Files
fulpstation/code/__HELPERS/matrices.dm
Cheridan 43f9e78493 Casing rotation
Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.
2014-06-07 01:23:49 -05:00

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/matrix/proc/TurnTo(old_angle, new_angle)
. = new_angle - old_angle
Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
/atom/proc/SpinAnimation(speed = 10, loops = -1)
var/matrix/m120 = matrix(transform)
m120.Turn(120)
var/matrix/m240 = matrix(transform)
m240.Turn(240)
var/matrix/m360 = matrix(transform)
speed /= 3 //Gives us 3 equal time segments for our three turns.
//Why not one turn? Because byond will see that the start and finish are the same place and do nothing
//Why not two turns? Because byond will do a flip instead of a turn
animate(src, transform = m120, time = speed, loops)
animate(transform = m240, time = speed)
animate(transform = m360, time = speed)