = 2
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else
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amount_per_transfer_from_this = 5
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to_chat(user,"<span class='notice'>[src] is now set to [amount_per_transfer_from_this == 5 ? "dose normally" : "microdose"].</span>")
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/obj/item/reagent_containers/borghypo/hacked
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icon_state = "borghypo_s"
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reagent_ids = list (/datum/reagent/toxin/acid/fluacid, /datum/reagent/toxin/mutetoxin, /datum/reagent/toxin/cyanide, /datum/reagent/toxin/sodium_thiopental, /datum/reagent/toxin/heparin, /datum/reagent/toxin/lexorin)
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accepts_reagent_upgrades = FALSE
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/obj/item/reagent_containers/borghypo/clown
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name = "laughter injector"
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desc = "Keeps the crew happy and productive!"
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reagent_ids = list(/datum/reagent/consumable/laughter)
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accepts_reagent_upgrades = FALSE
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/obj/item/reagent_containers/borghypo/clown/hacked
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name = "laughter injector"
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desc = "Keeps the crew so happy they don't work!"
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reagent_ids = list(/datum/reagent/consumable/superlaughter)
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accepts_reagent_upgrades = FALSE
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/obj/item/reagent_containers/borghypo/syndicate
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name = "syndicate cyborg hypospray"
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desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. Also metabolizes potassium iodide, for radiation poisoning, and morphine, for offense."
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icon_state = "borghypo_s"
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charge_cost = 20
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recharge_time = 2
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reagent_ids = list(/datum/reagent/medicine/syndicate_nanites, /datum/reagent/medicine/potass_iodide, /datum/reagent/medicine/morphine)
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bypass_protection = 1
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accepts_reagent_upgrades = FALSE
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/*
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Borg Shaker
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*/
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/obj/item/reagent_containers/borghypo/borgshaker
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name = "cyborg shaker"
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desc = "An advanced drink synthesizer and mixer."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "shaker"
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possible_transfer_amounts = list(5,10,20)
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charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
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recharge_time = 3
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accepts_reagent_upgrades = FALSE
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reagent_ids = list(/datum/reagent/consumable/ethanol/beer, /datum/reagent/consumable/orangejuice, /datum/reagent/consumable/grenadine, /datum/reagent/consumable/limejuice, /datum/reagent/consumable/tomatojuice, /datum/reagent/consumable/space_cola, /datum/reagent/consumable/tonic, /datum/reagent/consumable/sodawater, /datum/reagent/consumable/ice, /datum/reagent/consumable/cream, /datum/reagent/consumable/ethanol/whiskey, /datum/reagent/consumable/ethanol/vodka, /datum/reagent/consumable/ethanol/rum, /datum/reagent/consumable/ethanol/gin, /datum/reagent/consumable/ethanol/tequila, /datum/reagent/consumable/ethanol/vermouth, /datum/reagent/consumable/ethanol/wine, /datum/reagent/consumable/ethanol/kahlua, /datum/reagent/consumable/ethanol/cognac, /datum/reagent/consumable/ethanol/ale, /datum/reagent/consumable/milk, /datum/reagent/consumable/coffee, /datum/reagent/consumable/banana, /datum/reagent/consumable/lemonjuice)
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/obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user)
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return //Can't inject stuff with a shaker, can we? //not with that attitude
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/obj/item/reagent_containers/borghypo/borgshaker/regenerate_reagents()
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if(iscyborg(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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for(var/i in modes) //Lots of reagents in this one, so it's best to regenrate them all at once to keep it from being tedious.
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var/valueofi = modes[i]
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var/datum/reagents/RG = reagent_list[valueofi]
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if(RG.total_volume < RG.maximum_volume)
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R.cell.use(charge_cost)
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RG.add_reagent(reagent_ids[valueofi], 5)
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/obj/item/reagent_containers/borghypo/borgshaker/afterattack(obj/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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else if(target.is_refillable())
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var/datum/reagents/R = reagent_list[mode]
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if(!R.total_volume)
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to_chat(user, "<span class='warning'>[src] is currently out of this ingredient! Please allow some time for the synthesizer to produce more.</span>")
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[target] is full.</span>")
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return
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var/trans = R.trans_to(target, amount_per_transfer_from_this, transfered_by = user)
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to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
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/obj/item/reagent_containers/borghypo/borgshaker/DescribeContents()
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var/datum/reagents/RS = reagent_list[mode]
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var/datum/reagent/R = locate() in RS.reagent_list
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if(R)
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return "<span class='notice'>It currently has [R.volume] unit\s of [R.name] stored.</span>"
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else
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return "<span class='warning'>It is currently empty! Please allow some time for the synthesizer to produce more.</span>"
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/obj/item/reagent_containers/borghypo/borgshaker/hacked
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name = "cyborg shaker"
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desc = "Will mix drinks that knock them dead."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "threemileislandglass"
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possible_transfer_amounts = list(5,10,20)
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charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
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recharge_time = 3
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accepts_reagent_upgrades = FALSE
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reagent_ids = list(/datum/reagent/toxin/fakebeer, /datum/reagent/consumable/ethanol/fernet)
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/obj/item/reagent_containers/borghypo/peace
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name = "Peace Hypospray"
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reagent_ids = list(/datum/reagent/peaceborg/confuse,/datum/reagent/peaceborg/tire,/datum/reagent/pax/peaceborg)
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accepts_reagent_upgrades = FALSE
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/obj/item/reagent_containers/borghypo/peace/hacked
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desc = "Everything's peaceful in death!"
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icon_state = "borghypo_s"
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reagent_ids = list(/datum/reagent/peaceborg/confuse,/datum/reagent/peaceborg/tire,/datum/reagent/pax/peaceborg,/datum/reagent/toxin/staminatoxin,/datum/reagent/toxin/sulfonal,/datum/reagent/toxin/sodium_thiopental,/datum/reagent/toxin/cyanide,/datum/reagent/toxin/fentanyl)
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accepts_reagent_upgrades = FALSE
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/obj/item/reagent_containers/borghypo/epi
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name = "epinephrine injector"
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desc = "An advanced chemical synthesizer and injection system, designed to stabilize patients."
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reagent_ids = list(/datum/reagent/medicine/epinephrine)
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accepts_reagent_upgrades = FALSE
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#undef C2NAMEREAGENT
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