Files
fulpstation/code/game/gamemodes/objective.dm
skoglol cc03593d12 Removes changeling teams and hivemind channel (#54054)
* Removes changeling teams and hivemind channel.

* More cleanup

* some more stuff
2020-10-28 14:51:34 -04:00

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GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
/datum/objective
var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
var/name = "generic objective" //Name for admin prompts
var/explanation_text = "Nothing" //What that person is supposed to do.
var/team_explanation_text //For when there are multiple owners.
var/datum/mind/target = null //If they are focused on a particular person.
var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = FALSE //currently only used for custom objectives.
var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
/datum/objective/New(text)
if(text)
explanation_text = text
/datum/objective/proc/get_owners() // Combine owner and team into a single list.
. = (team?.members) ? team.members.Copy() : list()
if(owner)
. += owner
/datum/objective/proc/admin_edit(mob/admin)
return
//Shared by few objective types
/datum/objective/proc/admin_simple_target_pick(mob/admin)
var/list/possible_targets = list()
var/def_value
for(var/datum/mind/possible_target in SSticker.minds)
if ((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target.current
possible_targets = list("Free objective", "Random") + sortNames(possible_targets)
if(target?.current)
def_value = target.current
var/mob/new_target = input(admin,"Select target:", "Objective target", def_value) as null|anything in possible_targets
if (!new_target)
return
if (new_target == "Free objective")
target = null
else if (new_target == "Random")
find_target()
else
target = new_target.mind
update_explanation_text()
/datum/objective/proc/considered_escaped(datum/mind/M)
if(!considered_alive(M))
return FALSE
if(considered_exiled(M))
return FALSE
if(M.force_escaped)
return TRUE
if(SSticker.force_ending || SSticker.mode.station_was_nuked) // Just let them win.
return TRUE
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/turf/location = get_turf(M.current)
if(!location || istype(location, /turf/open/floor/plasteel/shuttle/red) || istype(location, /turf/open/floor/mineral/plastitanium/red/brig)) // Fails if they are in the shuttle brig
return FALSE
return location.onCentCom() || location.onSyndieBase()
/datum/objective/proc/check_completion()
return completed
/datum/objective/proc/is_unique_objective(possible_target, dupe_search_range)
if(!islist(dupe_search_range))
stack_trace("Non-list passed as duplicate objective search range")
dupe_search_range = list(dupe_search_range)
for(var/A in dupe_search_range)
var/list/objectives_to_compare
if(istype(A,/datum/mind))
var/datum/mind/M = A
objectives_to_compare = M.get_all_objectives()
else if(istype(A,/datum/antagonist))
var/datum/antagonist/G = A
objectives_to_compare = G.objectives
else if(istype(A,/datum/team))
var/datum/team/T = A
objectives_to_compare = T.objectives
for(var/datum/objective/O in objectives_to_compare)
if(istype(O, type) && O.get_target() == possible_target)
return FALSE
return TRUE
/datum/objective/proc/get_target()
return target
/datum/objective/proc/get_crewmember_minds()
. = list()
for(var/V in GLOB.data_core.locked)
var/datum/data/record/R = V
var/datum/mind/M = R.fields["mindref"]
if(M)
. += M
//dupe_search_range is a list of antag datums / minds / teams
/datum/objective/proc/find_target(dupe_search_range, blacklist)
var/list/datum/mind/owners = get_owners()
if(!dupe_search_range)
dupe_search_range = get_owners()
var/list/possible_targets = list()
var/try_target_late_joiners = FALSE
for(var/I in owners)
var/datum/mind/O = I
if(O.late_joiner)
try_target_late_joiners = TRUE
for(var/datum/mind/possible_target in get_crewmember_minds())
if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target,dupe_search_range))
if (!(possible_target in blacklist))
possible_targets += possible_target
if(try_target_late_joiners)
var/list/all_possible_targets = possible_targets.Copy()
for(var/I in all_possible_targets)
var/datum/mind/PT = I
if(!PT.late_joiner)
possible_targets -= PT
if(!possible_targets.len)
possible_targets = all_possible_targets
if(possible_targets.len > 0)
target = pick(possible_targets)
update_explanation_text()
return target
/datum/objective/proc/find_target_by_role(role, role_type=FALSE,invert=FALSE)//Option sets either to check assigned role or special role. Default to assigned., invert inverts the check, eg: "Don't choose a Ling"
var/list/datum/mind/owners = get_owners()
var/list/possible_targets = list()
for(var/datum/mind/possible_target in get_crewmember_minds())
if(!(possible_target in owners) && ishuman(possible_target.current))
var/is_role = FALSE
if(role_type)
if(possible_target.special_role == role)
is_role = TRUE
else
if(possible_target.assigned_role == role)
is_role = TRUE
if(invert)
if(is_role)
continue
possible_targets += possible_target
break
else if(is_role)
possible_targets += possible_target
break
if(length(possible_targets))
target = pick(possible_targets)
update_explanation_text()
return target
/datum/objective/proc/update_explanation_text()
if(team_explanation_text && LAZYLEN(get_owners()) > 1)
explanation_text = team_explanation_text
/datum/objective/proc/give_special_equipment(special_equipment)
var/datum/mind/receiver = pick(get_owners())
if(receiver?.current)
if(ishuman(receiver.current))
var/mob/living/carbon/human/H = receiver.current
var/list/slots = list("backpack" = ITEM_SLOT_BACKPACK)
for(var/eq_path in special_equipment)
var/obj/O = new eq_path
H.equip_in_one_of_slots(O, slots)
/datum/objective/assassinate
name = "assasinate"
var/target_role_type=FALSE
martyr_compatible = TRUE
/datum/objective/assassinate/find_target_by_role(role, role_type=FALSE,invert=FALSE)
if(!invert)
target_role_type = role_type
..()
/datum/objective/assassinate/check_completion()
return completed || (!considered_alive(target) || considered_afk(target) || considered_exiled(target))
/datum/objective/assassinate/update_explanation_text()
..()
if(target?.current)
explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/assassinate/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/assassinate/internal
var/stolen = FALSE //Have we already eliminated this target?
/datum/objective/assassinate/internal/update_explanation_text()
..()
if(target && !target.current)
explanation_text = "Assassinate [target.name], who was obliterated"
/datum/objective/mutiny
name = "mutiny"
var/target_role_type=FALSE
martyr_compatible = 1
/datum/objective/mutiny/find_target_by_role(role, role_type=FALSE,invert=FALSE)
if(!invert)
target_role_type = role_type
..()
/datum/objective/mutiny/check_completion()
if(!target || !considered_alive(target) || considered_afk(target) || considered_exiled(target))
return TRUE
var/turf/T = get_turf(target.current)
return !T || !is_station_level(T.z)
/datum/objective/mutiny/update_explanation_text()
..()
if(target?.current)
explanation_text = "Assassinate or exile [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/maroon
name = "maroon"
var/target_role_type=FALSE
martyr_compatible = TRUE
/datum/objective/maroon/find_target_by_role(role, role_type=FALSE,invert=FALSE)
if(!invert)
target_role_type = role_type
..()
/datum/objective/maroon/check_completion()
return !target || !considered_alive(target) || (!target.current.onCentCom() && !target.current.onSyndieBase())
/datum/objective/maroon/update_explanation_text()
if(target?.current)
explanation_text = "Prevent [target.name], the [!target_role_type ? target.assigned_role : target.special_role], from escaping alive."
else
explanation_text = "Free Objective"
/datum/objective/maroon/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/debrain
name = "debrain"
var/target_role_type=0
/datum/objective/debrain/find_target_by_role(role, role_type=FALSE,invert=FALSE)
if(!invert)
target_role_type = role_type
..()
/datum/objective/debrain/check_completion()
if(!target)//If it's a free objective.
return TRUE
if(!target.current || !isbrain(target.current))
return FALSE
var/atom/A = target.current
var/list/datum/mind/owners = get_owners()
while(A.loc) // Check to see if the brainmob is on our person
A = A.loc
for(var/datum/mind/M in owners)
if(M.current && M.current.stat != DEAD && A == M.current)
return TRUE
return FALSE
/datum/objective/debrain/update_explanation_text()
..()
if(target?.current)
explanation_text = "Steal the brain of [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/debrain/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/protect//The opposite of killing a dude.
name = "protect"
martyr_compatible = TRUE
var/target_role_type = FALSE
var/human_check = TRUE
/datum/objective/protect/find_target_by_role(role, role_type=FALSE,invert=FALSE)
if(!invert)
target_role_type = role_type
..()
return target
/datum/objective/protect/check_completion()
var/obj/item/organ/brain/brain_target
if(human_check)
brain_target = target.current.getorganslot(ORGAN_SLOT_BRAIN)
//Protect will always suceed when someone suicides
return !target || considered_alive(target, enforce_human = human_check) || (human_check == TRUE && brain_target) ? brain_target.suicided : FALSE
/datum/objective/protect/update_explanation_text()
..()
if(target?.current)
explanation_text = "Protect [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/protect/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/protect/nonhuman
name = "protect nonhuman"
human_check = FALSE
/datum/objective/jailbreak
name = "jailbreak"
martyr_compatible = TRUE //why not?
var/target_role_type
/datum/objective/jailbreak/find_target_by_role(role, role_type, invert=FALSE)
if(!invert)
target_role_type = role_type
return ..()
/datum/objective/jailbreak/check_completion()
return completed || (considered_escaped(target))
/datum/objective/jailbreak/update_explanation_text()
..()
if(target?.current)
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes alive and out of custody."
else
explanation_text = "Free Objective"
/datum/objective/jailbreak/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/jailbreak/detain
name = "detain"
/datum/objective/jailbreak/detain/check_completion()
return completed || (!considered_escaped(target) && (considered_alive(target) && target.current.onCentCom()))
/datum/objective/jailbreak/detain/update_explanation_text()
..()
if(target?.current)
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role : target.special_role] is delivered to nanotrasen alive and in custody."
else
explanation_text = "Free Objective"
/datum/objective/hijack
name = "hijack"
explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)."
team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind."
martyr_compatible = FALSE //Technically you won't get both anyway.
/// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.
var/hijack_speed_override = 1
/datum/objective/hijack/check_completion() // Requires all owners to escape.
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
return FALSE
return SSshuttle.emergency.is_hijacked()
/datum/objective/elimination
name = "elimination"
explanation_text = "Slaughter all loyalist crew aboard the shuttle. You, and any likeminded individuals, must be the only remaining people on the shuttle."
team_explanation_text = "Slaughter all loyalist crew aboard the shuttle. You, and any likeminded individuals, must be the only remaining people on the shuttle. Leave no team member behind."
martyr_compatible = FALSE
/datum/objective/elimination/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M, enforce_human = FALSE) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
return FALSE
return SSshuttle.emergency.elimination_hijack()
/datum/objective/elimination/highlander
name="highlander elimination"
explanation_text = "Escape on the shuttle alone. Ensure that nobody else makes it out."
/datum/objective/elimination/highlander/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M, enforce_human = FALSE) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
return FALSE
return SSshuttle.emergency.elimination_hijack(filter_by_human = FALSE, solo_hijack = TRUE)
/datum/objective/block
name = "no organics on shuttle"
explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
martyr_compatible = 1
/datum/objective/block/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return TRUE
for(var/mob/living/player in GLOB.player_list)
if(player.mind && player.stat != DEAD && !issilicon(player))
if(get_area(player) in SSshuttle.emergency.shuttle_areas)
return FALSE
return TRUE
/datum/objective/purge
name = "no mutants on shuttle"
explanation_text = "Ensure no mutant humanoid species are present aboard the escape shuttle."
martyr_compatible = TRUE
/datum/objective/purge/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return TRUE
for(var/mob/living/player in GLOB.player_list)
if((get_area(player) in SSshuttle.emergency.shuttle_areas) && player.mind && player.stat != DEAD && ishuman(player))
var/mob/living/carbon/human/H = player
if(H.dna.species.id != "human")
return FALSE
return TRUE
/datum/objective/robot_army
name = "robot army"
explanation_text = "Have at least eight active cyborgs synced to you."
martyr_compatible = FALSE
/datum/objective/robot_army/check_completion()
var/counter = 0
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!M.current || !isAI(M.current))
continue
var/mob/living/silicon/ai/A = M.current
for(var/mob/living/silicon/robot/R in A.connected_robots)
if(R.stat != DEAD)
counter++
return counter >= 8
/datum/objective/escape
name = "escape"
explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
team_explanation_text = "Have all members of your team escape on a shuttle or pod alive, without being in custody."
/datum/objective/escape/check_completion()
// Require all owners escape safely.
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_escaped(M))
return FALSE
return TRUE
/datum/objective/escape/escape_with_identity
name = "escape with identity"
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
var/target_missing_id
/datum/objective/escape/escape_with_identity/find_target(dupe_search_range)
target = ..()
update_explanation_text()
/datum/objective/escape/escape_with_identity/update_explanation_text()
if(target?.current)
target_real_name = target.current.real_name
explanation_text = "Escape on the shuttle or an escape pod with the identity of [target_real_name], the [target.assigned_role]"
var/mob/living/carbon/human/H
if(ishuman(target.current))
H = target.current
if(H && H.get_id_name() != target_real_name)
target_missing_id = 1
else
explanation_text += " while wearing their identification card"
explanation_text += "." //Proper punctuation is important!
else
explanation_text = "Free Objective."
/datum/objective/escape/escape_with_identity/check_completion()
if(!target || !target_real_name)
return TRUE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!ishuman(M.current) || !considered_escaped(M))
continue
var/mob/living/carbon/human/H = M.current
if(H.dna.real_name == target_real_name && (H.get_id_name() == target_real_name || target_missing_id))
return TRUE
return FALSE
/datum/objective/escape/escape_with_identity/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/survive
name = "survive"
explanation_text = "Stay alive until the end."
/datum/objective/survive/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M))
return FALSE
return TRUE
/datum/objective/survive/malf //Like survive, but for Malf AIs
name = "survive AI"
explanation_text = "Prevent your own deactivation."
/datum/objective/survive/malf/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/mindobj in owners)
if(!istype(mindobj, /mob/living/silicon/robot) && !considered_alive(mindobj, FALSE)) //Shells (and normal borgs for that matter) are considered alive for Malf
return FALSE
return TRUE
/datum/objective/martyr
name = "martyr"
explanation_text = "Die a glorious death."
/datum/objective/martyr/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(considered_alive(M))
return FALSE
if(M.current?.suiciding) //killing yourself ISN'T glorious.
return FALSE
return TRUE
/datum/objective/nuclear
name = "nuclear"
explanation_text = "Destroy the station with a nuclear device."
martyr_compatible = TRUE
/datum/objective/nuclear/check_completion()
if(SSticker && SSticker.mode && SSticker.mode.station_was_nuked)
return TRUE
return FALSE
GLOBAL_LIST_EMPTY(possible_items)
/datum/objective/steal
name = "steal"
var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later.
var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
martyr_compatible = FALSE
/datum/objective/steal/get_target()
return steal_target
/datum/objective/steal/New()
..()
if(!GLOB.possible_items.len)//Only need to fill the list when it's needed.
for(var/I in subtypesof(/datum/objective_item/steal))
new I
/datum/objective/steal/find_target(dupe_search_range)
var/list/datum/mind/owners = get_owners()
if(!dupe_search_range)
dupe_search_range = get_owners()
var/approved_targets = list()
check_items:
for(var/datum/objective_item/possible_item in GLOB.possible_items)
if(!is_unique_objective(possible_item.targetitem,dupe_search_range))
continue
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role in possible_item.excludefromjob)
continue check_items
approved_targets += possible_item
if (length(approved_targets))
return set_target(pick(approved_targets))
return set_target(null)
/datum/objective/steal/proc/set_target(datum/objective_item/item)
if(item)
targetinfo = item
steal_target = targetinfo.targetitem
explanation_text = "Steal [targetinfo.name]"
give_special_equipment(targetinfo.special_equipment)
return steal_target
else
explanation_text = "Free objective"
return
/datum/objective/steal/admin_edit(mob/admin)
var/list/possible_items_all = GLOB.possible_items
var/new_target = input(admin,"Select target:", "Objective target", steal_target) as null|anything in sortNames(possible_items_all)+"custom"
if (!new_target)
return
if (new_target == "custom") //Can set custom items.
var/custom_path = input(admin,"Search for target item type:","Type") as null|text
if (!custom_path)
return
var/obj/item/custom_target = pick_closest_path(custom_path, make_types_fancy(subtypesof(/obj/item)))
var/custom_name = initial(custom_target.name)
custom_name = stripped_input(admin,"Enter target name:", "Objective target", custom_name)
if (!custom_name)
return
steal_target = custom_target
explanation_text = "Steal [custom_name]."
else
set_target(new_target)
/datum/objective/steal/check_completion()
var/list/datum/mind/owners = get_owners()
if(!steal_target)
return TRUE
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for items
if(istype(I, steal_target))
if(!targetinfo) //If there's no targetinfo, then that means it was a custom objective. At this point, we know you have the item, so return 1.
return TRUE
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return 1 if the conditions are fulfilled.
return TRUE
if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least?
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return 0 if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
return TRUE
return FALSE
GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/steal/special //ninjas are so special they get their own subtype good for them
name = "steal special"
/datum/objective/steal/special/New()
..()
if(!GLOB.possible_items_special.len)
for(var/I in subtypesof(/datum/objective_item/special) + subtypesof(/datum/objective_item/stack))
new I
/datum/objective/steal/special/find_target(dupe_search_range)
return set_target(pick(GLOB.possible_items_special))
/datum/objective/download
name = "download"
/datum/objective/download/proc/gen_amount_goal()
target_amount = rand(20,40)
update_explanation_text()
return target_amount
/datum/objective/download/update_explanation_text()
..()
explanation_text = "Download [target_amount] research node\s."
/datum/objective/download/check_completion()
var/datum/techweb/checking = new
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/owner in owners)
if(ismob(owner.current))
var/mob/M = owner.current //Yeah if you get morphed and you eat a quantum tech disk with the RD's latest backup good on you soldier.
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H && (H.stat != DEAD) && istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
var/obj/item/clothing/suit/space/space_ninja/S = H.wear_suit
S.stored_research.copy_research_to(checking)
var/list/otherwise = M.GetAllContents()
for(var/obj/item/disk/tech_disk/TD in otherwise)
TD.stored_research.copy_research_to(checking)
return checking.researched_nodes.len >= target_amount
/datum/objective/download/admin_edit(mob/admin)
var/count = input(admin,"How many nodes ?","Nodes",target_amount) as num|null
if(count)
target_amount = count
update_explanation_text()
/datum/objective/capture
name = "capture"
/datum/objective/capture/proc/gen_amount_goal()
target_amount = rand(5,10)
update_explanation_text()
return target_amount
/datum/objective/capture/update_explanation_text()
. = ..()
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
var/captured_amount = 0
var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
for(var/mob/living/carbon/human/M in A)//Humans.
if(M.stat == DEAD)//Dead folks are worth less.
captured_amount+=0.5
continue
captured_amount+=1
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
captured_amount+=0.1
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
if(M.stat == DEAD)
captured_amount+=0.5
continue
captured_amount+=1
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
if(istype(M, /mob/living/carbon/alien/humanoid/royal/queen))//Queens are worth three times as much as humans.
if(M.stat == DEAD)
captured_amount+=1.5
else
captured_amount+=3
continue
if(M.stat == DEAD)
captured_amount+=1
continue
captured_amount+=2
return captured_amount >= target_amount
/datum/objective/capture/admin_edit(mob/admin)
var/count = input(admin,"How many mobs to capture ?","capture",target_amount) as num|null
if(count)
target_amount = count
update_explanation_text()
/datum/objective/protect_object
name = "protect object"
var/obj/protect_target
/datum/objective/protect_object/proc/set_target(obj/O)
protect_target = O
update_explanation_text()
/datum/objective/protect_object/update_explanation_text()
. = ..()
if(protect_target)
explanation_text = "Protect \the [protect_target] at all costs."
else
explanation_text = "Free objective."
/datum/objective/protect_object/check_completion()
return !QDELETED(protect_target)
//Changeling Objectives
/datum/objective/absorb
name = "absorb"
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
target_amount = rand (lowbound,highbound)
var/n_p = 1 //autowin
var/list/datum/mind/owners = get_owners()
if (SSticker.current_state == GAME_STATE_SETTING_UP)
for(var/i in GLOB.new_player_list)
var/mob/dead/new_player/P = i
if(P.ready == PLAYER_READY_TO_PLAY && !(P.mind in owners))
n_p ++
else if (SSticker.IsRoundInProgress())
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(!(P.mind.has_antag_datum(/datum/antagonist/changeling)) && !(P.mind in owners))
n_p ++
target_amount = min(target_amount, n_p)
update_explanation_text()
return target_amount
/datum/objective/absorb/update_explanation_text()
. = ..()
explanation_text = "Extract [target_amount] compatible genome\s."
/datum/objective/absorb/admin_edit(mob/admin)
var/count = input(admin,"How many people to absorb?","absorb",target_amount) as num|null
if(count)
target_amount = count
update_explanation_text()
/datum/objective/absorb/check_completion()
var/list/datum/mind/owners = get_owners()
var/absorbedcount = 0
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling || !changeling.stored_profiles)
continue
absorbedcount += changeling.absorbedcount
return absorbedcount >= target_amount
/datum/objective/absorb_most
name = "absorb most"
explanation_text = "Extract more compatible genomes than any other Changeling."
/datum/objective/absorb_most/check_completion()
var/list/datum/mind/owners = get_owners()
var/absorbedcount = 0
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling || !changeling.stored_profiles)
continue
absorbedcount += changeling.absorbedcount
for(var/datum/antagonist/changeling/changeling2 in GLOB.antagonists)
if(!changeling2.owner || changeling2.owner == owner || !changeling2.stored_profiles || changeling2.absorbedcount < absorbedcount)
continue
return FALSE
return TRUE
/datum/objective/absorb_changeling
name = "absorb changeling"
explanation_text = "Absorb another Changeling."
/datum/objective/absorb_changeling/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling)
continue
var/total_genetic_points = changeling.geneticpoints
for(var/datum/action/changeling/p in changeling.purchasedpowers)
total_genetic_points += p.dna_cost
if(total_genetic_points > initial(changeling.geneticpoints))
return TRUE
return FALSE
//End Changeling Objectives
/datum/objective/destroy
name = "destroy AI"
martyr_compatible = TRUE
/datum/objective/destroy/find_target(dupe_search_range)
var/list/possible_targets = active_ais(1)
var/mob/living/silicon/ai/target_ai = pick(possible_targets)
target = target_ai.mind
update_explanation_text()
return target
/datum/objective/destroy/check_completion()
if(target?.current)
return target.current.stat == DEAD || target.current.z > 6 || !target.current.ckey //Borgs/brains/AIs count as dead for traitor objectives.
return TRUE
/datum/objective/destroy/update_explanation_text()
..()
if(target?.current)
explanation_text = "Destroy [target.name], the experimental AI."
else
explanation_text = "Free Objective"
/datum/objective/destroy/admin_edit(mob/admin)
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input(admin,"Select target:", "Objective target") as null|anything in sortNames(possible_targets)
target = new_target.mind
else
to_chat(admin, "<span class='boldwarning'>No active AIs with minds.</span>")
update_explanation_text()
/datum/objective/destroy/internal
var/stolen = FALSE //Have we already eliminated this target?
/datum/objective/steal_five_of_type
name = "steal five of"
explanation_text = "Steal at least five items!"
var/list/wanted_items = list()
/datum/objective/steal_five_of_type/New()
..()
wanted_items = typecacheof(wanted_items)
/datum/objective/steal_five_of_type/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for wanted items
if(is_type_in_typecache(I, wanted_items))
stolen_count++
return stolen_count >= 5
/datum/objective/steal_five_of_type/summon_guns
name = "steal guns"
explanation_text = "Steal at least five guns!"
wanted_items = list(/obj/item/gun)
/datum/objective/steal_five_of_type/summon_magic
name = "steal magic"
explanation_text = "Steal at least five magical artefacts!"
wanted_items = list()
/datum/objective/steal_five_of_type/summon_magic/New()
wanted_items = GLOB.summoned_magic_objectives
..()
/datum/objective/steal_five_of_type/summon_magic/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for wanted items
if(istype(I, /obj/item/book/granter/spell))
var/obj/item/book/granter/spell/spellbook = I
if(!spellbook.used || !spellbook.oneuse) //if the book still has powers...
stolen_count++ //it counts. nice.
else if(is_type_in_typecache(I, wanted_items))
stolen_count++
return stolen_count >= 5
//Created by admin tools
/datum/objective/custom
name = "custom"
/datum/objective/custom/admin_edit(mob/admin)
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
if(expl)
explanation_text = expl
//Ideally this would be all of them but laziness and unusual subtypes
/proc/generate_admin_objective_list()
GLOB.admin_objective_list = list()
var/list/allowed_types = sortList(list(
/datum/objective/assassinate,
/datum/objective/maroon,
/datum/objective/debrain,
/datum/objective/protect,
/datum/objective/jailbreak,
/datum/objective/jailbreak/detain,
/datum/objective/destroy,
/datum/objective/hijack,
/datum/objective/escape,
/datum/objective/survive,
/datum/objective/martyr,
/datum/objective/steal,
/datum/objective/download,
/datum/objective/nuclear,
/datum/objective/capture,
/datum/objective/absorb,
/datum/objective/custom
),/proc/cmp_typepaths_asc)
for(var/T in allowed_types)
var/datum/objective/X = T
GLOB.admin_objective_list[initial(X.name)] = T
/datum/objective/contract
var/payout = 0
var/payout_bonus = 0
var/area/dropoff = null
// Generate a random valid area on the station that the dropoff will happen.
/datum/objective/contract/proc/generate_dropoff()
var/found = FALSE
while (!found)
var/area/dropoff_area = pick(GLOB.sortedAreas)
if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors)
dropoff = dropoff_area
found = TRUE
// Check if both the contractor and contract target are at the dropoff point.
/datum/objective/contract/proc/dropoff_check(mob/user, mob/target)
var/area/user_area = get_area(user)
var/area/target_area = get_area(target)
return (istype(user_area, dropoff) && istype(target_area, dropoff))