Files
fulpstation/cutter_templates/bitmask/cardinal_32x32.toml
A miscellaneous Fern 9bd86e85b5 June/July TGU: Loadout menu, flatpackers and... whatever else! (#1230)
* Initial Commit

* Not quite all was staged, apparently.

* Multiline no longer necessary

* For my convenience...

* Forgot an important little tidbit in routes.tsx

* This updated, apparently.

* And now hell breaks loose

* First batch

* Second Batch

* Third batch (Unit Tests)

* Improvised shotgun ammo is gone; Vibebots are refactored

* UpdatePath sweeps in our fulp_modules/_maps folder

* I can't bring myself to do it.

* Map stuff

* Didn't mean to leave this uncommented

* I carpet-bombed them with Find-Replace. Let's see what linters think

* I sure do hope this is comprehensive and doesn't break other things

* This may take a while

* Next Round

* Hopefully the last batch before getting on with actual fixes

* Telescreens

* :/

* Stragglers

* Helio Emergency Shuttle; NearStation adjustments.

* Only one more commit for greenchecks... Shuttle code be dammed.

* Pff, the file was missing

* Same treatment as the other map files.

* Missed a comma :P

* BZ chambers for Xenobiology

* Odd. Most of these got done earlier. Not sure why this one wasn't.

* Mapping sweep. I didn't adjust C_tags in Theia. Another time.

* The balloon alerts overlap

* I hate TGU I hate TGU

* I meant to say "I hate TG" on the last one. Freudian slip.

* Fix Fix

* Nanite research cost rebalance

* TGU-Update: Step 0

* Yeah I figured it'd do this.

* I accidentally undid this

* Failed to catch this one

* I don't trust hundredths not to break or be broken somewhere.

* Little air alarm tweaks

* Ports #1228

* Stuff I missed

* Silly

* TGU so nice we're going to make it thrice

* Yarn

* Should be all? Fixes cult stun too.

* Thermomachine layers

* Free square spellcheck to rerun tests and see if it's consistent

* All credit goes to QLA for reminding me to actually do this

* Update to e40becd742

* github folder
2024-08-06 20:17:51 -04:00

37 lines
828 B
TOML

mode = "BitmaskSlice"
# Don't try and put directions in our icon states
produce_dirs = false
# We smooth only with our cardinal neighbors, not the ones on the diagonal
smooth_diagonally = false
# Take as input a set of 32x32 blocks
[icon_size]
x = 32
y = 32
# Output our stuff at the same level as its input
[output_icon_pos]
x = 0
y = 0
# And at the same width/height too
[output_icon_size]
x = 32
y = 32
# This defines where in our list of blocks we draw each "direction" from
# no connections, east/west, north/south, and north/south/east/west
# the 0-3 is the block to read from, starting at 0
[positions]
convex = 0
horizontal = 1
vertical = 2
concave = 3
# When we cut up our blockls, we're cutting "around" a central point
# We typically want to cut around the center, so let's do that here
[cut_pos]
x = 16
y = 16