Files
fulpstation/code/modules/mining/mine_turfs.dm
2016-06-25 17:28:46 +01:00

807 lines
27 KiB
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/**********************Mineral deposits**************************/
/turf/closed/mineral //wall piece
name = "rock"
icon = 'icons/turf/mining.dmi'
icon_state = "rock"
var/smooth_icon = 'icons/turf/smoothrocks.dmi'
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = list (/turf/closed/mineral, /turf/closed/wall)
baseturf = /turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
opacity = 1
density = 1
blocks_air = 1
layer = EDGED_TURF_LAYER
temperature = TCMB
var/environment_type = "asteroid"
var/turf/open/floor/plating/turf_type = /turf/open/floor/plating/asteroid/airless
var/mineralType = null
var/mineralAmt = 3
var/spread = 0 //will the seam spread?
var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
var/last_act = 0
var/scan_state = null //Holder for the image we display when we're pinged by a mining scanner
var/defer_change = 0
/turf/closed/mineral/New()
pixel_y = -4
pixel_x = -4
icon = smooth_icon
..()
if (mineralType && mineralAmt && spread && spreadChance)
for(var/dir in cardinal)
if(prob(spreadChance))
var/turf/T = get_step(src, dir)
if(istype(T, /turf/closed/mineral/random))
Spread(T)
/turf/closed/mineral/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt
baseturf = /turf/open/floor/plating/asteroid/basalt
initial_gas_mix = "o2=14;n2=23;TEMP=300"
/turf/closed/mineral/ex_act(severity, target)
..()
switch(severity)
if(3)
if (prob(75))
src.gets_drilled(null, 1)
if(2)
if (prob(90))
src.gets_drilled(null, 1)
if(1)
src.gets_drilled(null, 1)
return
/turf/closed/mineral/Spread(turf/T)
new src.type(T)
/turf/closed/mineral/random
var/mineralSpawnChanceList = list(
/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10,
/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40,
/turf/closed/mineral/gibtonite = 4, /turf/open/floor/plating/asteroid/airless/cave = 2, /turf/closed/mineral/bscrystal = 1)
//Currently, Adamantine won't spawn as it has no uses. -Durandan
var/mineralChance = 13
/turf/closed/mineral/random/New()
..()
if (prob(mineralChance))
var/path = pickweight(mineralSpawnChanceList)
var/turf/T = new path(src)
if(T && istype(T, /turf/closed/mineral))
var/turf/closed/mineral/M = T
M.mineralAmt = rand(1, 5)
M.environment_type = src.environment_type
M.turf_type = src.turf_type
M.baseturf = src.baseturf
src = M
M.levelupdate()
/turf/closed/mineral/random/high_chance
icon_state = "rock_highchance"
mineralChance = 25
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium = 35, /turf/closed/mineral/diamond = 30, /turf/closed/mineral/gold = 45,
/turf/closed/mineral/silver = 50, /turf/closed/mineral/plasma = 50, /turf/closed/mineral/bscrystal = 20)
/turf/closed/mineral/random/high_chance/New()
icon_state = "rock"
..()
/turf/closed/mineral/random/low_chance
icon_state = "rock_lowchance"
mineralChance = 6
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium = 2, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 4,
/turf/closed/mineral/silver = 6, /turf/closed/mineral/plasma = 15, /turf/closed/mineral/iron = 40,
/turf/closed/mineral/gibtonite = 2, /turf/closed/mineral/bscrystal = 1)
/turf/closed/mineral/random/low_chance/New()
icon_state = "rock"
..()
/turf/closed/mineral/iron
mineralType = /obj/item/weapon/ore/iron
spreadChance = 20
spread = 1
scan_state = "rock_Iron"
/turf/closed/mineral/uranium
mineralType = /obj/item/weapon/ore/uranium
spreadChance = 5
spread = 1
scan_state = "rock_Uranium"
/turf/closed/mineral/diamond
mineralType = /obj/item/weapon/ore/diamond
spreadChance = 0
spread = 1
scan_state = "rock_Diamond"
/turf/closed/mineral/gold
mineralType = /obj/item/weapon/ore/gold
spreadChance = 5
spread = 1
scan_state = "rock_Gold"
/turf/closed/mineral/silver
mineralType = /obj/item/weapon/ore/silver
spreadChance = 5
spread = 1
scan_state = "rock_Silver"
/turf/closed/mineral/plasma
mineralType = /obj/item/weapon/ore/plasma
spreadChance = 8
spread = 1
scan_state = "rock_Plasma"
/turf/closed/mineral/clown
mineralType = /obj/item/weapon/ore/bananium
mineralAmt = 3
spreadChance = 0
spread = 0
scan_state = "rock_Clown"
/turf/closed/mineral/bscrystal
mineralType = /obj/item/weapon/ore/bluespace_crystal
mineralAmt = 1
spreadChance = 0
spread = 0
scan_state = "rock_BScrystal"
////////////////////////////////Gibtonite
/turf/closed/mineral/gibtonite
mineralAmt = 1
spreadChance = 0
spread = 0
scan_state = "rock_Gibtonite"
var/det_time = 8 //Countdown till explosion, but also rewards the player for how close you were to detonation when you defuse it
var/stage = 0 //How far into the lifecycle of gibtonite we are, 0 is untouched, 1 is active and attempting to detonate, 2 is benign and ready for extraction
var/activated_ckey = null //These are to track who triggered the gibtonite deposit for logging purposes
var/activated_name = null
var/activated_image = null
/turf/closed/mineral/gibtonite/New()
det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
..()
/turf/closed/mineral/gibtonite/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) && stage == 1)
user.visible_message("<span class='notice'>[user] holds [I] to [src]...</span>", "<span class='notice'>You use [I] to locate where to cut off the chain reaction and attempt to stop it...</span>")
defuse()
..()
/turf/closed/mineral/gibtonite/proc/explosive_reaction(mob/user = null, triggered_by_explosion = 0)
if(stage == 0)
var/image/I = image('icons/turf/smoothrocks.dmi', loc = src, icon_state = "rock_Gibtonite_active", layer = ON_EDGED_TURF_LAYER)
add_overlay(I)
activated_image = I
name = "gibtonite deposit"
desc = "An active gibtonite reserve. Run!"
stage = 1
visible_message("<span class='danger'>There was gibtonite inside! It's going to explode!</span>")
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/notify_admins = 0
if(z != 5)
notify_admins = 1
if(!triggered_by_explosion)
message_admins("[key_name_admin(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) has triggered a gibtonite deposit reaction at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
else
message_admins("An explosion has triggered a gibtonite deposit reaction at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
if(!triggered_by_explosion)
log_game("[key_name(user)] has triggered a gibtonite deposit reaction at [A.name] ([A.x], [A.y], [A.z]).")
else
log_game("An explosion has triggered a gibtonite deposit reaction at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
countdown(notify_admins)
/turf/closed/mineral/gibtonite/proc/countdown(notify_admins = 0)
set waitfor = 0
while(istype(src, /turf/closed/mineral/gibtonite) && stage == 1 && det_time > 0 && mineralAmt >= 1)
det_time--
sleep(5)
if(istype(src, /turf/closed/mineral/gibtonite))
if(stage == 1 && det_time <= 0 && mineralAmt >= 1)
var/turf/bombturf = get_turf(src)
mineralAmt = 0
stage = 3
explosion(bombturf,1,3,5, adminlog = notify_admins)
/turf/closed/mineral/gibtonite/proc/defuse()
if(stage == 1)
overlays -= activated_image
var/image/I = image('icons/turf/smoothrocks.dmi', loc = src, icon_state = "rock_Gibtonite_inactive", layer = ON_EDGED_TURF_LAYER)
add_overlay(I)
desc = "An inactive gibtonite reserve. The ore can be extracted."
stage = 2
if(det_time < 0)
det_time = 0
visible_message("<span class='notice'>The chain reaction was stopped! The gibtonite had [src.det_time] reactions left till the explosion!</span>")
/turf/closed/mineral/gibtonite/gets_drilled(mob/user, triggered_by_explosion = 0)
if(stage == 0 && mineralAmt >= 1) //Gibtonite deposit is activated
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
explosive_reaction(user, triggered_by_explosion)
return
if(stage == 1 && mineralAmt >= 1) //Gibtonite deposit goes kaboom
var/turf/bombturf = get_turf(src)
mineralAmt = 0
stage = 3
explosion(bombturf,1,2,5, adminlog = 0)
if(stage == 2) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
var/obj/item/weapon/twohanded/required/gibtonite/G = new /obj/item/weapon/twohanded/required/gibtonite/(src)
if(det_time <= 0)
G.quality = 3
G.icon_state = "Gibtonite ore 3"
if(det_time >= 1 && det_time <= 2)
G.quality = 2
G.icon_state = "Gibtonite ore 2"
ChangeTurf(turf_type, defer_change)
spawn(10)
AfterChange()
/turf/closed/mineral/gibtonite/volcanic
initial_gas_mix = "o2=14;n2=23;TEMP=300"
////////////////////////////////End Gibtonite
/turf/open/floor/plating/asteroid/airless/cave
var/length = 100
var/mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
var/sanity = 1
turf_type = /turf/open/floor/plating/asteroid/airless
/turf/open/floor/plating/asteroid/airless/cave/volcanic
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 10, /mob/living/simple_animal/hostile/asteroid/goliath/beast = 50, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 40, /mob/living/simple_animal/hostile/asteroid/hivelord/legion = 30,
/mob/living/simple_animal/hostile/spawner/lavaland = 2, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3, \
/mob/living/simple_animal/hostile/megafauna/dragon = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = 2, /mob/living/simple_animal/hostile/megafauna/colossus = 2)
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
/turf/open/floor/plating/asteroid/airless/cave/New(loc, length, go_backwards = 1, exclude_dir = -1)
// If length (arg2) isn't defined, get a random length; otherwise assign our length to the length arg.
if(!length)
src.length = rand(25, 50)
else
src.length = length
// Get our directiosn
var/forward_cave_dir = pick(alldirs - exclude_dir)
// Get the opposite direction of our facing direction
var/backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
// Make our tunnels
make_tunnel(forward_cave_dir)
if(go_backwards)
make_tunnel(backward_cave_dir)
// Kill ourselves by replacing ourselves with a normal floor.
SpawnFloor(src)
..()
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
var/turf/closed/mineral/tunnel = src
var/next_angle = pick(45, -45)
for(var/i = 0; i < length; i++)
if(!sanity)
break
var/list/L = list(45)
if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
L += -45
// Expand the edges of our tunnel
for(var/edge_angle in L)
var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
if(istype(edge))
SpawnFloor(edge)
// Move our tunnel forward
tunnel = get_step(tunnel, dir)
if(istype(tunnel))
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
if(i > 3 && prob(20))
new src.type(tunnel, rand(10, 15), 0, dir)
else
SpawnFloor(tunnel)
else //if(!istype(tunnel, src.parent)) // We hit space/normal/wall, stop our tunnel.
break
// Chance to change our direction left or right.
if(i > 2 && prob(33))
// We can't go a full loop though
next_angle = -next_angle
setDir(angle2dir(dir2angle(dir) )+ next_angle)
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
for(var/turf/S in range(2,T))
if(istype(S, /turf/open/space) || istype(S.loc, /area/mine/explored))
sanity = 0
break
if(!sanity)
return
SpawnMonster(T)
new turf_type(T)
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
if(prob(30))
if(istype(loc, /area/mine/explored))
return
for(var/atom/A in urange(12,T))//Lowers chance of mob clumps
if(istype(A, /mob/living/simple_animal/hostile/asteroid))
return
var/randumb = pickweight(mob_spawn_list)
new randumb(T)
return
/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
if (!user.IsAdvancedToolUser())
usr << "<span class='warning'>You don't have the dexterity to do this!</span>"
return
if (istype(P, /obj/item/weapon/pickaxe))
var/turf/T = user.loc
if (!( istype(T, /turf) ))
return
if(last_act+P.digspeed > world.time)//prevents message spam
return
last_act = world.time
user << "<span class='notice'>You start picking...</span>"
P.playDigSound()
if(do_after(user,P.digspeed, target = src))
if(istype(src, /turf/closed/mineral))
user << "<span class='notice'>You finish cutting into the rock.</span>"
gets_drilled(user)
feedback_add_details("pick_used_mining","[P.type]")
else
return attack_hand(user)
return
/turf/closed/mineral/proc/gets_drilled()
if (mineralType && (src.mineralAmt > 0) && (src.mineralAmt < 11))
var/i
for (i=0;i<mineralAmt;i++)
new mineralType(src)
feedback_add_details("ore_mined","[mineralType]|[mineralAmt]")
ChangeTurf(turf_type, defer_change)
spawn(10)
AfterChange()
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
return
/turf/closed/mineral/attack_animal(mob/living/simple_animal/user)
if(user.environment_smash >= 2)
gets_drilled()
..()
/turf/closed/mineral/attack_alien(mob/living/carbon/alien/M)
M << "<span class='notice'>You start digging into the rock...</span>"
playsound(src, 'sound/effects/break_stone.ogg', 50, 1)
if(do_after(M,40, target = src))
M << "<span class='notice'>You tunnel into the rock.</span>"
gets_drilled(M)
/turf/closed/mineral/Bumped(AM as mob|obj)
..()
if(istype(AM,/mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
src.attackby(H.l_hand,H)
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
src.attackby(H.r_hand,H)
return
else if(istype(AM,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = AM
if(istype(R.module_active,/obj/item/weapon/pickaxe))
src.attackby(R.module_active,R)
return
/* else if(istype(AM,/obj/mecha))
var/obj/mecha/M = AM
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/drill))
src.attackby(M.selected,M)
return*/
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
else
return
/**********************Asteroid**************************/
/turf/open/floor/plating/asteroid //floor piece
name = "asteroid sand"
baseturf = /turf/open/floor/plating/asteroid
icon = 'icons/turf/floors.dmi'
icon_state = "asteroid"
icon_plating = "asteroid"
var/environment_type = "asteroid"
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
var/sand_type = /obj/item/weapon/ore/glass
/turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
turf_type = /turf/open/floor/plating/asteroid/airless
/turf/open/floor/plating/asteroid/basalt
name = "volcanic floor"
baseturf = /turf/open/floor/plating/asteroid/basalt
icon = 'icons/turf/floors.dmi'
icon_state = "basalt"
icon_plating = "basalt"
environment_type = "basalt"
sand_type = /obj/item/weapon/ore/glass/basalt
/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
baseturf = /turf/open/floor/plating/lava/smooth
/turf/open/floor/plating/asteroid/basalt/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/plating/asteroid/snow
name = "snow"
desc = "Looks cold."
icon = 'icons/turf/snow.dmi'
baseturf = /turf/open/floor/plating/asteroid/snow
icon_state = "snow"
icon_plating = "snow"
initial_gas_mix = "TEMP=180"
slowdown = 2
environment_type = "snow"
sand_type = /obj/item/stack/sheet/mineral/snow
/turf/open/floor/plating/asteroid/snow/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/plating/asteroid/snow/temperatre
initial_gas_mix = "TEMP=255.37"
/turf/open/floor/plating/asteroid/New()
var/proper_name = name
..()
name = proper_name
if(prob(20))
icon_state = "[environment_type][rand(0,12)]"
/turf/open/floor/plating/asteroid/burn_tile()
return
/turf/open/floor/plating/asteroid/ex_act(severity, target)
contents_explosion(severity, target)
switch(severity)
if(3)
return
if(2)
if (prob(20))
src.gets_dug()
if(1)
src.gets_dug()
return
/turf/open/floor/plating/asteroid/attackby(obj/item/weapon/W, mob/user, params)
//note that this proc does not call ..()
if(!W || !user)
return 0
var/digging_speed = 0
if (istype(W, /obj/item/weapon/shovel))
var/obj/item/weapon/shovel/S = W
digging_speed = S.digspeed
else if (istype(W, /obj/item/weapon/pickaxe))
var/obj/item/weapon/pickaxe/P = W
digging_speed = P.digspeed
if (digging_speed)
var/turf/T = user.loc
if (!( istype(T, /turf) ))
return
if (dug)
user << "<span class='warning'>This area has already been dug!</span>"
return
user << "<span class='notice'>You start digging...</span>"
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, digging_speed, target = src))
if(istype(src, /turf/open/floor/plating/asteroid))
user << "<span class='notice'>You dig a hole.</span>"
gets_dug()
feedback_add_details("pick_used_mining","[W.type]")
if(istype(W,/obj/item/weapon/storage/bag/ore))
var/obj/item/weapon/storage/bag/ore/S = W
if(S.collection_mode == 1)
for(var/obj/item/weapon/ore/O in src.contents)
O.attackby(W,user)
return
if(istype(W, /obj/item/stack/tile))
var/obj/item/stack/tile/Z = W
if(!Z.use(1))
return
var/turf/open/floor/T = ChangeTurf(Z.turf_type)
if(istype(Z,/obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = Z
var/turf/open/floor/light/F = T
F.state = L.state
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
/turf/open/floor/plating/asteroid/proc/gets_dug()
if(dug)
return
for(var/i in 1 to 5)
new sand_type(src)
dug = 1
icon_plating = "[environment_type]_dug"
icon_state = "[environment_type]_dug"
slowdown = 0
return
/turf/open/floor/plating/asteroid/singularity_act()
return
/turf/open/floor/plating/asteroid/singularity_pull(S, current_size)
return
//////////////CHASM//////////////////
/turf/open/chasm
name = "chasm"
desc = "Watch your step."
baseturf = /turf/open/chasm
smooth = SMOOTH_TRUE | SMOOTH_BORDER
icon = 'icons/turf/floors/Chasms.dmi'
icon_state = "smooth"
var/drop_x = 1
var/drop_y = 1
var/drop_z = 1
/turf/open/chasm/Entered(atom/movable/AM)
if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile))
return
if(istype(AM, /obj/effect/portal))
// Portals aren't affected by gravity. Probably.
return
// Flies right over the chasm
if(istype(AM, /mob/living/simple_animal))
// apparently only simple_animals can fly??
var/mob/living/simple_animal/SA = AM
if(SA.flying)
return
if(istype(AM, /mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if(istype(H.belt, /obj/item/device/wormhole_jaunter))
var/obj/item/device/wormhole_jaunter/J = H.belt
// To freak out any bystanders
visible_message("<span class='boldwarning'>[H] falls into [src]!</span>")
J.chasm_react(H)
return
if(H.dna.species && (FLYING in H.dna.species.specflags))
return
drop(AM)
/turf/open/chasm/proc/drop(atom/movable/AM)
/*visible_message("[AM] falls into [src]!")
qdel(AM)*/
AM.forceMove(locate(drop_x, drop_y, drop_z))
AM.visible_message("<span class='boldwarning'>[AM] falls from above!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
if(istype(AM, /mob/living))
var/mob/living/L = AM
L.Weaken(5)
L.adjustBruteLoss(30)
/turf/open/chasm/straight_down/New()
..()
drop_x = x
drop_y = y
if(z+1 <= world.maxz)
drop_z = z+1
/**********************Lavaland Turfs**************************/
///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
/turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
/turf/open/chasm/straight_down/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
baseturf = /turf/open/chasm/straight_down/lava_land_surface
/turf/open/chasm/straight_down/lava_land_surface/normal_air
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
/turf/open/chasm/straight_down/lava_land_surface/drop(atom/movable/AM)
if(!AM.invisibility)
AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
into the enveloping dark.</span>")
if(isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.Stun(10)
L.resting = TRUE
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
for(var/i in 1 to 5)
AM.pixel_y--
sleep(2)
if(isrobot(AM))
var/mob/living/silicon/robot/S = AM
qdel(S.mmi)
qdel(AM)
/turf/closed/mineral/volcanic/lava_land_surface
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
defer_change = 1
/turf/closed/mineral/random/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
mineralChance = 10
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10,
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
/turf/closed/mineral/random/high_chance/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45,
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
/turf/open/floor/plating/lava/smooth/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
baseturf = /turf/open/chasm/straight_down/lava_land_surface
/turf/closed/mineral/gibtonite/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/uranium/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/diamond/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/gold/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/silver/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/plasma/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/iron/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
/turf/closed/mineral/bscrystal/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = "o2=14;n2=23;TEMP=300"
defer_change = 1
//BECAUSE ONE PLANET WASNT ENOUGH
/turf/closed/mineral/ash_rock //wall piece
name = "rock"
icon = 'icons/turf/mining.dmi'
smooth_icon = 'icons/turf/walls/rock_wall.dmi'
icon_state = "rock"
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = list (/turf/closed/mineral, /turf/closed/wall)
baseturf = /turf/open/floor/plating/ash
initial_gas_mix = "o2=14;n2=23;TEMP=300"
environment_type = "waste"
turf_type = /turf/open/floor/plating/ash
defer_change = 1
/turf/open/floor/plating/ash
icon = 'icons/turf/mining.dmi'
name = "ash"
icon_state = "ash"
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = list (/turf/open/floor/plating/ash, /turf/closed)
var/smooth_icon = 'icons/turf/floors/ash.dmi'
desc = "The ground is covered in volcanic ash."
baseturf = /turf/open/floor/plating/ash //I assume this will be a chasm eventually, once this becomes an actual surface
slowdown = 1
initial_gas_mix = "o2=14;n2=23;TEMP=300"
/turf/open/floor/plating/ash/New()
pixel_y = -4
pixel_x = -4
icon = smooth_icon
..()
/turf/open/floor/plating/ash/break_tile()
return
/turf/open/floor/plating/ash/burn_tile()
return
/turf/open/floor/plating/ash/rocky
name = "rocky ground"
icon_state = "rockyash"
icon = 'icons/turf/mining.dmi'
smooth_icon = 'icons/turf/floors/rocky_ash.dmi'
slowdown = 0
smooth = SMOOTH_MORE|SMOOTH_BORDER
canSmoothWith = list (/turf/open/floor/plating/ash/rocky, /turf/closed)
//Necropolis
/turf/closed/indestructible/necropolis
name = "necropolis wall"
desc = "A seemingly impenetrable wall."
icon = 'icons/turf/walls.dmi'
explosion_block = 50
baseturf = /turf/closed/indestructible/necropolis
/turf/open/indestructible/necropolis
name = "necropolis floor"
desc = "It's regarding you suspiciously."
icon = 'icons/turf/floors.dmi'
icon_state = "floor"
baseturf = /turf/open/indestructible/necropolis
/turf/open/indestructible/necropolis/New()
..()
if(prob(12))
icon_state = "necropolis[rand(1,2)]"