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fulpstation/code/game/atom/atoms_initializing_EXPENSIVE.dm
John Willard 93f582dd5b test commit
2025-11-26 06:26:14 -05:00

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/// Init this specific atom
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, from_template = FALSE, list/arguments)
var/the_type = A.type
if(QDELING(A))
// Check init_start_time to not worry about atoms created before the atoms SS that are cleaned up before this
if (A.gc_destroyed > init_start_time)
CRASH("QDEL before Initialize at [AREACOORD(A)].")
BadInitializeCalls[the_type] |= BAD_INIT_QDEL_BEFORE
return TRUE
// This is handled and battle tested by dreamchecker. Limit to UNIT_TESTS just in case that ever fails.
#ifdef UNIT_TESTS
var/start_tick = world.time
#endif
var/result = A.Initialize(arglist(arguments))
#ifdef UNIT_TESTS
if(start_tick != world.time)
BadInitializeCalls[the_type] |= BAD_INIT_SLEPT
#endif
var/qdeleted = FALSE
switch(result)
if (INITIALIZE_HINT_NORMAL)
EMPTY_BLOCK_GUARD // Pass
if(INITIALIZE_HINT_LATELOAD)
if(arguments[1]) //mapload
late_loaders += A
else
A.LateInitialize()
if(INITIALIZE_HINT_QDEL)
qdel(A)
qdeleted = TRUE
else
BadInitializeCalls[the_type] |= BAD_INIT_NO_HINT
if(!A) //possible harddel
qdeleted = TRUE
else if(!(A.flags_1 & INITIALIZED_1))
BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT
else
SEND_SIGNAL(A, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_ATOM_AFTER_POST_INIT, A)
var/atom/location = A.loc
if(location)
/// Sends a signal that the new atom `src`, has been created at `loc`
SEND_SIGNAL(location, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON, A, arguments[1])
if(created_atoms && from_template && ispath(the_type, /atom/movable))//we only want to populate the list with movables
created_atoms += A.get_all_contents()
return qdeleted || QDELING(A)
/**
* Called when an atom is created in byond (built in engine proc)
*
* Not a lot happens here in SS13 code, as we offload most of the work to the
* [Initialization][/atom/proc/Initialize] proc, mostly we run the preloader
* if the preloader is being used and then call [InitAtom][/datum/controller/subsystem/atoms/proc/InitAtom] of which the ultimate
* result is that the Initialize proc is called.
*
*/
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && src.type == GLOB._preloader_path)//in case the instantiated atom is creating other atoms in New()
world.preloader_load(src)
var/do_initialize = SSatoms.initialized
if(do_initialize != INITIALIZATION_INSSATOMS)
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
if(SSatoms.InitAtom(src, FALSE, args))
//we were deleted
return
/**
* The primary method that objects are setup in SS13 with
*
* we don't use New as we have better control over when this is called and we can choose
* to delay calls or hook other logic in and so forth
*
* During roundstart map parsing, atoms are queued for initialization in the base atom/New(),
* After the map has loaded, then Initialize is called on all atoms one by one. NB: this
* is also true for loading map templates as well, so they don't Initialize until all objects
* in the map file are parsed and present in the world
*
* If you're creating an object at any point after SSInit has run then this proc will be
* immediately be called from New.
*
* mapload: This parameter is true if the atom being loaded is either being initialized during
* the Atom subsystem initialization, or if the atom is being loaded from the map template.
* If the item is being created at runtime any time after the Atom subsystem is initialized then
* it's false.
*
* The mapload argument occupies the same position as loc when Initialize() is called by New().
* loc will no longer be needed after it passed New(), and thus it is being overwritten
* with mapload at the end of atom/New() before this proc (atom/Initialize()) is called.
*
* You must always call the parent of this proc, otherwise failures will occur as the item
* will not be seen as initialized (this can lead to all sorts of strange behaviour, like
* the item being completely unclickable)
*
* You must not sleep in this proc, or any subprocs
*
* Any parameters from new are passed through (excluding loc), naturally if you're loading from a map
* there are no other arguments
*
* Must return an [initialization hint][INITIALIZE_HINT_NORMAL] or a runtime will occur.
*
* Note: the following functions don't call the base for optimization and must copypasta handling:
* * [/turf/proc/Initialize]
* * [/turf/open/space/proc/Initialize]
*/
/atom/proc/Initialize(mapload, ...)
SHOULD_NOT_SLEEP(TRUE)
SHOULD_CALL_PARENT(TRUE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
SET_PLANE_IMPLICIT(src, plane)
if(greyscale_config && greyscale_colors) //we'll check again at item/init for inhand/belt/worn configs.
update_greyscale()
//atom color stuff
if(color)
add_atom_colour(color, FIXED_COLOUR_PRIORITY)
if (light_system == COMPLEX_LIGHT && light_power && light_range)
update_light()
if(post_init_icon_state)
icon_state = post_init_icon_state
SETUP_SMOOTHING()
if(uses_integrity)
atom_integrity = max_integrity
TEST_ONLY_ASSERT((!armor || istype(armor)), "[type] has an armor that contains an invalid value at initialize")
// apply materials properly from the default custom_materials value
// This MUST come after atom_integrity is set above, as if old materials get removed,
// atom_integrity is checked against max_integrity and can BREAK the atom.
// The integrity to max_integrity ratio is still preserved.
if(custom_materials)
initialize_materials(custom_materials)
if(ispath(ai_controller))
ai_controller = new ai_controller(src)
return INITIALIZE_HINT_NORMAL
/**
* Late Initialization, for code that should run after all atoms have run Initialization
*
* To have your LateIntialize proc be called, your atoms [Initialization][/atom/proc/Initialize]
* proc must return the hint
* [INITIALIZE_HINT_LATELOAD] otherwise it will never be called.
*
* useful for doing things like finding other machines on GLOB.machines because you can guarantee
* that all atoms will actually exist in the "WORLD" at this time and that all their Initialization
* code has been run
*/
/atom/proc/LateInitialize()
set waitfor = FALSE
SHOULD_CALL_PARENT(FALSE)
stack_trace("[src] ([type]) called LateInitialize but has nothing on it!")