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cl
add: Added a new antagonist, the Creep!
add: Chosen from a random event, the Creep will become obsessed with one person, feeling amazing around them and terrible when they aren't. They will have objectives to steal heirlooms, take pictures, hug, and kill coworkers. They also have to kill the obsession but some objectives can only be completed while the obsession is alive, requiring you to protect the obsession!
/cl
There really is no reason to betray people, generally. Maybe some stuff with security and traitors working things out, but a traitor based around betrayal and the general insane creep idea is just cool.
One Creep can show up, and they get objectives to mess with their obsession leading to the obsession's death. Here is their objectives:
A random creepy objective. It could be taking a photo with them in it, hugging them, etc
After your are done with your objectives, kill them. you can't complete the objectives when they are dead!
Creeps do not get the determination mood. Instead, when they are around their obsession, they feel AMAZING! If they are around too long, they will stutter, cough, and generally spaghetti out when talking near their obsession. So if you are going to talk near them, do it when you aren't entranced.
132 lines
4.2 KiB
Plaintext
132 lines
4.2 KiB
Plaintext
/* HUD DATUMS */
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GLOBAL_LIST_EMPTY(all_huds)
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//GLOBAL HUD LIST
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GLOBAL_LIST_INIT(huds, list(
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DATA_HUD_SECURITY_BASIC = new/datum/atom_hud/data/human/security/basic(),
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DATA_HUD_SECURITY_ADVANCED = new/datum/atom_hud/data/human/security/advanced(),
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DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(),
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DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(),
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DATA_HUD_DIAGNOSTIC_BASIC = new/datum/atom_hud/data/diagnostic/basic(),
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DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(),
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DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),
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DATA_HUD_SENTIENT_DISEASE = new/datum/atom_hud/sentient_disease(),
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DATA_HUD_AI_DETECT = new/datum/atom_hud/ai_detector(),
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ANTAG_HUD_CULT = new/datum/atom_hud/antag(),
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ANTAG_HUD_REV = new/datum/atom_hud/antag(),
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ANTAG_HUD_OPS = new/datum/atom_hud/antag(),
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ANTAG_HUD_WIZ = new/datum/atom_hud/antag(),
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ANTAG_HUD_SHADOW = new/datum/atom_hud/antag(),
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ANTAG_HUD_TRAITOR = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_NINJA = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CHANGELING = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_DEVIL = new/datum/atom_hud/antag(),
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ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
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ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_HIVE = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CREEP = new/datum/atom_hud/antag/hidden()
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))
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/datum/atom_hud
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var/list/atom/hudatoms = list() //list of all atoms which display this hud
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var/list/mob/hudusers = list() //list with all mobs who can see the hud
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var/list/hud_icons = list() //these will be the indexes for the atom's hud_list
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var/list/next_time_allowed = list() //mobs associated with the next time this hud can be added to them
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var/list/queued_to_see = list() //mobs that have triggered the cooldown and are queued to see the hud, but do not yet
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/datum/atom_hud/New()
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GLOB.all_huds += src
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/datum/atom_hud/Destroy()
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for(var/v in hudusers)
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remove_hud_from(v)
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for(var/v in hudatoms)
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remove_from_hud(v)
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GLOB.all_huds -= src
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return ..()
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/datum/atom_hud/proc/remove_hud_from(mob/M)
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if(!M || !hudusers[M])
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return
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if (!--hudusers[M])
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hudusers -= M
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if(queued_to_see[M])
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queued_to_see -= M
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else
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for(var/atom/A in hudatoms)
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remove_from_single_hud(M, A)
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/datum/atom_hud/proc/remove_from_hud(atom/A)
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if(!A)
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return FALSE
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for(var/mob/M in hudusers)
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remove_from_single_hud(M, A)
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hudatoms -= A
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return TRUE
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/datum/atom_hud/proc/remove_from_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
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if(!M || !M.client || !A)
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return
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for(var/i in hud_icons)
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M.client.images -= A.hud_list[i]
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/datum/atom_hud/proc/add_hud_to(mob/M)
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if(!M)
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return
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if(!hudusers[M])
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hudusers[M] = 1
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if(next_time_allowed[M] > world.time)
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if(!queued_to_see[M])
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addtimer(CALLBACK(src, .proc/show_hud_images_after_cooldown, M), next_time_allowed[M] - world.time)
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queued_to_see[M] = TRUE
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else
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next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
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for(var/atom/A in hudatoms)
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add_to_single_hud(M, A)
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else
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hudusers[M]++
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/datum/atom_hud/proc/show_hud_images_after_cooldown(M)
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if(queued_to_see[M])
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queued_to_see -= M
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next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
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for(var/atom/A in hudatoms)
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add_to_single_hud(M, A)
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/datum/atom_hud/proc/add_to_hud(atom/A)
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if(!A)
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return FALSE
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hudatoms |= A
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for(var/mob/M in hudusers)
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if(!queued_to_see[M])
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add_to_single_hud(M, A)
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return TRUE
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/datum/atom_hud/proc/add_to_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
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if(!M || !M.client || !A)
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return
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for(var/i in hud_icons)
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if(A.hud_list[i])
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M.client.images |= A.hud_list[i]
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//MOB PROCS
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/mob/proc/reload_huds()
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for(var/datum/atom_hud/hud in GLOB.all_huds)
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if(hud && hud.hudusers[src])
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for(var/atom/A in hud.hudatoms)
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hud.add_to_single_hud(src, A)
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/mob/dead/new_player/reload_huds()
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return
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/mob/proc/add_click_catcher()
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client.screen += client.void
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/mob/dead/new_player/add_click_catcher()
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return
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