Files
fulpstation/code/ATMOSPHERICS/components/valve.dm
2014-09-30 23:50:51 +02:00

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/*
This file contains:
Manual Valve
Digital Valve
These pipes are not under the binary_atmos base because instead of doing pretty maths, they simply
connect the networks together for a more efficient transfer
*/
/obj/machinery/atmospherics/valve
icon = 'icons/obj/atmospherics/binary_devices.dmi'
icon_state = "mvalve_map"
name = "manual valve"
desc = "A pipe valve"
dir = SOUTH
initialize_directions = SOUTH|NORTH
can_unwrench = 1
var/open = 0
var/openDuringInit //useless, must remove
var/obj/machinery/atmospherics/node1
var/obj/machinery/atmospherics/node2
var/datum/pipe_network/network_node1
var/datum/pipe_network/network_node2
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/valve/open
open = 1
//Separate this because we don't need to update pipe icons if we just are going to crank the handle
/obj/machinery/atmospherics/valve/proc/update_icon_nopipes(var/animation = 0)
normalize_dir()
icon_state = "mvalve_off"
overlays.Cut()
if(animation)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "mvalve_[open][!open]")
else if(open)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "mvalve_on")
/obj/machinery/atmospherics/valve/update_icon()
update_icon_nopipes()
var/connected = 0
underlays.Cut()
//Add non-broken pieces
if(node1)
connected = icon_addintact(node1, connected)
if(node2)
connected = icon_addintact(node2, connected)
//Add broken pieces
icon_addbroken(connected)
/obj/machinery/atmospherics/valve/New()
..()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(open)
network_node2 = new_network
else if(reference == node2)
network_node2 = new_network
if(open)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(open)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
return null
/obj/machinery/atmospherics/valve/Destroy()
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
node1 = null
node2 = null
..()
/obj/machinery/atmospherics/valve/proc/open()
if(open)
return 0
open = 1
update_icon_nopipes()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
/obj/machinery/atmospherics/valve/proc/close()
if(!open)
return 0
open = 0
update_icon_nopipes()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
build_network()
return 1
/obj/machinery/atmospherics/valve/proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/valve/attack_paw(mob/user as mob)
return attack_hand(user)
obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon_nopipes(1)
sleep(10)
if (src.open)
src.close()
else
src.open()
/obj/machinery/atmospherics/valve/process()
..()
. = PROCESS_KILL
/* if(open && (!node1 || !node2))
close()
if(!node1)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (!node2)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
return
/obj/machinery/atmospherics/valve/initialize()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
//build_network()
update_icon()
/*
var/connect_directions
switch(dir)
if(NORTH)
connect_directions = NORTH|SOUTH
if(SOUTH)
connect_directions = NORTH|SOUTH
if(EAST)
connect_directions = EAST|WEST
if(WEST)
connect_directions = EAST|WEST
else
connect_directions = dir
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
connect_directions &= ~direction
node1 = target
break
if(node1)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
if(node1)
break
*/
/obj/machinery/atmospherics/valve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network_node1
if(reference==node2)
return network_node2
return null
/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
return 1
/obj/machinery/atmospherics/valve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
update_icon()
return null
/obj/machinery/atmospherics/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon_state = "dvalve_map"
/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "<span class='danger'>Access denied.</span>"
return
..()
/obj/machinery/atmospherics/valve/digital/update_icon_nopipes(var/animation)
normalize_dir()
if(stat & NOPOWER)
icon_state = "dvalve_nopower"
overlays.Cut()
return
icon_state = "dvalve_off"
overlays.Cut()
if(animation)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "dvalve_[open][!open]")
else if(open)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "dvalve_on")
//Radio remote control
/obj/machinery/atmospherics/valve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/valve/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!open)
open()
if("valve_close")
if(open)
close()
if("valve_toggle")
if(open)
close()
else
open()
/obj/machinery/atmospherics/valve/nullifyPipenetwork()
network_node1 = null
network_node2 = null