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* adds signal and modifies each call of afterattack to call it's inherited proc * uses new macro for sendsignal() * map fuck * skip precommithooks * combine and negate 2 ifs
63 lines
2.9 KiB
Plaintext
63 lines
2.9 KiB
Plaintext
/obj/item/integrated_electronics/debugger
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name = "circuit debugger"
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desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \
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settings to specific circuits, or for debugging purposes. It can also pulse activation pins."
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icon = 'icons/obj/assemblies/electronic_tools.dmi'
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icon_state = "debugger"
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_SMALL
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var/data_to_write = null
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var/accepting_refs = FALSE
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/obj/item/integrated_electronics/debugger/attack_self(mob/user)
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var/type_to_use = input("Please choose a type to use.","[src] type setting") as null|anything in list("string","number","ref", "null")
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if(!user.IsAdvancedToolUser())
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return
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var/new_data = null
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switch(type_to_use)
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if("string")
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accepting_refs = FALSE
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new_data = stripped_input(user, "Now type in a string.","[src] string writing", no_trim = TRUE)
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if(istext(new_data) && user.IsAdvancedToolUser())
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data_to_write = new_data
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to_chat(user, "<span class='notice'>You set \the [src]'s memory to \"[new_data]\".</span>")
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if("number")
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accepting_refs = FALSE
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new_data = input(user, "Now type in a number.","[src] number writing") as null|num
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if(isnum(new_data) && user.IsAdvancedToolUser())
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data_to_write = new_data
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to_chat(user, "<span class='notice'>You set \the [src]'s memory to [new_data].</span>")
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if("ref")
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accepting_refs = TRUE
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to_chat(user, "<span class='notice'>You turn \the [src]'s ref scanner on. Slide it across \
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an object for a ref of that object to save it in memory.</span>")
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if("null")
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data_to_write = null
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to_chat(user, "<span class='notice'>You set \the [src]'s memory to absolutely nothing.</span>")
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/obj/item/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
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. = ..()
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if(accepting_refs && proximity)
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data_to_write = WEAKREF(target)
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visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
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to_chat(user, "<span class='notice'>You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \
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now off.</span>")
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accepting_refs = FALSE
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/obj/item/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
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if(io.io_type == DATA_CHANNEL)
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io.write_data_to_pin(data_to_write)
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var/data_to_show = data_to_write
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if(isweakref(data_to_write))
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var/datum/weakref/w = data_to_write
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var/atom/A = w.resolve()
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data_to_show = A.name
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to_chat(user, "<span class='notice'>You write '[data_to_write ? data_to_show : "NULL"]' to the '[io]' pin of \the [io.holder].</span>")
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else if(io.io_type == PULSE_CHANNEL)
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io.holder.check_then_do_work(io.ord,ignore_power = TRUE)
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to_chat(user, "<span class='notice'>You pulse \the [io.holder]'s [io].</span>")
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io.holder.interact(user) // This is to update the UI.
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