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Instead of using expensive getFlatIcon() calls, character previews are now shown using appearance clones in a second map window. Its creating a secondary map and adding mut_appearances as screen objs on that map. There are 1 set of dummy objects per client, it also only creates them while the preview window is open and garbage collects them when it's closed. Because it creates the MA from the main preview dummy mob, the dummy mob's appearance remains a seperate object and they don't affect each other