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* Shuttles now have dynamic lighting * heh * there we go * Centcom now supports light tm * fixes the supply shuttle * statue * new and improved
131 lines
3.5 KiB
Plaintext
131 lines
3.5 KiB
Plaintext
var/list/blacklisted_cargo_types = typecacheof(list(
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/mob/living,
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/obj/structure/blob,
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/obj/effect/rune,
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/obj/structure/spider/spiderling,
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/obj/item/weapon/disk/nuclear,
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/obj/machinery/nuclearbomb,
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/obj/item/device/radio/beacon,
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/obj/singularity,
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/obj/machinery/teleport/station,
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/obj/machinery/teleport/hub,
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/obj/machinery/telepad,
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/obj/machinery/quantumpad,
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/obj/machinery/clonepod,
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/obj/effect/mob_spawn,
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/obj/effect/hierophant,
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/obj/structure/recieving_pad,
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/obj/effect/clockwork/spatial_gateway,
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/obj/structure/destructible/clockwork/powered/clockwork_obelisk,
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/obj/item/device/warp_cube
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))
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/obj/docking_port/mobile/supply
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name = "supply shuttle"
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id = "supply"
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callTime = 600
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dir = WEST
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port_angle = 90
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width = 12
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dwidth = 5
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height = 7
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roundstart_move = "supply_away"
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// When TRUE, these vars allow exporting emagged/contraband items, and add some special interactions to existing exports.
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var/contraband = FALSE
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var/emagged = FALSE
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/obj/docking_port/mobile/supply/register()
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. = ..()
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SSshuttle.supply = src
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/obj/docking_port/mobile/supply/canMove()
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if(z == ZLEVEL_STATION)
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return check_blacklist(areaInstance)
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return ..()
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/obj/docking_port/mobile/supply/proc/check_blacklist(areaInstance)
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for(var/trf in areaInstance)
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var/turf/T = trf
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for(var/a in T.GetAllContents())
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if(is_type_in_typecache(a, blacklisted_cargo_types))
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return FALSE
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return TRUE
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/obj/docking_port/mobile/supply/request()
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if(mode != SHUTTLE_IDLE)
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return 2
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return ..()
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/obj/docking_port/mobile/supply/dock()
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if(getDockedId() == "supply_away") // Buy when we leave home.
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buy()
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if(..()) // Fly/enter transit.
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return
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if(getDockedId() == "supply_away") // Sell when we get home
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sell()
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/obj/docking_port/mobile/supply/proc/buy()
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if(!SSshuttle.shoppinglist.len)
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return
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var/list/empty_turfs = list()
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for(var/turf/open/floor/T in areaInstance)
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if(is_blocked_turf(T))
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continue
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empty_turfs += T
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var/value = 0
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var/purchases = 0
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for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
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if(!empty_turfs.len)
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break
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if(SO.pack.cost > SSshuttle.points)
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continue
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SSshuttle.points -= SO.pack.cost
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value += SO.pack.cost
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SSshuttle.shoppinglist -= SO
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SSshuttle.orderhistory += SO
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SO.generate(pick_n_take(empty_turfs))
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feedback_add_details("cargo_imports",
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"[SO.pack.type]|[SO.pack.name]|[SO.pack.cost]")
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investigate_log("Order #[SO.id] ([SO.pack.name], placed by [key_name(SO.orderer_ckey)]) has shipped.", "cargo")
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if(SO.pack.dangerous)
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message_admins("\A [SO.pack.name] ordered by [key_name_admin(SO.orderer_ckey)] has shipped.")
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purchases++
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investigate_log("[purchases] orders in this shipment, worth [value] credits. [SSshuttle.points] credits left.", "cargo")
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/obj/docking_port/mobile/supply/proc/sell()
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var/presale_points = SSshuttle.points
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if(!exports_list.len) // No exports list? Generate it!
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setupExports()
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var/msg = ""
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var/sold_atoms = ""
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for(var/atom/movable/AM in areaInstance)
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if(AM.anchored)
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continue
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sold_atoms += export_item_and_contents(AM, contraband, emagged, dry_run = FALSE)
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if(sold_atoms)
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sold_atoms += "."
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for(var/a in exports_list)
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var/datum/export/E = a
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var/export_text = E.total_printout()
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if(!export_text)
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continue
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msg += export_text + "\n"
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SSshuttle.points += E.total_cost
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E.export_end()
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SSshuttle.centcom_message = msg
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investigate_log("Shuttle contents sold for [SSshuttle.points - presale_points] credits. Contents: [sold_atoms || "none."] Message: [SSshuttle.centcom_message || "none."]", "cargo")
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