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fulpstation/code/game/gamemodes/blob/blobs/factory.dm

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/obj/effect/blob/factory
name = "factory blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_factory"
health = 100
fire_resist = 2
var/list/spores = list()
var/max_spores = 3
var/spore_delay = 0
/obj/effect/blob/factory/update_icon()
if(health <= 0)
qdel(src)
/obj/effect/blob/factory/Destroy()
for(var/mob/living/simple_animal/hostile/blobspore/spore in spores)
if(spore.factory == src)
spore.factory = null
..()
/obj/effect/blob/factory/PulseAnimation(var/activate = 0)
if(activate)
..()
return
/obj/effect/blob/factory/run_action()
if(spores.len >= max_spores)
return 0
if(spore_delay > world.time)
return 0
spore_delay = world.time + 100 // 10 seconds
PulseAnimation(1)
new/mob/living/simple_animal/hostile/blobspore(src.loc, src)
return 0