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162 lines
4.2 KiB
Plaintext
162 lines
4.2 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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//Few global vars to track the blob
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var/list/blobs = list()
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var/list/blob_cores = list()
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var/list/blob_nodes = list()
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/datum/game_mode/blob
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name = "blob"
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config_tag = "blob"
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antag_flag = BE_BLOB
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required_players = 30
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required_enemies = 1
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recommended_enemies = 1
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restricted_jobs = list("Cyborg", "AI")
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var/declared = 0
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var/cores_to_spawn = 1
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var/players_per_core = 30
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var/blob_point_rate = 3
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var/blobwincount = 350
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var/list/infected_crew = list()
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/datum/game_mode/blob/pre_setup()
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cores_to_spawn = max(round(num_players()/players_per_core, 1), 1)
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blobwincount = initial(blobwincount) * cores_to_spawn
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for(var/datum/mind/player in antag_candidates)
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for(var/job in restricted_jobs)//Removing robots from the list
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if(player.assigned_role == job)
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antag_candidates -= player
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for(var/j = 0, j < cores_to_spawn, j++)
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if (!antag_candidates.len)
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break
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var/datum/mind/blob = pick(antag_candidates)
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infected_crew += blob
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blob.special_role = "Blob"
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log_game("[blob.key] (ckey) has been selected as a Blob")
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antag_candidates -= blob
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if(!infected_crew.len)
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return 0
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return 1
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/datum/game_mode/blob/announce()
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world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
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world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
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world << "You must kill it all while minimizing the damage to the station."
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/datum/game_mode/blob/proc/greet_blob(var/datum/mind/blob)
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blob.current << "<span class='userdanger'>You are infected by the Blob!</span>"
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blob.current << "<b>Your body is ready to give spawn to a new blob core which will eat this station.</b>"
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blob.current << "<b>Find a good location to spawn the core and then take control and overwhelm the station!</b>"
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blob.current << "<b>When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process.</b>"
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blob.current << "<b>If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover.</b>"
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return
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/datum/game_mode/blob/proc/show_message(var/message)
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for(var/datum/mind/blob in infected_crew)
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blob.current << message
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/datum/game_mode/blob/proc/burst_blobs()
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for(var/datum/mind/blob in infected_crew)
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var/client/blob_client = null
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var/turf/location = null
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if(iscarbon(blob.current))
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var/mob/living/carbon/C = blob.current
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if(directory[ckey(blob.key)])
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blob_client = directory[ckey(blob.key)]
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location = get_turf(C)
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if(location.z != 1 || istype(location, /turf/space))
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location = null
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C.gib()
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if(blob_client && location)
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var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate)
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if(core.overmind && core.overmind.mind)
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core.overmind.mind.name = blob.name
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infected_crew -= blob
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infected_crew += core.overmind.mind
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/datum/game_mode/blob/post_setup()
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for(var/datum/mind/blob in infected_crew)
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greet_blob(blob)
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if(emergency_shuttle)
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emergency_shuttle.always_fake_recall = 1
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// Disable the blob event for this round.
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if(events)
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var/datum/round_event_control/blob/B = locate() in events.control
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if(B)
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B.max_occurrences = 0 // disable the event
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else
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ERROR("Events variable is null in blob gamemode post setup.")
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spawn(0)
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var/wait_time = rand(waittime_l, waittime_h)
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sleep(wait_time)
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send_intercept(0)
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sleep(100)
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show_message("<span class='userdanger'>You feel tired and bloated.</span>")
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sleep(wait_time)
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show_message("<span class='userdanger'>You feel like you are about to burst.</span>")
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sleep(wait_time / 2)
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burst_blobs()
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// Stage 0
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sleep(wait_time)
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stage(0)
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// Stage 1
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sleep(wait_time)
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stage(1)
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// Stage 2
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sleep(30000)
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stage(2)
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return ..(0)
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/datum/game_mode/blob/proc/stage(var/stage)
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switch(stage)
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if (0)
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send_intercept(1)
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declared = 1
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if (1)
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
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if (2)
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send_intercept(2)
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return
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