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It appears that some vents do not have any parents, so there is a null runtime when trying to check other_atmosmch The event then fails
79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
/datum/round_event_control/alien_infestation
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name = "Alien Infestation"
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typepath = /datum/round_event/ghost_role/alien_infestation
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weight = 5
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min_players = 10
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/datum/round_event_control/alien_infestation/canSpawnEvent()
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. = ..()
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if(!.)
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return .
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for(var/mob/living/carbon/alien/A in GLOB.player_list)
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if(A.stat != DEAD)
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return FALSE
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/datum/round_event/ghost_role/alien_infestation
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announceWhen = 400
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minimum_required = 1
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role_name = "alien larva"
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// 50% chance of being incremented by one
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var/spawncount = 1
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fakeable = TRUE
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/datum/round_event/ghost_role/alien_infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 50)
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if(prob(50))
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spawncount++
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/datum/round_event/ghost_role/alien_infestation/announce(fake)
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var/living_aliens = FALSE
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for(var/mob/living/carbon/alien/A in GLOB.player_list)
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if(A.stat != DEAD)
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living_aliens = TRUE
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if(living_aliens || fake)
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priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg')
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/datum/round_event/ghost_role/alien_infestation/spawn_role()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
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if(QDELETED(temp_vent))
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continue
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if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
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var/datum/pipeline/temp_vent_parent = temp_vent.parents[1]
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if(!temp_vent_parent)
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continue//no parent vent
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//Stops Aliens getting stuck in small networks.
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//See: Security, Virology
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if(temp_vent_parent.other_atmosmch.len > 20)
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vents += temp_vent
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if(!vents.len)
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message_admins("An event attempted to spawn an alien but no suitable vents were found. Shutting down.")
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return MAP_ERROR
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var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/client/C = pick_n_take(candidates)
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = C.key
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spawncount--
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message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by an event.")
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log_game("[key_name(new_xeno)] was spawned as an alien by an event.")
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spawned_mobs += new_xeno
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return SUCCESSFUL_SPAWN
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