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* tgu * ok.. * they killed the fucking grab proc im not fixing this * fixes some map shit * huh * Merge remote-tracking branch 'tgstation/master' into tgu24 * this is weird af * idk what went on with this merge but ig its fixed * fixes windoors * this time for realsies passes * i promise now it does * fixes tgui + add boulder
18 lines
933 B
Plaintext
18 lines
933 B
Plaintext
#List the potential random Z-levels here.
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#Maps must be the full path to them
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#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!:
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#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
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#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
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#_maps/RandomZLevels/TheBeach.dmm
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#_maps/RandomZLevels/moonoutpost19.dmm
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#_maps/RandomZLevels/undergroundoutpost45.dmm
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#_maps/RandomZLevels/caves.dmm
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#_maps/RandomZLevels/snowdin.dmm
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#_maps/RandomZLevels/research.dmm
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#_maps/RandomZLevels/SnowCabin.dmm
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#_maps/RandomZLevels/museum.dmm
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