Files
fulpstation/code/modules/power/power.dm
giacomand@gmail.com eca72b69aa -Added constructable solar arrays.
-Added a solar pack crate to order.
-Machines that have a use_power of 0 will no longer be turned off due to lack of power in the area.
-Fixed a bug with the solar computer not reconnecting to the powernet when dismantled and remantled.
-Increased the cap of crates to 30.
-Some performance tweaks.
-Some standardization.
-All objects of type /obj/machinery/power will try to disconnect from the powernet before deleting, this will help reduce the node list size.
-Added a heat_proof variable for doors. It will effect glass airlocks and it'll determine whether they can block heat or not. Research glass airlocks will always have it enabled.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5344 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-16 19:51:23 +00:00

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Plaintext

/obj/machinery/power
name = null
icon = 'icons/obj/power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/power/Del()
disconnect_from_network()
..()
// common helper procs for all power machines
/obj/machinery/power/proc/add_avail(var/amount)
if(powernet)
powernet.newavail += amount
/obj/machinery/power/proc/add_load(var/amount)
if(powernet)
powernet.newload += amount
/obj/machinery/power/proc/surplus()
if(powernet)
return powernet.avail-powernet.load
else
return 0
/obj/machinery/power/proc/avail()
if(powernet)
return powernet.avail
else
return 0
// returns true if the area has power on given channel (or doesn't require power).
// defaults to power_channel
/obj/machinery/proc/powered(var/chan = -1)
if(!src.loc)
return 0
if(!use_power)
return 1
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A) || !A.master)
return 0 // if not, then not powered
if(chan == -1)
chan = power_channel
return A.master.powered(chan) // return power status of the area
// increment the power usage stats for an area
/obj/machinery/proc/use_power(var/amount, var/chan = -1) // defaults to power_channel
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A) || !A.master)
return
if(chan == -1)
chan = power_channel
A.master.use_power(amount, chan)
/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
// by default, check equipment channel & set flag
// can override if needed
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
return
// the powernet datum
// each contiguous network of cables & nodes
// rebuild all power networks from scratch
/proc/makepowernets()
for(var/datum/powernet/PN in powernets)
del(PN)
powernets.Cut()
for(var/obj/structure/cable/PC in cable_list)
if(!PC.powernet)
PC.powernet = new()
powernets += PC.powernet
// if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2])"
powernet_nextlink(PC,PC.powernet)
// if(Debug) world.log << "[powernets.len] powernets found"
for(var/obj/structure/cable/C in cable_list)
if(!C.powernet) continue
C.powernet.cables += C
for(var/obj/machinery/power/M in machines)
if(!M.powernet) continue // APCs have powernet=0 so they don't count as network nodes directly
M.powernet.nodes += M
// returns a list of all power-related objects (nodes, cable, junctions) in turf,
// excluding source, that match the direction d
// if unmarked==1, only return those with no powernet
/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
. = list()
var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
// world.log << "d=[d] fdir=[fdir]"
for(var/AM in T)
if(AM == source) continue //we don't want to return source
if(istype(AM,/obj/machinery/power))
var/obj/machinery/power/P = AM
if(P.powernet == 0) continue // exclude APCs which have powernet=0
if(!unmarked || !P.powernet) //if unmarked=1 we only return things with no powernet
if(P.directwired || (d == 0))
. += P
else if(istype(AM,/obj/structure/cable))
var/obj/structure/cable/C = AM
if(!unmarked || !C.powernet)
if(C.d1 == fdir || C.d2 == fdir)
. += C
return .
/obj/structure/cable/proc/get_connections()
. = list() // this will be a list of all connected power objects
var/turf/T = loc
if(d1) T = get_step(src, d1)
if(T) . += power_list(T, src, d1, 1)
T = get_step(src, d2)
if(T) . += power_list(T, src, d2, 1)
return .
/obj/machinery/power/proc/get_connections()
if(!directwired) return get_indirect_connections()
. = list()
var/cdir
for(var/card in cardinal)
var/turf/T = get_step(loc,card)
cdir = get_dir(T,loc)
for(var/obj/structure/cable/C in T)
if(C.powernet) continue
if(C.d1 == cdir || C.d2 == cdir)
. += C
return .
/obj/machinery/power/proc/get_indirect_connections()
. = list()
for(var/obj/structure/cable/C in loc)
if(C.powernet) continue
if(C.d1 == 0)
. += C
return .
/proc/powernet_nextlink(var/obj/O, var/datum/powernet/PN)
var/list/P
while(1)
if( istype(O,/obj/structure/cable) )
var/obj/structure/cable/C = O
C.powernet = PN
P = C.get_connections()
else if( istype(O,/obj/machinery/power) )
var/obj/machinery/power/M = O
M.powernet = PN
P = M.get_connections()
if(P.len == 0) return
O = P[1]
for(var/L = 2 to P.len)
powernet_nextlink(P[L], PN)
// cut a powernet at this cable object
/datum/powernet/proc/cut_cable(var/obj/structure/cable/C)
var/turf/T1 = C.loc
if(!T1) return
var/turf/T2
if(C.d2) T2 = get_step(T1, C.d2)
if(C.d1) T1 = get_step(T1, C.d1)
var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
// if(Debug)
// for(var/obj/O in P1)
// world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
// for(var/obj/O in P2)
// world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
if(P1.len == 0 || P2.len == 0)//if nothing in either list, then the cable was an endpoint no need to rebuild the powernet,
cables -= C //just remove cut cable from the list
// if(Debug) world.log << "Was end of cable"
return
//null the powernet reference of all cables & nodes in this powernet
var/i=1
while(i<=cables.len)
var/obj/structure/cable/Cable = cables[i]
if(Cable)
Cable.powernet = null
if(Cable == C)
cables.Cut(i,i+1)
continue
i++
i=1
while(i<=nodes.len)
var/obj/machinery/power/Node = nodes[i]
if(Node) Node.powernet = null
i++
// remove the cut cable from the network
// C.netnum = -1
C.loc = null
powernet_nextlink(P1[1], src) // propagate network from 1st side of cable, using current netnum //TODO?
// now test to see if propagation reached to the other side
// if so, then there's a loop in the network
var/notlooped = 0
for(var/O in P2)
if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/Machine = O
if(Machine.powernet != src)
notlooped = 1
break
else if( istype(O, /obj/structure/cable) )
var/obj/structure/cable/Cable = O
if(Cable.powernet != src)
notlooped = 1
break
if(notlooped)
// not looped, so make a new powernet
var/datum/powernet/PN = new()
powernets += PN
// if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
i=1
while(i<=cables.len)
var/obj/structure/cable/Cable = cables[i]
if(Cable && !Cable.powernet) // non-connected cables will have powernet=null, since they weren't reached by propagation
Cable.powernet = PN
cables.Cut(i,i+1) // remove from old network & add to new one
PN.cables += Cable
continue
i++
i=1
while(i<=nodes.len)
var/obj/machinery/power/Node = nodes[i]
if(Node && !Node.powernet)
Node.powernet = PN
nodes.Cut(i,i+1)
PN.nodes += Node
continue
i++
// if(Debug)
// world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
// world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
//
// else
// if(Debug)
// world.log << "Was looped."
// //there is a loop, so nothing to be done
// return
/datum/powernet/proc/reset()
load = newload
newload = 0
avail = newavail
newavail = 0
viewload = 0.8*viewload + 0.2*load
viewload = round(viewload)
var/numapc = 0
if(nodes) // Added to fix a bad list bug -- TLE
for(var/obj/machinery/power/terminal/term in nodes)
if( istype( term.master, /obj/machinery/power/apc ) )
numapc++
if(numapc)
perapc = avail/numapc
netexcess = avail - load
if( netexcess > 100) // if there was excess power last cycle
for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
S.restore() // and restore some of the power that was used
/datum/powernet/proc/get_electrocute_damage()
switch(avail)/*
if (1300000 to INFINITY)
return min(rand(70,150),rand(70,150))
if (750000 to 1300000)
return min(rand(50,115),rand(50,115))
if (100000 to 750000-1)
return min(rand(35,101),rand(35,101))
if (75000 to 100000-1)
return min(rand(30,95),rand(30,95))
if (50000 to 75000-1)
return min(rand(25,80),rand(25,80))
if (25000 to 50000-1)
return min(rand(20,70),rand(20,70))
if (10000 to 25000-1)
return min(rand(20,65),rand(20,65))
if (1000 to 10000-1)
return min(rand(10,20),rand(10,20))*/
if (1000000 to INFINITY)
return min(rand(50,160),rand(50,160))
if (200000 to 1000000)
return min(rand(25,80),rand(25,80))
if (100000 to 200000)//Ave powernet
return min(rand(20,60),rand(20,60))
if (50000 to 100000)
return min(rand(15,40),rand(15,40))
if (1000 to 50000)
return min(rand(10,20),rand(10,20))
else
return 0
//The powernet that calls this proc will consume the other powernet - Rockdtben
//TODO: rewrite so the larger net absorbs the smaller net
/proc/merge_powernets(var/datum/powernet/net1, var/datum/powernet/net2)
if(!net1 || !net2) return
if(net1 == net2) return
//We assume net1 is larger. If net2 is in fact larger we are just going to make them switch places to reduce on code.
if(net1.cables.len < net2.cables.len) //net2 is larger than net1. Let's switch them around
var/temp = net1
net1 = net2
net2 = temp
for(var/i=1,i<=net2.nodes.len,i++) //merge net2 into net1
var/obj/machinery/power/Node = net2.nodes[i]
if(Node)
Node.powernet = net1
net1.nodes += Node
for(var/i=1,i<=net2.cables.len,i++)
var/obj/structure/cable/Cable = net2.cables[i]
if(Cable)
Cable.powernet = net1
net1.cables += Cable
del(net2)
return net1
/obj/machinery/power/proc/connect_to_network()
var/turf/T = src.loc
var/obj/structure/cable/C = T.get_cable_node()
if(!C || !C.powernet) return
// makepowernets() //TODO: find fast way //EWWWW what are you doing!?
powernet = C.powernet
powernet.nodes += src
/obj/machinery/power/proc/disconnect_from_network()
if(!powernet) return
powernet.nodes -= src
powernet = null
/turf/proc/get_cable_node()
if(!istype(src, /turf/simulated/floor))
return null
for(var/obj/structure/cable/C in src)
if(C.d1 == 0)
return C
return null
/area/proc/get_apc()
for(var/area/RA in src.related)
var/obj/machinery/power/apc/FINDME = locate() in RA
if (FINDME)
return FINDME
//Determines how strong could be shock, deals damage to mob, uses power.
//M is a mob who touched wire/whatever
//power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null
//source is an object caused electrocuting (airlock, grille, etc)
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
var/area/source_area
if(istype(power_source,/area))
source_area = power_source
power_source = source_area.get_apc()
if(istype(power_source,/obj/structure/cable))
var/obj/structure/cable/Cable = power_source
power_source = Cable.powernet
var/datum/powernet/PN
var/obj/item/weapon/cell/cell
if(istype(power_source,/datum/powernet))
PN = power_source
else if(istype(power_source,/obj/item/weapon/cell))
cell = power_source
else if(istype(power_source,/obj/machinery/power/apc))
var/obj/machinery/power/apc/apc = power_source
cell = apc.cell
if (apc.terminal)
PN = apc.terminal.powernet
else if (!power_source)
return 0
else
log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source")
return 0
if (!cell && !PN)
return 0
var/PN_damage = 0
var/cell_damage = 0
if (PN)
PN_damage = PN.get_electrocute_damage()
if (cell)
cell_damage = cell.get_electrocute_damage()
var/shock_damage = 0
if (PN_damage>=cell_damage)
power_source = PN
shock_damage = PN_damage
else
power_source = cell
shock_damage = cell_damage
var/drained_hp = M.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap!
var/drained_energy = drained_hp*20
if (source_area)
source_area.use_power(drained_energy/CELLRATE)
else if (istype(power_source,/datum/powernet))
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
PN.newload+=drained_power
else if (istype(power_source, /obj/item/weapon/cell))
cell.use(drained_energy)
return drained_energy