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Fixes #41217 cl MrDoomBringer fix: Events now announce follow-able atoms to ghosts much more reliably /cl Implements @ShizCalev's suggestion to just have the event ghost-announce normally, then call a separate ghost announcement for the "atom of interest" as it is created.
23 lines
947 B
Plaintext
23 lines
947 B
Plaintext
/datum/round_event_control/heart_attack
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name = "Random Heart Attack"
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typepath = /datum/round_event/heart_attack
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weight = 20
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max_occurrences = 2
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min_players = 40 // To avoid shafting lowpop
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/datum/round_event/heart_attack/start()
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var/list/heart_attack_contestants = list()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
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if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
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continue
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if(H.satiety <= -60) //Multiple junk food items recently
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heart_attack_contestants[H] = 3
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else
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heart_attack_contestants[H] = 1
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if(LAZYLEN(heart_attack_contestants))
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var/mob/living/carbon/human/winner = pickweight(heart_attack_contestants)
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var/datum/disease/D = new /datum/disease/heart_failure()
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winner.ForceContractDisease(D, FALSE, TRUE)
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announce_to_ghosts(winner)
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