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fulpstation/code/modules/admin/view_variables/debug_variables.dm
kevinz000 c6d710d40e VV refactors 2 - Actually not indefinitely WIP (#45217)
About The Pull Request

The thing other than ruining maps that I was working on
Refactors VV to use a more standard way of doing topic dropdown options rather than a huge if/else chain
Marking datums is now a right click option
Moves a few files around too/few procs
Why It's Good For The Game

Makes it easier to add more VV dropdown options in the future, and moving href list keys to defines make misspelling them harder.
Changelog

cl
add: Oh yeah also added a "return value of proccall" option for VV var editing.
refactor: View Variables has been refactored. It should now be easier to make VV dropdown options.
/cl
2019-08-03 14:43:26 +12:00

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#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing )
/proc/debug_variable(name, value, level, datum/D, sanitize = TRUE) //if D is a list, name will be index, and value will be assoc value.
var/header
if(D)
if(islist(D))
var/index = name
if (value)
name = D[name] //name is really the index until this line
else
value = D[name]
header = "<li style='backgroundColor:white'>([VV_HREF_TARGET_1V(D, VV_HK_LIST_EDIT, "E", index)]) ([VV_HREF_TARGET_1V(D, VV_HK_LIST_CHANGE, "C", index)]) ([VV_HREF_TARGET_1V(D, VV_HK_LIST_REMOVE, "-", index)]) "
else
header = "<li style='backgroundColor:white'>([VV_HREF_TARGET_1V(D, VV_HK_BASIC_EDIT, "E", name)]) ([VV_HREF_TARGET_1V(D, VV_HK_BASIC_CHANGE, "C", name)]) ([VV_HREF_TARGET_1V(D, VV_HK_BASIC_MASSEDIT, "M", name)]) "
else
header = "<li>"
var/item
if (isnull(value))
item = "[VV_HTML_ENCODE(name)] = <span class='value'>null</span>"
else if (istext(value))
item = "[VV_HTML_ENCODE(name)] = <span class='value'>\"[VV_HTML_ENCODE(value)]\"</span>"
else if (isicon(value))
#ifdef VARSICON
var/icon/I = icon(value)
var/rnd = rand(1,10000)
var/rname = "tmp[REF(I)][rnd].png"
usr << browse_rsc(I, rname)
item = "[VV_HTML_ENCODE(name)] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
item = "[VV_HTML_ENCODE(name)] = /icon (<span class='value'>[value]</span>)"
#endif
else if (isfile(value))
item = "[VV_HTML_ENCODE(name)] = <span class='value'>'[value]'</span>"
else if (istype(value, /datum))
var/datum/DV = value
if ("[DV]" != "[DV.type]") //if the thing as a name var, lets use it.
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [DV] [DV.type]"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [DV.type]"
else if (islist(value))
var/list/L = value
var/list/items = list()
if (L.len > 0 && !(name == "underlays" || name == "overlays" || L.len > (IS_NORMAL_LIST(L) ? VV_NORMAL_LIST_NO_EXPAND_THRESHOLD : VV_SPECIAL_LIST_NO_EXPAND_THRESHOLD)))
for (var/i in 1 to L.len)
var/key = L[i]
var/val
if (IS_NORMAL_LIST(L) && !isnum(key))
val = L[key]
if (isnull(val)) // we still want to display non-null false values, such as 0 or ""
val = key
key = i
items += debug_variable(key, val, level + 1, sanitize = sanitize)
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
else if (name in GLOB.bitfields)
var/list/flags = list()
for (var/i in GLOB.bitfields[name])
if (value & GLOB.bitfields[name][i])
flags += i
item = "[VV_HTML_ENCODE(name)] = [VV_HTML_ENCODE(jointext(flags, ", "))]"
else
item = "[VV_HTML_ENCODE(name)] = <span class='value'>[VV_HTML_ENCODE(value)]</span>"
return "[header][item]</li>"
#undef VV_HTML_ENCODE