Files
fulpstation/code/controllers/subsystem/skills.dm
MrDoomBringer ceea9b6793 [Ready] Skillcapes II: Revenge of the broken github: A Skill Menu Special: New Sprites Edition (#50656)
* 10K hours

60,000 minutes
hahah


sure if you want a trailing newline i can do that


default cloak gets default skill


lazy list and no equip good


necessary ig


Update code/datums/skills/_skill.dm

Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
Update code/datums/skills/gaming.dm

Co-Authored-By: Angust <46400996+Angustmeta@users.noreply.github.com>
WIP PDA skill monitor program


hacky fixes till i refactor skills


refactors skills a bit, adds admin skill edit menu


If you have a failing, it's that you're always demanding perfection

...IF you have a failing
i think that's it for the admin skill manger


appeases lord flord


bruh


level names


FUCK!!


unga


Update code/modules/vehicles/vehicle_key.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/topic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Update code/modules/admin/skill_panel.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Apply suggestions from code review

frick

Co-authored-by: Rohesie <rohesie@gmail.com>
EOL and dumb spaces


more rohsie bait


tgui: Query Windows Registry for BYOND cache directory

hell yeah brother


update tgui and dmi


CLRF and bat file


typo ig

* tgui and new janicloak that i accdiently changed on another branch

* jani

* gamer cloak

* trim trailing whitespace

* tgui

* bruh

* variable renaming
2020-05-25 21:46:22 -03:00

23 lines
830 B
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/*!
This subsystem mostly exists to populate and manage the skill singletons.
*/
SUBSYSTEM_DEF(skills)
name = "Skills"
flags = SS_NO_FIRE
init_order = INIT_ORDER_SKILLS
///Dictionary of skill.type || skill ref
var/list/all_skills = list()
///List of level names with index corresponding to skill level
var/list/level_names = list("None", "Novice", "Apprentice", "Journeyman", "Expert", "Master", "Legendary") //List of skill level names. Note that indexes can be accessed like so: level_names[SKILL_LEVEL_NOVICE]
/datum/controller/subsystem/skills/Initialize(timeofday)
InitializeSkills()
return ..()
///Ran on initialize, populates the skills dictionary
/datum/controller/subsystem/skills/proc/InitializeSkills(timeofday)
for(var/type in GLOB.skill_types)
var/datum/skill/ref = new type
all_skills[type] = ref