Files
fulpstation/code/game/gamemodes/blob/overmind.dm
Nerd Lord eff82be81a Blobbernauts now die slowly when not near the blob.
Blobbernauts can now see their overmind's core health via their HUD.
Blobbernauts can also see their health from their HUD.
Blobbernauts are somewhat resistant to spacewind.
2016-02-29 16:41:59 -05:00

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/mob/camera/blob
name = "Blob Overmind"
real_name = "Blob Overmind"
icon = 'icons/mob/blob.dmi'
icon_state = "marker"
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
invisibility = INVISIBILITY_OBSERVER
pass_flags = PASSBLOB
faction = list("blob")
var/obj/effect/blob/core/blob_core = null // The blob overmind's core
var/blob_points = 0
var/max_blob_points = 100
var/last_attack = 0
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
var/list/blob_mobs = list()
var/ghostimage = null
/mob/camera/blob/New()
overminds += src
var/new_name = "[initial(name)] ([rand(1, 999)])"
name = new_name
real_name = new_name
last_attack = world.time
var/list/possible_reagents = list()
for(var/type in (subtypesof(/datum/reagent/blob)))
possible_reagents.Add(new type)
blob_reagent_datum = pick(possible_reagents)
if(blob_core)
blob_core.update_icon()
ghostimage = image(src.icon,src,src.icon_state)
ghost_darkness_images |= ghostimage //so ghosts can see the blob cursor when they disable darkness
updateallghostimages()
..()
/mob/camera/blob/Life()
if(!blob_core)
qdel(src)
..()
/mob/camera/blob/Destroy()
overminds -= src
if (ghostimage)
ghost_darkness_images -= ghostimage
qdel(ghostimage)
ghostimage = null;
updateallghostimages()
return ..()
/mob/camera/blob/Login()
..()
sync_mind()
src << "<span class='notice'>You are the overmind!</span>"
blob_help()
update_health_hud()
/mob/camera/blob/update_health_hud()
if(blob_core)
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#e36600'>[round(blob_core.health)]</font></div>"
for(var/mob/living/simple_animal/hostile/blob/blobbernaut/B in blob_mobs)
if(B.hud_used && B.hud_used.blobpwrdisplay)
B.hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(blob_core.health)]</font></div>"
/mob/camera/blob/proc/add_points(points)
if(points != 0)
blob_points = Clamp(blob_points + points, 0, max_blob_points)
hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(src.blob_points)]</font></div>"
/mob/camera/blob/say(message)
if (!message)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
blob_talk(message)
/mob/camera/blob/proc/blob_talk(message)
log_say("[key_name(src)] : [message]")
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
var/message_a = say_quote(message, get_spans())
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
for(var/mob/M in mob_list)
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
M << rendered
if(isobserver(M))
M << "<a href='?src=\ref[M];follow=\ref[src]'>(F)</a> [rendered]"
/mob/camera/blob/emote(act,m_type=1,message = null)
return
/mob/camera/blob/blob_act()
return
/mob/camera/blob/Stat()
..()
if(statpanel("Status"))
if(blob_core)
stat(null, "Core Health: [blob_core.health]")
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
/mob/camera/blob/Move(NewLoc, Dir = 0)
var/obj/effect/blob/B = locate() in range("3x3", NewLoc)
if(B)
loc = NewLoc
else
return 0
/mob/camera/blob/proc/can_attack()
return (world.time > (last_attack + CLICK_CD_RANGE))