Files
fulpstation/code/modules/events/immovable_rod.dm
ikarrus a48ba0d256 Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
2014-05-05 22:18:57 -06:00

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/*
Immovable rod random event.
The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station
Everything solid in the way will be ex_act()'d
In my current plan for it, 'solid' will be defined as anything with density == 1
--NEOFite
*/
/datum/round_event_control/immovable_rod
name = "Immovable Rod"
typepath = /datum/round_event/immovable_rod
max_occurrences = 5
/datum/round_event/immovable_rod
announceWhen = 5
/datum/round_event/immovable_rod/announce()
priority_announce("What the fuck was that?!", "General Alert")
/datum/round_event/immovable_rod/start()
var/startx = 0
var/starty = 0
var/endy = 0
var/endx = 0
var/startside = pick(cardinal)
switch(startside)
if(NORTH)
starty = 187
startx = rand(41, 199)
endy = 38
endx = rand(41, 199)
if(EAST)
starty = rand(38, 187)
startx = 199
endy = rand(38, 187)
endx = 41
if(SOUTH)
starty = 38
startx = rand(41, 199)
endy = 187
endx = rand(41, 199)
else
starty = rand(38, 187)
startx = 41
endy = rand(38, 187)
endx = 199
//rod time!
new /obj/effect/immovablerod(locate(startx, starty, 1), locate(endx, endy, 1))
/obj/effect/immovablerod
name = "Immovable Rod"
desc = "What the fuck is that?"
icon = 'icons/obj/objects.dmi'
icon_state = "immrod"
throwforce = 100
density = 1
anchored = 1
var/z_original = 0
var/destination
New(atom/start, atom/end)
loc = start
z_original = z
destination = end
if(end && end.z==z_original)
walk_towards(src, destination, 1)
Move()
if(z != z_original || loc == destination)
qdel(src)
return ..()
Bump(atom/clong)
if (istype(clong, /turf) && !istype(clong, /turf/unsimulated))
if(clong.density)
clong.ex_act(2)
for (var/mob/O in hearers(src, null))
O.show_message("CLANG", 2)
else if (istype(clong, /obj))
if(clong.density)
clong.ex_act(2)
for (var/mob/O in hearers(src, null))
O.show_message("CLANG", 2)
else if (istype(clong, /mob))
if(clong.density || prob(10))
clong.meteorhit(src)
else
qdel(src)
if(clong && prob(25))
src.loc = clong.loc