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* Kills obj/item/projectile in favour of obj/projectile * Resolves conflicts properly * fixes that one map * it lives
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
/datum/mutation/human/geladikinesis
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name = "Geladikinesis"
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desc = "Allows the user to concentrate moisture and sub-zero forces into snow."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
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instability = 10
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difficulty = 10
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synchronizer_coeff = 1
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power = /obj/effect/proc_holder/spell/targeted/conjure_item/snow
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/obj/effect/proc_holder/spell/targeted/conjure_item/snow
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name = "Create Snow"
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desc = "Concentrates cryokinetic forces to create snow, useful for snow-like construction."
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item_type = /obj/item/stack/sheet/mineral/snow
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charge_max = 50
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delete_old = FALSE
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action_icon_state = "snow"
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/datum/mutation/human/cryokinesis
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name = "Cryokinesis"
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desc = "Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will."
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quality = POSITIVE //upsides and downsides
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text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
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instability = 20
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difficulty = 12
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synchronizer_coeff = 1
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power = /obj/effect/proc_holder/spell/aimed/cryo
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/obj/effect/proc_holder/spell/aimed/cryo
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name = "Cryobeam"
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desc = "This power fires a frozen bolt at a target."
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charge_max = 150
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cooldown_min = 150
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clothes_req = FALSE
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range = 3
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projectile_type = /obj/projectile/temp/cryo
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base_icon_state = "icebeam"
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action_icon_state = "icebeam"
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active_msg = "You focus your cryokinesis!"
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deactive_msg = "You relax."
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active = FALSE
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