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* Kills obj/item/projectile in favour of obj/projectile * Resolves conflicts properly * fixes that one map * it lives
10 lines
229 B
Plaintext
10 lines
229 B
Plaintext
/obj/projectile/bullet
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name = "bullet"
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icon_state = "bullet"
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damage = 60
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damage_type = BRUTE
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nodamage = FALSE
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flag = "bullet"
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hitsound_wall = "ricochet"
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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