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fulpstation/code/game/objects/structures/reflector.dm
nemvar a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00

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/obj/structure/reflector
name = "reflector base"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_map"
desc = "A base for reflector assemblies."
anchored = FALSE
density = FALSE
var/deflector_icon_state
var/image/deflector_overlay
var/finished = FALSE
var/admin = FALSE //Can't be rotated or deconstructed
var/can_rotate = TRUE
var/framebuildstacktype = /obj/item/stack/sheet/metal
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 0
var/list/allowed_projectile_typecache = list(/obj/projectile/beam)
var/rotation_angle = -1
/obj/structure/reflector/Initialize()
. = ..()
icon_state = "reflector_base"
allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
if(deflector_icon_state)
deflector_overlay = image(icon, deflector_icon_state)
add_overlay(deflector_overlay)
if(rotation_angle == -1)
setAngle(dir2angle(dir))
else
setAngle(rotation_angle)
if(admin)
can_rotate = FALSE
/obj/structure/reflector/examine(mob/user)
. = ..()
if(finished)
. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
if(!admin)
if(can_rotate)
. += "<span class='notice'>Alt-click to adjust its direction.</span>"
else
. += "<span class='notice'>Use screwdriver to unlock the rotation.</span>"
/obj/structure/reflector/proc/setAngle(new_angle)
if(can_rotate)
rotation_angle = new_angle
if(deflector_overlay)
cut_overlay(deflector_overlay)
deflector_overlay.transform = turn(matrix(), new_angle)
add_overlay(deflector_overlay)
/obj/structure/reflector/setDir(new_dir)
return ..(NORTH)
/obj/structure/reflector/proc/dir_map_to_angle(dir)
return 0
/obj/structure/reflector/bullet_act(obj/projectile/P)
var/pdir = P.dir
var/pangle = P.Angle
var/ploc = get_turf(P)
if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
return ..()
if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
return ..()
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/proc/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)
return
if(W.tool_behaviour == TOOL_SCREWDRIVER)
can_rotate = !can_rotate
to_chat(user, "<span class='notice'>You [can_rotate ? "unlock" : "lock"] [src]'s rotation.</span>")
W.play_tool_sound(src)
return
if(W.tool_behaviour == TOOL_WRENCH)
if(anchored)
to_chat(user, "<span class='warning'>Unweld [src] from the floor first!</span>")
return
user.visible_message("<span class='notice'>[user] starts to dismantle [src].</span>", "<span class='notice'>You start to dismantle [src]...</span>")
if(W.use_tool(src, user, 80, volume=50))
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
new framebuildstacktype(drop_location(), framebuildstackamount)
if(buildstackamount)
new buildstacktype(drop_location(), buildstackamount)
qdel(src)
else if(W.tool_behaviour == TOOL_WELDER)
if(obj_integrity < max_integrity)
if(!W.tool_start_check(user, amount=0))
return
user.visible_message("<span class='notice'>[user] starts to repair [src].</span>",
"<span class='notice'>You begin repairing [src]...</span>",
"<span class='hear'>You hear welding.</span>")
if(W.use_tool(src, user, 40, volume=40))
obj_integrity = max_integrity
user.visible_message("<span class='notice'>[user] has repaired [src].</span>", \
"<span class='notice'>You finish repairing [src].</span>")
else if(!anchored)
if(!W.tool_start_check(user, amount=0))
return
user.visible_message("<span class='notice'>[user] starts to weld [src] to the floor.</span>",
"<span class='notice'>You start to weld [src] to the floor...</span>",
"<span class='hear'>You hear welding.</span>")
if (W.use_tool(src, user, 20, volume=50))
setAnchored(TRUE)
to_chat(user, "<span class='notice'>You weld [src] to the floor.</span>")
else
if(!W.tool_start_check(user, amount=0))
return
user.visible_message("<span class='notice'>[user] starts to cut [src] free from the floor.</span>",
"<span class='notice'>You start to cut [src] free from the floor...</span>",
"<span class='hear'>You hear welding.</span>")
if (W.use_tool(src, user, 20, volume=50))
setAnchored(FALSE)
to_chat(user, "<span class='notice'>You cut [src] free from the floor.</span>")
//Finishing the frame
else if(istype(W, /obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(S, /obj/item/stack/sheet/glass))
if(S.use(5))
new /obj/structure/reflector/single(drop_location())
qdel(src)
else
to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
return
if(istype(S, /obj/item/stack/sheet/rglass))
if(S.use(10))
new /obj/structure/reflector/double(drop_location())
qdel(src)
else
to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
return
if(istype(S, /obj/item/stack/sheet/mineral/diamond))
if(S.use(1))
new /obj/structure/reflector/box(drop_location())
qdel(src)
else
return ..()
/obj/structure/reflector/proc/rotate(mob/user)
if (!can_rotate || admin)
to_chat(user, "<span class='warning'>The rotation is locked!</span>")
return FALSE
var/new_angle = input(user, "Input a new angle for primary reflection face.", "Reflector Angle", rotation_angle) as null|num
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(!isnull(new_angle))
setAngle(SIMPLIFY_DEGREES(new_angle))
return TRUE
/obj/structure/reflector/AltClick(mob/user)
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else if(finished)
rotate(user)
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
deflector_icon_state = "reflector"
desc = "An angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/glass
buildstackamount = 5
/obj/structure/reflector/single/anchored
anchored = TRUE
/obj/structure/reflector/single/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/single/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
if(abs(incidence) > 90 && abs(incidence) < 270)
return FALSE
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.setAngle(new_angle)
return ..()
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
deflector_icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/rglass
buildstackamount = 10
/obj/structure/reflector/double/anchored
anchored = TRUE
/obj/structure/reflector/double/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/double/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.setAngle(new_angle)
return ..()
//BOX
/obj/structure/reflector/box
name = "reflector box"
deflector_icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/mineral/diamond
buildstackamount = 1
/obj/structure/reflector/box/anchored
anchored = TRUE
/obj/structure/reflector/box/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/box/auto_reflect(obj/projectile/P)
P.setAngle(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()
if(admin)
return
else
return ..()
/obj/structure/reflector/dir_map_to_angle(dir)
return dir2angle(dir)
/obj/structure/reflector/singularity_act()
if(admin)
return
else
return ..()