mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 10:01:40 +00:00
Thanks @Giacom for the info! PR announcer is now able to authenticate with Nickserv. Communications key moved out of config controller. Even better Regex validation. Reading now has even more exception handling.
333 lines
9.5 KiB
Plaintext
333 lines
9.5 KiB
Plaintext
/world
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mob = /mob/new_player
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turf = /turf/space
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area = /area
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view = "15x15"
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cache_lifespan = 1
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#define RECOMMENDED_VERSION 495
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/world/New()
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#if (PRELOAD_RSC == 0)
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external_rsc_urls = file2list("config/external_rsc_urls.txt","\n")
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var/i=1
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while(i<=external_rsc_urls.len)
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if(external_rsc_urls[i])
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i++
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else
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external_rsc_urls.Cut(i,i+1)
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#endif
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//logs
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var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
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// if(revdata && istext(revdata.revision) && length(revdata.revision)>7)
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// log = file("data/logs/runtime/[copytext(revdata.revision,1,8)].log")
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// else
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// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM")].log") //funtimelog
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href_logfile = file("data/logs/[date_string] hrefs.htm")
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diary = file("data/logs/[date_string].log")
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diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
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diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
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changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
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if(byond_version < RECOMMENDED_VERSION)
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world.log << "Your server's BYOND version does not meet the recommended requirements for /tg/station code. Please update BYOND."
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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load_configuration()
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load_mode()
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load_motd()
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load_admins()
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LoadBansjob()
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if(config.usewhitelist)
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load_whitelist()
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jobban_loadbanfile()
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appearance_loadbanfile()
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jobban_updatelegacybans()
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LoadBans()
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investigate_reset()
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if(config && config.server_name != null && config.server_suffix && world.port > 0)
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// dumb and hardcoded but I don't care~
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config.server_name += " #[(world.port % 1000) / 100]"
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timezoneOffset = text2num(time2text(0,"hh")) * 36000
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makepowernets()
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sun = new /datum/sun()
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radio_controller = new /datum/controller/radio()
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data_core = new /obj/effect/datacore()
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paiController = new /datum/paiController()
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if(config.sql_enabled)
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if(!setup_database_connection())
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world.log << "Your server failed to establish a connection with the database."
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else
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world.log << "Database connection established."
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plmaster = new /obj/effect/overlay()
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plmaster.icon = 'icons/effects/tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.mouse_opacity = 0
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slmaster = new /obj/effect/overlay()
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slmaster.icon = 'icons/effects/tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.mouse_opacity = 0
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master_controller = new /datum/controller/game_controller()
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spawn(-1)
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master_controller.setup()
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lighting_controller.Initialize()
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src.update_status()
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process_teleport_locs() //Sets up the wizard teleport locations
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process_ghost_teleport_locs() //Sets up ghost teleport locations.
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sleep_offline = 1
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#ifdef MAP_NAME
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map_name = "[MAP_NAME]"
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#else
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map_name = "Unknown"
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#endif
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spawn(3000) //so we aren't adding to the round-start lag
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if(config.kick_inactive)
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KickInactiveClients()
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return
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#undef RECOMMENDED_VERSION
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//world/Topic(href, href_list[])
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// world << "Received a Topic() call!"
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// world << "[href]"
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// for(var/a in href_list)
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// world << "[a]"
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// if(href_list["hello"])
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// world << "Hello world!"
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// return "Hello world!"
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// world << "End of Topic() call."
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// ..()
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/world/Topic(T, addr, master, key)
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diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
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if (T == "ping")
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var/x = 1
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for (var/client/C in clients)
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x++
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return x
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else if(T == "players")
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var/n = 0
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for(var/mob/M in player_list)
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if(M.client)
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n++
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return n
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else if (T == "status")
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var/list/s = list()
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// Please add new status indexes under the old ones, for the server banner (until that gets reworked)
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s["version"] = game_version
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s["mode"] = master_mode
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s["respawn"] = config ? abandon_allowed : 0
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s["enter"] = enter_allowed
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s["vote"] = config.allow_vote_mode
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s["ai"] = config.allow_ai
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s["host"] = host ? host : null
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var/admins = 0
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for(var/client/C in admins)
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if(C.holder)
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if(C.holder.fakekey)
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continue //so stealthmins aren't revealed by the hub
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admins++
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s["active_players"] = get_active_player_count()
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s["players"] = clients.len
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s["revision"] = revdata.revision
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s["revision_date"] = revdata.date
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s["admins"] = admins
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s["gamestate"] = 1
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if(ticker)
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s["gamestate"] = ticker.current_state
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s["map_name"] = map_name ? map_name : "Unknown"
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return list2params(s)
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else if (copytext(T,1,9) == "announce")
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var/input[] = params2list(T)
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if(global.comms_allowed)
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if(input["key"] != global.comms_key)
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return "Bad Key"
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else
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#define CHAT_PULLR 2048
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for(var/client/C in clients)
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if(C.prefs && (C.prefs.toggles & CHAT_PULLR))
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C << "<span class='announce'>PR: [input["announce"]]</span>"
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#undef CHAT_PULLR
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/world/Reboot(var/reason)
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#ifdef dellogging
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var/log = file("data/logs/del.log")
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log << time2text(world.realtime)
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//mergeSort(del_counter, /proc/cmp_descending_associative) //still testing the sorting procs. Use notepad++ to sort the resultant logfile for now.
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for(var/index in del_counter)
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var/count = del_counter[index]
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if(count > 10)
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log << "#[count]\t[index]"
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#endif
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spawn(0)
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world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
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for(var/client/C in clients)
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if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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// Note: all clients automatically connect to the world after it restarts
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..(reason)
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#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
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/world/proc/KickInactiveClients()
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spawn(-1)
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set background = BACKGROUND_ENABLED
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while(1)
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sleep(INACTIVITY_KICK)
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for(var/client/C in clients)
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if(C.is_afk(INACTIVITY_KICK))
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if(!istype(C.mob, /mob/dead))
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log_access("AFK: [key_name(C)]")
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C << "\red You have been inactive for more than 10 minutes and have been disconnected."
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del(C)
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#undef INACTIVITY_KICK
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/world/proc/load_mode()
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var/list/Lines = file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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master_mode = Lines[1]
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diary << "Saved mode is '[master_mode]'"
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/world/proc/save_mode(var/the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/world/proc/load_motd()
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join_motd = file2text("config/motd.txt")
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/world/proc/load_configuration()
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config = new /datum/configuration()
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config.load("config/config.txt")
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config.load("config/game_options.txt","game_options")
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config.loadsql("config/dbconfig.txt")
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// apply some settings from config..
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abandon_allowed = config.respawn
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/world/proc/update_status()
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var/s = ""
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if (config && config.server_name)
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s += "<b>[config.server_name]</b> — "
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s += "<b>[station_name()]</b>";
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s += " ("
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s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
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// s += "[game_version]"
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s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
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s += "</a>"
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s += ")"
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var/list/features = list()
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if(ticker)
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if(master_mode)
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features += master_mode
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else
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features += "<b>STARTING</b>"
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if (!enter_allowed)
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features += "closed"
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features += abandon_allowed ? "respawn" : "no respawn"
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if (config && config.allow_vote_mode)
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features += "vote"
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if (config && config.allow_ai)
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features += "AI allowed"
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var/n = 0
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for (var/mob/M in player_list)
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if (M.client)
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n++
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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/*
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is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
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if (host)
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features += "hosted by <b>[host]</b>"
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*/
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if (!host && config && config.hostedby)
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features += "hosted by <b>[config.hostedby]</b>"
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if (features)
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s += ": [list2text(features, ", ")]"
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/* does this help? I do not know */
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if (src.status != s)
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src.status = s
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#define FAILED_DB_CONNECTION_CUTOFF 5
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var/failed_db_connections = 0
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proc/setup_database_connection()
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if(failed_db_connections >= FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to connect anymore.
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return 0
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if(!dbcon)
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dbcon = new()
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var/user = sqlfdbklogin
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var/pass = sqlfdbkpass
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var/db = sqlfdbkdb
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var/address = sqladdress
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var/port = sqlport
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dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
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. = dbcon.IsConnected()
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if ( . )
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failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
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else
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failed_db_connections++ //If it failed, increase the failed connections counter.
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if(config.sql_enabled)
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world.log << "SQL error: " + dbcon.ErrorMsg()
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return .
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//This proc ensures that the connection to the feedback database (global variable dbcon) is established
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proc/establish_db_connection()
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if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
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return 0
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if(!dbcon || !dbcon.IsConnected())
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return setup_database_connection()
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else
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return 1
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#undef FAILED_DB_CONNECTION_CUTOFF |