Files
fulpstation/code/controllers/subsystem/fire_burning.dm
4dplanner 0a81c85bad Adds some FIRE_PROOF checks (#42569)
* Adds some FIRE_PROOF checks

* Whoops

* Uses extinguish()

* Removes redundant ON_FIRE check

* Reinstates ON_FIRE check
2019-02-05 13:49:41 -05:00

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SUBSYSTEM_DEF(fire_burning)
name = "Fire Burning"
priority = FIRE_PRIOTITY_BURNING
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/fire_burning/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/fire_burning/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if (!O || QDELETED(O))
processing -= O
if (MC_TICK_CHECK)
return
continue
if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun
if(!(O.resistance_flags & FIRE_PROOF))
O.take_damage(20, BURN, "fire", 0)
else
O.extinguish()
if (MC_TICK_CHECK)
return