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cl floyd fix: Tendrils properly drop loot when hit by extreme explosions. /cl also fixes that explosions apply damage weirdly Fixes #44979
98 lines
3.1 KiB
Plaintext
98 lines
3.1 KiB
Plaintext
//Necropolis Tendrils, which spawn lavaland monsters and break into a chasm when killed
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/obj/structure/spawner/lavaland
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name = "necropolis tendril"
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desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
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icon = 'icons/mob/nest.dmi'
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icon_state = "tendril"
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faction = list("mining")
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max_mobs = 3
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max_integrity = 250
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
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move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
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anchored = TRUE
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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var/gps = null
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var/obj/effect/light_emitter/tendril/emitted_light
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/obj/structure/spawner/lavaland/goliath
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
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/obj/structure/spawner/lavaland/legion
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
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GLOBAL_LIST_INIT(tendrils, list())
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/obj/structure/spawner/lavaland/Initialize()
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. = ..()
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emitted_light = new(loc)
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for(var/F in RANGE_TURFS(1, src))
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if(ismineralturf(F))
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var/turf/closed/mineral/M = F
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M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
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gps = new /obj/item/gps/internal(src)
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GLOB.tendrils += src
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/obj/structure/spawner/lavaland/deconstruct(disassembled)
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new /obj/effect/collapse(loc)
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new /obj/structure/closet/crate/necropolis/tendril(loc)
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return ..()
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/obj/structure/spawner/lavaland/Destroy()
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var/last_tendril = TRUE
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if(GLOB.tendrils.len>1)
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last_tendril = FALSE
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if(last_tendril && !(flags_1 & ADMIN_SPAWNED_1))
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if(SSmedals.hub_enabled)
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for(var/mob/living/L in view(7,src))
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if(L.stat || !L.client)
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continue
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SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
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SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
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GLOB.tendrils -= src
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QDEL_NULL(emitted_light)
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QDEL_NULL(gps)
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return ..()
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/obj/effect/light_emitter/tendril
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set_luminosity = 4
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set_cap = 2.5
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light_color = LIGHT_COLOR_LAVA
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/obj/effect/collapse
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name = "collapsing necropolis tendril"
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desc = "Get clear!"
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layer = TABLE_LAYER
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icon = 'icons/mob/nest.dmi'
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icon_state = "tendril"
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anchored = TRUE
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density = TRUE
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var/obj/effect/light_emitter/tendril/emitted_light
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/obj/effect/collapse/Initialize()
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. = ..()
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emitted_light = new(loc)
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visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
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visible_message("<span class='warning'>Something falls free of the tendril!</span>")
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playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
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addtimer(CALLBACK(src, .proc/collapse), 50)
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/obj/effect/collapse/Destroy()
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QDEL_NULL(emitted_light)
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return ..()
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/obj/effect/collapse/proc/collapse()
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for(var/mob/M in range(7,src))
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shake_camera(M, 15, 1)
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playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
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visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
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for(var/turf/T in range(2,src))
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if(!T.density)
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T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland)
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qdel(src)
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