mirror of
https://github.com/fulpstation/fulpstation.git
synced 2025-12-10 01:34:12 +00:00
🆑 coiax add: Syndicate agents can purchase a "codespeak manual", that teaches them a language that sounds like a series of codewords. You can also hit other people with the manual to teach them. One use per manual. add: Nuclear operatives have access to a deluxe manual that is more expensive but has unlimited uses. /🆑 - DNM until we have language icons - Syndicate codespeak only displays the language icon if you KNOW the language, so you cannot tell the difference between someone just shouting random codewords on the radio, and someone actually using the language. - Modifies generate_code_phrase to optionally return a list of words, rather than a preformatted string. - Codespeak manuals turn into random books after being used.
247 lines
7.4 KiB
Plaintext
247 lines
7.4 KiB
Plaintext
#define ION_FILE "ion_laws.json"
|
|
|
|
/proc/lizard_name(gender)
|
|
if(gender == MALE)
|
|
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
|
|
else
|
|
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
|
|
|
|
/proc/plasmaman_name()
|
|
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
|
|
|
|
/proc/church_name()
|
|
var/static/church_name
|
|
if (church_name)
|
|
return church_name
|
|
|
|
var/name = ""
|
|
|
|
name += pick("Holy", "United", "First", "Second", "Last")
|
|
|
|
if (prob(20))
|
|
name += " Space"
|
|
|
|
name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses")
|
|
name += " of [religion_name()]"
|
|
|
|
return name
|
|
|
|
GLOBAL_VAR(command_name)
|
|
/proc/command_name()
|
|
if (GLOB.command_name)
|
|
return GLOB.command_name
|
|
|
|
var/name = "Central Command"
|
|
|
|
GLOB.command_name = name
|
|
return name
|
|
|
|
/proc/change_command_name(name)
|
|
|
|
GLOB.command_name = name
|
|
|
|
return name
|
|
|
|
/proc/religion_name()
|
|
var/static/religion_name
|
|
if (religion_name)
|
|
return religion_name
|
|
|
|
var/name = ""
|
|
|
|
name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob")
|
|
name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity")
|
|
|
|
return capitalize(name)
|
|
|
|
/proc/station_name()
|
|
if(!GLOB.station_name)
|
|
var/newname
|
|
if(config && config.station_name)
|
|
newname = config.station_name
|
|
else
|
|
newname = new_station_name()
|
|
|
|
set_station_name(newname)
|
|
|
|
return GLOB.station_name
|
|
|
|
/proc/set_station_name(newname)
|
|
GLOB.station_name = newname
|
|
|
|
if(config && config.server_name)
|
|
world.name = "[config.server_name][config.server_name==GLOB.station_name ? "" : ": [GLOB.station_name]"]"
|
|
else
|
|
world.name = GLOB.station_name
|
|
|
|
|
|
/proc/new_station_name()
|
|
var/random = rand(1,5)
|
|
var/name = ""
|
|
var/new_station_name = ""
|
|
|
|
//Rare: Pre-Prefix
|
|
if (prob(10))
|
|
name = pick(GLOB.station_prefixes)
|
|
new_station_name = name + " "
|
|
name = ""
|
|
|
|
// Prefix
|
|
for(var/holiday_name in SSevents.holidays)
|
|
if(holiday_name == "Friday the 13th")
|
|
random = 13
|
|
var/datum/holiday/holiday = SSevents.holidays[holiday_name]
|
|
name = holiday.getStationPrefix()
|
|
//get normal name
|
|
if(!name)
|
|
name = pick(GLOB.station_names)
|
|
if(name)
|
|
new_station_name += name + " "
|
|
|
|
// Suffix
|
|
name = pick(GLOB.station_suffixes)
|
|
new_station_name += name + " "
|
|
|
|
// ID Number
|
|
switch(random)
|
|
if(1)
|
|
new_station_name += "[rand(1, 99)]"
|
|
if(2)
|
|
new_station_name += pick(GLOB.greek_letters)
|
|
if(3)
|
|
new_station_name += "\Roman[rand(1,99)]"
|
|
if(4)
|
|
new_station_name += pick(GLOB.phonetic_alphabet)
|
|
if(5)
|
|
new_station_name += pick(GLOB.numbers_as_words)
|
|
if(13)
|
|
new_station_name += pick("13","XIII","Thirteen")
|
|
return new_station_name
|
|
|
|
/proc/syndicate_name()
|
|
var/static/syndicate_name
|
|
if (syndicate_name)
|
|
return syndicate_name
|
|
|
|
var/name = ""
|
|
|
|
// Prefix
|
|
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
|
|
|
|
// Suffix
|
|
if (prob(80))
|
|
name += " "
|
|
|
|
// Full
|
|
if (prob(60))
|
|
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
|
|
// Broken
|
|
else
|
|
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
|
|
name += pick("", "-")
|
|
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code")
|
|
// Small
|
|
else
|
|
name += pick("-", "*", "")
|
|
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
|
|
|
|
syndicate_name = name
|
|
return name
|
|
|
|
|
|
//Traitors and traitor silicons will get these. Revs will not.
|
|
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
|
|
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
|
|
|
|
/*
|
|
Should be expanded.
|
|
How this works:
|
|
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
|
|
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
|
|
The phrase should then have the words: James Smith.
|
|
The response should then have the words: run, void, and derelict.
|
|
This way assures that the code is suited to the conversation and is unpredicatable.
|
|
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
|
|
Can probably be done through "{ }" but I don't really see the practical benefit.
|
|
One example of an earlier system is commented below.
|
|
/N
|
|
*/
|
|
|
|
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
|
|
|
|
if(!return_list)
|
|
. = ""
|
|
else
|
|
. = list()
|
|
|
|
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
|
|
50; 2,
|
|
200; 3,
|
|
50; 4,
|
|
25; 5
|
|
)
|
|
|
|
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
|
|
var/nouns = strings(ION_FILE, "ionabstract")
|
|
var/objects = strings(ION_FILE, "ionobjects")
|
|
var/adjectives = strings(ION_FILE, "ionadjectives")
|
|
var/threats = strings(ION_FILE, "ionthreats")
|
|
var/foods = strings(ION_FILE, "ionfood")
|
|
var/drinks = strings(ION_FILE, "iondrinks")
|
|
var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead.
|
|
|
|
var/list/names = list()
|
|
for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest.
|
|
names += t.fields["name"]
|
|
|
|
var/maxwords = words//Extra var to check for duplicates.
|
|
|
|
for(words,words>0,words--)//Randomly picks from one of the choices below.
|
|
|
|
if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
|
|
safety = list(pick(1,2))//Select choice 1 or 2.
|
|
else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
|
|
safety = list(3)//Default to list 3
|
|
|
|
switch(pick(safety))//Chance based on the safety list.
|
|
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
|
|
switch(rand(1,2))//Mainly to add more options later.
|
|
if(1)
|
|
if(names.len&&prob(70))
|
|
. += pick(names)
|
|
else
|
|
if(prob(10))
|
|
. += pick(lizard_name(MALE),lizard_name(FEMALE))
|
|
else
|
|
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
|
|
new_name += " "
|
|
new_name += pick(GLOB.last_names)
|
|
. += new_name
|
|
if(2)
|
|
. += pick(get_all_jobs())//Returns a job.
|
|
safety -= 1
|
|
if(2)
|
|
switch(rand(1,3))//Food, drinks, or things. Only selectable once.
|
|
if(1)
|
|
. += lowertext(pick(drinks))
|
|
if(2)
|
|
. += lowertext(pick(foods))
|
|
if(3)
|
|
. += lowertext(pick(locations))
|
|
safety -= 2
|
|
if(3)
|
|
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
|
|
if(1)
|
|
. += lowertext(pick(nouns))
|
|
if(2)
|
|
. += lowertext(pick(objects))
|
|
if(3)
|
|
. += lowertext(pick(adjectives))
|
|
if(4)
|
|
. += lowertext(pick(threats))
|
|
if(!return_list)
|
|
if(words==1)
|
|
. += "."
|
|
else
|
|
. += ", "
|