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fulpstation/code/datums/components/thermite.dm

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/datum/component/thermite
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/amount
var/burn_require
var/overlay
var/static/list/blacklist = typecacheof(list(
/turf/open/lava,
/turf/open/space,
/turf/open/water,
/turf/open/chasm)
)
var/static/list/immunelist = typecacheof(list(
/turf/closed/wall/mineral/diamond,
/turf/closed/indestructible,
/turf/open/indestructible)
)
var/static/list/resistlist = typecacheof(
/turf/closed/wall/r_wall
)
/datum/component/thermite/Initialize(_amount)
if(!istype(parent, /turf) || blacklist[parent.type])
return COMPONENT_INCOMPATIBLE
if(immunelist[parent.type])
amount = 0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
else
amount = _amount
if(resistlist[parent.type])
burn_require = 50
else
burn_require = 30
var/turf/master = parent
overlay = mutable_appearance('icons/effects/effects.dmi', "thermite")
master.add_overlay(overlay)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_react)
RegisterSignal(parent, COMSIG_ATOM_FIRE_ACT, .proc/flame_react)
/datum/component/thermite/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT)
UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY)
UnregisterSignal(parent, COMSIG_ATOM_FIRE_ACT)
/datum/component/thermite/Destroy()
var/turf/master = parent
master.cut_overlay(overlay)
return ..()
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, list/arguments)
if(!i_am_original)
return
if(newC)
amount += newC.amount
else
amount += arguments[1]
/datum/component/thermite/proc/thermite_melt(mob/user)
var/turf/master = parent
master.cut_overlay(overlay)
playsound(master, 'sound/items/welder.ogg', 100, TRUE)
var/obj/effect/overlay/thermite/fakefire = new(master)
addtimer(CALLBACK(src, .proc/burn_parent, fakefire, user), min(amount * 0.35 SECONDS, 20 SECONDS))
UnregisterFromParent()
/datum/component/thermite/proc/burn_parent(var/datum/fakefire, mob/user)
var/turf/master = parent
if(!QDELETED(fakefire))
qdel(fakefire)
if(user)
master.add_hiddenprint(user)
if(amount >= burn_require)
master = master.Melt()
master.burn_tile()
qdel(src)
/datum/component/thermite/proc/clean_react(datum/source, strength)
//Thermite is just some loose powder, you could probably clean it with your hands. << todo?
qdel(src)
/datum/component/thermite/proc/flame_react(datum/source, exposed_temperature, exposed_volume)
if(exposed_temperature > 1922) // This is roughly the real life requirement to ignite thermite
thermite_melt()
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
if(thing.get_temperature())
thermite_melt(user)