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2065 lines
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HTML
2065 lines
122 KiB
HTML
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<title>/tg/ Station 13 Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/tgstation">Source Code</a></font></div></p>
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<font size='2'><b>Join our <a href="https://tgstation13.org/phpBB/viewforum.php?f=60">Discord channel</a></b></font>
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</td>
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</tr>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<font size='2'><b><a href='https://github.com/tgstation?tab=members'>Current Project Maintainers</a></b><br></font>
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<font size='2'><b><a href='https://github.com/tgstation/tgstation/pulse/monthly'>Recent GitHub contributors</a></b><br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original Space Station 13 developers, Invisty for the title image and the countless others who have contributed to the game, issue tracker or wiki over the years.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues">Issue Tracker</a>.<br></font>
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<font size='2'>Please search first to ensure that the bug has not already been reported.</font>
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</table>
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<div class="commit sansserif">
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<h2 class="date">29 November 2019</h2>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Holodeck buttons now work properly. Fire the torpedos right away!</li>
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</ul>
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<h3 class="author">MrDoomBringer updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">RCDs have cool animations now. Check it out!</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now hold people at gunpoint! Attack someone at point blank with a gun on GRAB intent to initiate the stickup. You will automatically fire at your target if they move or attack, though they can still rummage through their (or your!) inventory, speak (including on the radio), and throw things. Go let loose your inner Omar!</li>
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</ul>
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<h3 class="author">RyverStyx updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">tweaked the sprite of grilling shorts</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Strobe shield can no longer be crafted using a strobe shield.</li>
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</ul>
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<h3 class="author">TheVekter updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The lock for the shower door in the auxiliary bathrooms now actually works.</li>
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</ul>
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<h3 class="author">carlarctg updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Emagged defillibrators now knock people down for 7.5 seconds, deal 55 stamina damage, and convulse for 15 seconds, They don't stun borgs anymore.</li>
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<li class="rscadd">New status effect: Convulsions. 40% chance to drop your inhand item every tick.</li>
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<li class="balance">Harm intent defillibrator heart attack takes half as much time.</li>
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<li class="bugfix">ERT preproom no longer has a syndicate defillibrator.</li>
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<li class="rscadd">It now has a nanotrasen elite defillibrator, extremely high quality and definitely not a repaint of a syndicate defib.</li>
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</ul>
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<h3 class="author">nightred updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ore Box uses tgui-next now</li>
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</ul>
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<h2 class="date">27 November 2019</h2>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanotrasen's software development team has finally finished a port if their hit, battle arcade game, available now on tablets, laptops, and modular computers.</li>
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<li class="rscadd">Printer-enabled modular computers are now capable of printing arcade tickets, which can be redeemed for regular prizes at standard arcade computers.</li>
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</ul>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Equipment reclaimer station now uses tgui-next UI.</li>
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</ul>
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<h3 class="author">TheVekter updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The Detective should now actually have access to the Security Office on Boxstation, Kilostation, and Pubbystation.</li>
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</ul>
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<h3 class="author">Tlaltecuhtli updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">conveyor belt now are stacks instead of single item</li>
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<li class="tweak">conveyor crate has 30 belts</li>
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<li class="tweak">printing a conveyor costs 3000 metal</li>
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</ul>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Interfaces featuring the Input component (such as the syndicate uplink) on tgui-next now properly function on IE8/WINE again.</li>
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</ul>
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<h3 class="author">ghost updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Aheal removes losebreath now.</li>
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<li class="bugfix">Cyborg buckling now waits to add to inhands until the buckling is complete</li>
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</ul>
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<h3 class="author">pireamaineach updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">cat gone</li>
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</ul>
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<h2 class="date">26 November 2019</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now "mulligan" a possessed blade by using a bible on it, killing its previous inhabitant and allowing you to open the blade up for re-possession by a (hopefully different) ghost.</li>
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</ul>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds 2 new forms of suspenders, for purchase at the clothesmate.</li>
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<li class="rscadd">Adds the Mystic Robe, for purchase at the autodrobe.</li>
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<li class="tweak">Suspenders can now be toggled to have an X or a Y back.</li>
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<li class="rscadd">The Keycard Authentication Device and Implanter Chairs now have TGUI-Next interfaces.</li>
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</ul>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added generic living mob HUD, which contains health and pull indicators.</li>
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<li class="rscadd">Added pull indicator for Revenant, Lavaland Elite, Slime and Guardian.</li>
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</ul>
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<h3 class="author">Firecage updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Adds back slot icons for the Particle Acceleration Rifle, Surplus Rifle, Mosin Nagant(which can now be worn on the back as well), and Compact Combat Shotgun. Also updates the back slot icons for the Riot Shotgun and Combat Shotgun.</li>
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<li class="bugfix">Changelings are now able to cure themselves of most traumas via Anatomic Panacea, except magical and permanent traumas.</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Mechs can now go down (stairs)</li>
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<li class="bugfix">Mechs can't push (non-anchored) objects and mobs with move resistance greater than "very strong" anymore.</li>
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</ul>
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<h3 class="author">Krysonism updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">formaldehyde prevents post mortem organ decay.</li>
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<li class="balance">epinepherine pens now contain 3u formaldehyde preservative.</li>
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</ul>
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<h3 class="author">LemonInTheDark updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed negative power being generated by the supermatter engine. Some math has changed, time to find your new autism setup balance.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Cleanbots with knives will do full damage rather than half if emagged</li>
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<li class="bugfix">Cleanbots will no longer lose their name when given knives</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Ion rifle inhand sprites no longer have an incorrectly colored scope when empty.</li>
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<li class="imageadd">Tweaked the colors of the charge indicators on a number of energy weapons to allow for easier identification of the remaining charge percentage.</li>
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<li class="imageadd">Ion rifle inhand sprite now more closely reflects it's normal sprite.</li>
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<li class="bugfix">Fixed a couple of laser / energy guns never switching to the empty icon despite being unable to fire.</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Hivemind Link now properly requires you to keep holding on to the target, and lasts indefinetely.</li>
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<li class="rscadd">Space heater and tanks now have tgui-next ui's. Some touchups of mint, vault controller and station alert console.</li>
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<li class="bugfix">Reattached limbs will no longer take on the appearance of the new owner. Better keep an eye on the surgeon.</li>
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</ul>
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<h3 class="author">TheMythicGhost updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a self knockback (recoil) element that can be applied currently to items and projectiles.</li>
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</ul>
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<h3 class="author">Tlaltecuhtli updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">medical wrench no longer dupes on suicide</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanite timers have been changed into four separate timers: Restart Timer, Shutdown Timer, Trigger Repeat, and Trigger Delay. See the wiki or github for more information.</li>
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<li class="tweak">Stasis now prevents nanites from processing and syncing.</li>
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</ul>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The public mining shuttle now has a dedicated dock on Box, Delta, and Meta.</li>
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<li class="rscadd">Nuke UI has been completely reworked for tgui-next</li>
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<li class="bugfix">Chem Filter ui loads properly again</li>
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<li class="bugfix">Traitor uplink no longer bluescreens when trying to search</li>
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<li class="bugfix">Announcements in dark mode are no longer solid black and borderline unreadable</li>
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</ul>
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<h3 class="author">tralezab updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">shapeshifting in pipes are dangerous now.</li>
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</ul>
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<h2 class="date">21 November 2019</h2>
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<h3 class="author">Skillby updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Medical Skill: Improves the amount healed per suture/mesh as well as increases surgery speed.</li>
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<li class="balance">advanced surgeries provide more XP</li>
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</ul>
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<h3 class="author">SteelSlayer updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a new server restart option: regular restart with a custom delay time that the user can specify</li>
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</ul>
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<h3 class="author">TheVekter updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added "National Hot Dog Day" to the list of holidays, to be celebrated on July 17th.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The hypnosis text color now changes more smoothly.</li>
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</ul>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">DNA vault, holodeck, spawners, and engraved message tgui-next</li>
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<li class="rscadd">tgui-next Syndicate Uplink</li>
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<li class="bugfix">Uplinks have the syndicate theme again</li>
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<li class="bugfix">Traitor uplinks now render again when traitors don't have any species or role</li>
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</ul>
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<h3 class="author">peoplearestrange updated:</h3>
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<ul class="changes bgimages16">
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<li class="soundadd">Returns Endless space track to its glorious position in the repository (listed as title0.ogg)</li>
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</ul>
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<h3 class="author">stylemistake updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New NtOS Net Downloader interface.</li>
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<li class="tweak">UIs will not be greyed out if you're a ghost, for better observing experience.</li>
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<li class="bugfix">Fix the sheet progress bar in Portable Generator.</li>
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</ul>
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<h3 class="author">tmtmtl30 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">nitric acid no longer has the corrosive capability of an armor-piercing sniper bullet</li>
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</ul>
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<h3 class="author">zxaber updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Splitting a stack of mats no longer double-decreases the material unit count of the parent stack.</li>
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</ul>
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<h2 class="date">20 November 2019</h2>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">cyborgs spinning off riders now knocks down for 3 seconds instead of stunning for 6</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Keybound emotes now count as intentional. This means emotes that don't play a sound when you type the emote also don't play a sound when you use the keybinding.</li>
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<li class="bugfix">Emotes can no longer be stacked on one key.</li>
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<li class="tweak">Emotes have been given cooldowns. Each emote has their own cooldown so you can still do your flip and scream.</li>
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<li class="tweak">You can fall over if you try to flip too much.</li>
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</ul>
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<h2 class="date">19 November 2019</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Two steps have been cut out from the augmentation surgery, making it much less tedious/time-intensive to perform a full-augging on someone. The new sequence of tool usages that you should perform on someone after you've started an augmentation surgery on them is: scalpel -> hemostat -> retractor -> robotic limb.</li>
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</ul>
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<h3 class="author">Firecage updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Female employees on Charlie Station no longer wears facial hair.</li>
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</ul>
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<h3 class="author">Gamer025 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The sonic jackhammers description now no longer states that it could destroy walls, which in fact it couldn't since quite some time.</li>
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</ul>
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<h3 class="author">MrPerson updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">If you shoot the supermatter crystal with bluespace artillery, you're gonna have a bad time.</li>
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<li class="bugfix">Bluespace artillery will blow its targets up properly instead of doing nothing.</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">tgui-next turbine computer and station alert console</li>
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<li class="bugfix">Ghosting, suiciding, DNR and admins reassigning control now properly removes your mind. Resolves some issues with admins respawning ghosts, and prevents stuff like wand of healing bringing back the mind of suicides.</li>
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<li class="bugfix">Status tab will no longer get misaligned if changeling or internals are on.</li>
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<li class="bugfix">Fake changeling clothes no longer drop on dismember.</li>
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<li class="balance">Changeling biodegrade now dissolves legcuffs.</li>
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</ul>
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<h3 class="author">TheVekter updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Removed the ability to unlock illegal tech using the Syndicate thrown weapons (Paper plane, throwing star, bola)</li>
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<li class="rscadd">Added a fun little surprise to maintenance loot!</li>
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</ul>
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<h3 class="author">Thebleh updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Radio implant no longer prevents the headset from sending messages</li>
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</ul>
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<h3 class="author">actioninja/pubby updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">new id icons</li>
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</ul>
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<h3 class="author">imsxz updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">borgs buckling humans to themselves takes 0.5 seconds instead of being instant.</li>
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</ul>
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<h3 class="author">mrhugo13 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer put megafauna into bluespace body bags.</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Pockets are no longer a valid slot for slowdown</li>
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<li class="bugfix">Bola slowdown works again</li>
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</ul>
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<h3 class="author">optimumtact updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">International garbage day is added, say thanks to your local janitor</li>
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</ul>
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<h3 class="author">py01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can only draw one blood rune at a time.</li>
|
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<li class="balance">New junk is being found in the station's maintenance tunnels.</li>
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</ul>
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<h3 class="author">tmtmtl30 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Nanotransen cyborgs have recovered from butchering-induced trauma and are now able to joust again.</li>
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</ul>
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<h2 class="date">17 November 2019</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The additional effects of the coughing symptom (including its ability to spread viruses) don't trigger in hosts who have the TRAIT_SOOTHED_THROAT trait (which normally keeps you from coughing).</li>
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</ul>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Medical Kiosks now have more functionality available, including showing blood levels, virus information, and cumulative total health.</li>
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<li class="rscadd">You now now alt-click a Medical Kiosk to remove a medical scanner wand, so that you can scan someone else.</li>
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<li class="rscadd">Medical Kiosks now use TGUI-next.</li>
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<li class="tweak">Now, the information in the medical kiosk is split up between 4 different scan types, General, Symptom based, Neuro/Radiologic, and Chemical Analysis scans.</li>
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<li class="balance">Each medical kiosk scan costs a base 10 credits minimum.</li>
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<li class="bugfix">Medical Kiosks don't runtime on ghosts and borgs anymore.</li>
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</ul>
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<h3 class="author">Couls updated:</h3>
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<ul class="changes bgimages16">
|
|
<li class="bugfix">keybindings should now update properly</li>
|
|
<li class="tweak">hotkey mode is the new default preference</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Added logging for portable atmos wrenching and tank swapping.</li>
|
|
<li class="bugfix">Kilostation's teleporter airlocks now use the correct access check.</li>
|
|
</ul>
|
|
<h3 class="author">Dingo-Dongler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adding a genetics disk to a dna console that already contains a disk will remove the old disk.</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The charge overlays of m1911 pulse pistols, scatter shot laser rifles, and instakill rifles now works as intended.</li>
|
|
<li class="bugfix">The mini flashlight overlay of the mini energy gun now works properly.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed floodlights not turning off properly when they're underpowered.</li>
|
|
<li class="bugfix">Fixed emitters not changing icons properly when they're underpowered.</li>
|
|
<li class="bugfix">Fixed liquid pumps turning on unintentionally when underpowered.</li>
|
|
<li class="bugfix">Fixed the surgery APC on donut station.</li>
|
|
<li class="bugfix">Fixed an exploit allowing you to adjust the explosion delay of IED's.</li>
|
|
<li class="bugfix">The carp space suit will no longer make the carp face mask invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PDA can now sort by owner name or job instead of item name.</li>
|
|
<li class="bugfix">Dynamic midround rulesets should now respect the repeatable setting.</li>
|
|
<li class="bugfix">Dynamic midround/latejoin rulesets now look for enemy roles in the right place.</li>
|
|
<li class="bugfix">Split personalities will no longer steal your body when cloned.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Added an option to set the next map to a custom map.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">turret tasers cant be fired anymore</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Nanite research-boosting programs are now available in the Basic Nanite Programming techweb node.</li>
|
|
<li class="rscadd">Nanite public chambers can now swap Cloud IDs on existing nanites.</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">As corazone no longer stabilizes the heart, It's been renamed to Higadrite.</li>
|
|
<li class="bugfix">Fixes heart disease telling you to utilize corazone, and injecting you with it during its final stages. It now injects Penthrite.</li>
|
|
<li class="bugfix">Abductor surgery table injects a replacement chemical for old Corazone.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Held items that slow you down now affect all mobs instead of just humanoids</li>
|
|
<li class="bugfix">Equipment with slowdown now affects you from any slot instead of just suits, shoes, and back slots</li>
|
|
<li class="balance">Items that slow you down no longer only apply when there's gravity, they now apply any time you aren't floating. This means your inconvenient suit will slow you down in 0 gravity as long as you're using magboots</li>
|
|
<li class="bugfix">Gravity slowdown applies to all mobs instead of just humanoids</li>
|
|
<li class="tweak">If you're floating in high gravity somehow you're no longer slowed down</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Improved tgui error reporting.</li>
|
|
<li class="rscadd">You can now control your character and use hotkeys while tgui windows are open.</li>
|
|
<li class="rscadd">New Rapid Pipe Dispenser interface.</li>
|
|
<li class="rscadd">New NtOS theme.</li>
|
|
<li class="rscadd">New NtOS Menu interface.</li>
|
|
<li class="rscadd">New Power Monitor interface.</li>
|
|
<li class="rscadd">New Supermatter Monitor interface.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 November 2019</h2>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now attach knives to cleanbots! Laugh as Officer Stabby sneaks up and jabs the HoS! Sigh because you are now outranked by a cleanbot! Fun for everyone!</li>
|
|
</ul>
|
|
<h3 class="author">kriskog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Toolbelt and medical belt can now hold more total weight.</li>
|
|
</ul>
|
|
<h3 class="author">nianjiilical updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Properly removes an unused plant.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can keybind any emote</li>
|
|
</ul>
|
|
<h3 class="author">py01 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Used mime books won't give vow of silence.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 November 2019</h2>
|
|
<h3 class="author">Acer202 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mura space banjos are now in stock at your local NT instrument supplier! Start picking today!</li>
|
|
</ul>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Nanotrasen have refined instabitaluri's formula to be less toxic to living tissue.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Skill levels will now show properly.</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!</li>
|
|
<li class="rscadd">multiple keybind support</li>
|
|
<li class="tweak">non-hotkey mode keeps focus on chat</li>
|
|
<li class="bugfix">pressing 4 as cyborg now properly cycles</li>
|
|
<li class="bugfix">AI location hotkeys now work again</li>
|
|
</ul>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new toxin: Nitric Acid</li>
|
|
<li class="rscadd">Added new explosive: TaTP <-have fun with that one</li>
|
|
<li class="rscadd">Added new explosive: RDX , don't mix it with electricity!</li>
|
|
<li class="rscadd">Added new explosive/medical : Penthrite</li>
|
|
<li class="rscadd">Added chem: Hydrogen peroxide</li>
|
|
<li class="rscadd">Added chem: Acetone oxide</li>
|
|
<li class="rscadd">Added chem: Acetaldehyde</li>
|
|
<li class="rscadd">Added chem: Pentaerythritol</li>
|
|
<li class="balance">Removed the heart stabilizing effect of Corazone, look at Penthrite for that effect</li>
|
|
<li class="balance">Nerfed Water+Potassium explosion so it is harder to gib someone</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports carbon paper from Bay. They can be found in carbon paper bins in the HoP's office, QM's office, and Detective's office on every map. Additionally they can be ordered via cargo in the bureaucracy crate.</li>
|
|
<li class="bugfix">Hydroponics trays which are fully upgraded with Earthsblood can no longer be taken over by weeds.</li>
|
|
<li class="bugfix">Research servers are no longer invisible after a screwdriver is applied.</li>
|
|
</ul>
|
|
<h3 class="author">Indie-ana Jones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the Lavaland Elites never spawning in when boosted.</li>
|
|
</ul>
|
|
<h3 class="author">Krysonism updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fancy drink bottles can now be crafted.</li>
|
|
<li class="rscadd">Blank drink bottles are now available in the booze-o-mat.</li>
|
|
<li class="rscadd">Hooch & moonshine have their own bottles.</li>
|
|
<li class="tweak">moonshine is now clear, rather than brown.</li>
|
|
</ul>
|
|
<h3 class="author">Mickyan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Added a simple framework for taming mobs, feed them their favorite food for a chance to tame them.</li>
|
|
<li class="rscadd">Feed some wheat to a cow and then ride it around, yeehaw cowboy!</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Central Command has commissioned a new brand of Kilo-class stations. Rumours report the station design will be used in the up and coming Space Station 13 plasma research station.</li>
|
|
</ul>
|
|
<h3 class="author">PepperPrepper updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hulks have a delay before they can scream again</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Genetics scanner linking feedback made clearer.</li>
|
|
<li class="rscadd">Ghosts can now turn using the ctrl + direction hotkeys.</li>
|
|
<li class="bugfix">The "Restore Ghost Character" verb now changes the name of your ghost mob as well.</li>
|
|
<li class="bugfix">Lava no longer slows you down.</li>
|
|
<li class="bugfix">Getting hurt no longer adds a move delay.</li>
|
|
<li class="bugfix">Lava will no longer prevent you from ghosting out of your dead body.</li>
|
|
</ul>
|
|
<h3 class="author">SteelSlayer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Upon becoming a species that is rad immune, you will lose any mutations you have</li>
|
|
<li class="tweak">When you suicide using an internals tank, you're character will now inflate, and grow in size before you gib.</li>
|
|
<li class="code_imp">Adds a safe_gib argument to the carbon gib proc. Allows you to specifiy if you want to preserve the items on the mob you're gibbing.</li>
|
|
</ul>
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed items from maintenance on Metastation that were placed there erroneously.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanite Race Sensor was renamed to Species Sensor.</li>
|
|
<li class="tweak">Timestop effects now prevent speech.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chat is properly sent to legacy window if goonchat fails to load again.</li>
|
|
<li class="bugfix">Personal crafting menus now work properly on categories without subcategories</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The slowdown from grabbing someone no longer applies when you're floating</li>
|
|
<li class="bugfix">Chopping off all your legs and growing a few dozen arms no longer turns you into the fastest monstrosity this side of the milky way</li>
|
|
<li class="bugfix">Lacking legs/arms no longer slows you down if you're weren't using them to move anyway</li>
|
|
</ul>
|
|
<h3 class="author">py01 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Fixed changeling tentacle runtime.</li>
|
|
<li class="bugfix">Chef's table slams do not break tables when outside of the kitchen.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Personal Crafting UI will no longer reset its state when crafing an item.</li>
|
|
<li class="bugfix">Improved table layout of Smart Fridge and Crew Console.</li>
|
|
<li class="bugfix">Fix ORM not smelting alloys.</li>
|
|
<li class="bugfix">Fix Computer Fabricator.</li>
|
|
<li class="refactor">Tgui CSS got a massive rework.</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">RCS Thrusters for mechs can now be printed from an exosuit fabricator after the relevant research has been done. They'll eat up the gas in your mech's air tank, though, so don't go overboard with their use!</li>
|
|
<li class="tweak">Mechs that use built-in thrusters (Dark Gygax, Marauder, etc) will now start with the thrusters enabled. The thruster action button is gone, but you can still toggle them in the View Status popout if you feel the need to. Note that these built-in thrusters are still ion-based, and will not deplete your air supply.</li>
|
|
<li class="tweak">Mechs using thrusters to move will no longer make stomp sounds.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 November 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Strange reagent properly resurrects non-carbons (it still can resurrect carbons, of course).</li>
|
|
<li class="balance">Strange reagent now brings the blood level of a revived carbon (without the NOBLOOD species trait) up to a safe level.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new action buttons icons for all mime spells.</li>
|
|
<li class="bugfix">Revenant health HUD background icon will now show properly.</li>
|
|
<li class="imageadd">Added themed skills button to all chooseable UI styles.</li>
|
|
<li class="bugfix">Medibots will now keep tending your wounds continuously.</li>
|
|
</ul>
|
|
<h3 class="author">Cenrus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The abandoned bar and port quarter solars are now connected to the air supply</li>
|
|
</ul>
|
|
<h3 class="author">PepperPrepper updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can't hold hands with simple mobs</li>
|
|
<li class="rscadd">scan gates can now detect Felinids</li>
|
|
</ul>
|
|
<h3 class="author">Potato Masher updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Oldstation (ghost role spacestation) now has a proper basic atmos system with a scrubber loop, as well as additional N2 and O2 in enlarged tanks.</li>
|
|
<li class="tweak">Oldstation QoL improvements, including reduced xeno resin spread and an added autolathe to RnD.</li>
|
|
<li class="bugfix">Oldstation: A few missing pipes have been fixed, having multiple resin floors on one tile/resin floors inside walls have been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ejecting materials from circuit printer/protolathe through an RND console works again.</li>
|
|
<li class="bugfix">Materials view of circuit imprinter through rnd console now formatted correctly.</li>
|
|
<li class="bugfix">Unfucked butchering.</li>
|
|
<li class="bugfix">Carpet stacks now look like carpets again.</li>
|
|
<li class="bugfix">Fixed shock propagation.</li>
|
|
<li class="rscadd">Adds shock propagation to fireman carry.</li>
|
|
</ul>
|
|
<h3 class="author">SteelSlayer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes players not getting removed from antag huds properly</li>
|
|
</ul>
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Modifications have been made to the Mech Fabricator to allow it to withdraw and deposit to the ore silo (Thanks to alexkar598 from Yogstation for the code!)</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Laptop vendors are now available around your nearest space station. Check the science lobby or the dorms.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 November 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes a few slight improvements to vo- er, gulp_size code.</li>
|
|
<li class="bugfix">Teleporter accidents no longer mistakenly report the fly person-ing of nonhumans in logs.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now only check yourself for injuries if you are conscious.</li>
|
|
</ul>
|
|
<h3 class="author">Cenrus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Carp spawner outside xenobiology moved to starboard quarter solars</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">new button that truly toggles move intent</li>
|
|
<li class="bugfix">hotkeys using Alt, Shift and Ctrl now work correctly</li>
|
|
<li class="bugfix">pressing h will allow you to stop pulling now</li>
|
|
<li class="rscadd">Movement keys are now customizable</li>
|
|
<li class="rscdel">T, O and M are no longer customizable</li>
|
|
<li class="rscdel">admin commands for messing with movement keys, this won't work since they're different for each client</li>
|
|
<li class="bugfix">ooc, say and me are all escapable now and no longer lag at higher pings</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">walking downstair won't show the falling visible message anymore.</li>
|
|
</ul>
|
|
<h3 class="author">Joe Berrbyson updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Wizard Gamemode now immediately ends when the main wizard and wizard apprentice antagonists die.</li>
|
|
</ul>
|
|
<h3 class="author">Skgolol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bag of dice now has a special die INSIDE the bag.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dynamic: Latejoin revs is now slightly delayed, will no longer lose instantly if on offstation arrivals shuttle.</li>
|
|
<li class="bugfix">Dynamic: Clarified some ic messages for revolution.</li>
|
|
<li class="admin">"Trigger a Virus Outbreak" button fixed, targeting added to custom disease.</li>
|
|
<li class="bugfix">Contractor tablet should no longer break randomly.</li>
|
|
<li class="bugfix">Some examines have been fixed.</li>
|
|
<li class="bugfix">Holodeck now works again.</li>
|
|
<li class="bugfix">Drowsiness now respects sleep immunity.</li>
|
|
<li class="bugfix">Pirates can no longer retrieve holochips of 0 credits from their data siphon.</li>
|
|
<li class="tweak">Alt clicking will no longer show turf contents for items inside bags etc.</li>
|
|
<li class="bugfix">Goliaths sacrificed at the ashwalker tendril now drop a hide plate.</li>
|
|
</ul>
|
|
<h3 class="author">SteelSlayer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Cleans up some scattered hud removal procs and puts them into their respective antag datum file so when the player loses the antag status, they lose the hud</li>
|
|
<li class="refactor">Refactors antag hud adding and removing procs. Moves them into the base antag datum file. The new procs can dynamically assign a hud from given arguments. Cuts down on copy and paste</li>
|
|
<li class="refactor">Refactors the clown mutation adding and removing procs for antags. Merges it into a single proc in the base antag datum file.</li>
|
|
</ul>
|
|
<h3 class="author">Time-Green updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Reaction chambers now don't break after certain reactions, like meat creation.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">adds a missing space in split personailty radio</li>
|
|
<li class="tweak">actively made research methods creates research notes that can be slapped on the rnd console to convert into points on demand</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Suit storage, tank dispenser, and GPS have been tgui-nextified</li>
|
|
<li class="bugfix">Learning to bake cakes doesn't break the entire crafting ui anymore</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Colorful reagent and quantum barber thing also have random colors on init. spriteadd: Adds unused syndie pill sprite, can't be selected in chemmaster but it's there if you need it for stuffs.</li>
|
|
<li class="balance">Regenerative Jelly dyes your hair purple when it enters your bloodstream. spriteadd: Also tweaked some existing reagent colors around, like uranium going from silver to dark green.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Radio interface.</li>
|
|
<li class="rscadd">New Ore Redemption Machine interface.</li>
|
|
<li class="rscadd">New Solar Tracker interface.</li>
|
|
</ul>
|
|
<h3 class="author">zeroisthebiggay updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">floor decals in science.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 November 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Multiplied the speed at which AI integrity restorers heal intellicarded AIs by 5.</li>
|
|
<li class="balance">Made AI integrity restorer consoles automatically turn on an intellicard's subspace tranceiver when they heal a conscious AI inside of said intellicard.</li>
|
|
<li class="balance">Multiplied the speed at which wiping an intellicard deals damage to an AI within that intellicard by 5.</li>
|
|
<li class="balance">TRIES TO FIX MILK FOR THE THIRD TIME</li>
|
|
<li class="balance">PLEASE GOD LET THIS WORK</li>
|
|
<li class="balance">Buffs the maximum amount/volume of milk that a skeleton, bone golem, or plasmaman can have in their system before it starts to drip off of their bones to >10u instead of >=6u.</li>
|
|
</ul>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Service cyborgs have a drink manipulator - Rejoice!</li>
|
|
<li class="tweak">The service cyborg shaker has more options available - show the bartender why his job will be automated away</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plastic can now be used to make cheap, plastic floor tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a case where singularity hammer would throw around ghosts.</li>
|
|
<li class="bugfix">Clones will now have a same blood type as the original body.</li>
|
|
<li class="bugfix">Fixed several issues with some clothing items, where no sprites would show when worn or on the ground.</li>
|
|
<li class="tweak">Barmaids and Bardrones are now only invincible if they inside escape shuttle.</li>
|
|
<li class="bugfix">Purple gloves now correctly show their sprite when worn.</li>
|
|
</ul>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Achievements are now moved to the OOC tab, effectively removing the personal tab</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">ports TGMC's custom hotkeys</li>
|
|
<li class="bugfix">round-start riot and telescopic shields now have regular integrity</li>
|
|
<li class="bugfix">people now face west properly when they crawl west</li>
|
|
<li class="imageadd">restored airlock painter inhand sprites</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Updated the multi Z debug map with multi Z wiring/piping/disposals and stairs.</li>
|
|
<li class="bugfix">Added missing destinations for refugee hunter shuttles.</li>
|
|
<li class="tweak">Added two EVA crates to the space cop shuttle.</li>
|
|
<li class="code_imp">revive() with admin_revive = FALSE no longer calls fully_heal(admin_revive = TRUE).</li>
|
|
<li class="admin">Added airlock bolt/unbolt logging to the combat log.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">the chief engi hardsuit now has 100 rad protection</li>
|
|
<li class="tweak">the monastery shuttle can now be used as a mining shuttle</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Toolbelts can now hold RCDs, RPDs, Inducers, and Plungers.</li>
|
|
<li class="rscadd">Medical belts can now hold Plumbing Constructors, Plumberinator, and Plungers.</li>
|
|
<li class="rscadd">Grenadier belts can now hold cherry bombs and combustible lemons.</li>
|
|
<li class="rscadd">Bio bags can now hold both organs and body parts(except heads).</li>
|
|
<li class="rscadd">Construction bags can now hold camera assemblies.</li>
|
|
<li class="rscadd">Organ Smartfridges can now hold limbs of any variety.</li>
|
|
<li class="tweak">Trash bags can now pick up livers, lungs, and stomachs.</li>
|
|
<li class="bugfix">Objects can now once more be washed within sinks.</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">wooden barricade walls should break turf lighting no more.</li>
|
|
</ul>
|
|
<h3 class="author">IndieanaJones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Elites who win their freedom can re-enter their tumor to despawn themselves, letting the tumor be re-activated to spawn a different elite.</li>
|
|
<li class="tweak">A renamed pulsing tumor uses its new name in messages now.</li>
|
|
<li class="tweak">Pulsing tumors now use their popped sprite after spawning an elite.</li>
|
|
<li class="tweak">Boosted elites are now warned against being friendly with crew.</li>
|
|
<li class="balance">Broodmother's tentacles do 30-35 damage from 20-25.</li>
|
|
<li class="bugfix">Fixed the Broodmother being unable to create children.</li>
|
|
</ul>
|
|
<h3 class="author">JStheguy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">ID cards, budget cards, and wallets have new sprites. Emags have been reverted to their old look.</li>
|
|
</ul>
|
|
<h3 class="author">MCterra10 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Med Kiosks no longer runtime when no ID is equipped.</li>
|
|
</ul>
|
|
<h3 class="author">Neo-0 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Holoparasite summoners now properly dust when their guardians are cremated</li>
|
|
</ul>
|
|
<h3 class="author">Neotw updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now remove an upgrade from a security camera as it should</li>
|
|
</ul>
|
|
<h3 class="author">RaveRadbury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mutually exclusive Clown and Mime Fan perks</li>
|
|
<li class="rscadd">Clown and Mime pins</li>
|
|
<li class="imageadd">Clown pin and Mime pin</li>
|
|
</ul>
|
|
<h3 class="author">Rohesie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes ID console duping issues. Includes some ID containers, such as PDAs, tablets and wallets, into the swapping behavior when an ID card is being removed and the item is being held.</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The station's new Orion Trail arcade machines now detect certain antisocial behaviors and can warn security and medical personnel about unhinged gamers.</li>
|
|
<li class="tweak">Shotguns now knock people backwards when fired directly on someone at point blank</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dynamic: Scaling now even more accurate.</li>
|
|
<li class="admin">Dynamic: Fixed false positive configuration warning.</li>
|
|
<li class="bugfix">Dynamic: Roundstart revs should work again.</li>
|
|
<li class="tweak">Janitors once again start out with the holosign projectors. Holobarrier projectors now locked behind tech, printed at service lathe.</li>
|
|
<li class="bugfix">Janitor holobarriers no longer block things, only conscious and running carbons.</li>
|
|
<li class="bugfix">Mimes can no longer send invalid emojis.</li>
|
|
</ul>
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Nanite research laboratory to PubbyStation.</li>
|
|
</ul>
|
|
<h3 class="author">Time-Green updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes duct networks in the > 50 glitching out when unwrenching</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">paychecks are a % of budget instead of fixed numbers</li>
|
|
<li class="rscadd">pill chemfactory bounty</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Distributed Computing nanite program, which slowly adds research points over time.</li>
|
|
<li class="rscadd">Added the Neural Network nanite program, which adds research points over time as well, but scales in efficiency for each mob that is currently running the program, breaking even with Distributed Computing at 12 hosts.</li>
|
|
<li class="rscadd">All of these programs only work on complex mobs (humans, monkeys, xenomorphs) and only have 25% efficiency on non-sentient mobs.</li>
|
|
<li class="rscadd">Nanites now have their own research point type, gained over time based on the amount of mobs with active nanites.</li>
|
|
<li class="balance">Basic nanite programming is much cheaper and no longer requires basic robotics.</li>
|
|
<li class="balance">All other nodes had their cost split into normal and nanite research, lowering their impact on the research progression for other departments.</li>
|
|
<li class="balance">Nanites who aren't regularly syncing to a cloud console have a chance of encountering software errors over time.</li>
|
|
<li class="bugfix">Xenomorphs no longer lose nanites when evolving.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Atmos machines now use NumberInput: Slick in ui setting of values</li>
|
|
<li class="bugfix">role and race restricted items should show up in the uplink again.</li>
|
|
<li class="rscadd">Language and Crafting tgui-next</li>
|
|
<li class="bugfix">Oatmeal Cookies actually show up in the crafting menu</li>
|
|
<li class="rscadd">Chemfactory machines tgui-next interfaces</li>
|
|
<li class="rscadd">Debug chem synthesizer tgui-next interfaces</li>
|
|
<li class="bugfix">bsa can pick targets again (again)</li>
|
|
</ul>
|
|
<h3 class="author">anconfuzedrock updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Boxstation has a large chemistry room in maintenance similarly to metastation, and the old chemistry was made into the apothecary.</li>
|
|
</ul>
|
|
<h3 class="author">bandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The turrets on the derelict are less fucky.</li>
|
|
<li class="rscadd">30 new emoji have been added. Mime buff, mime now OP.</li>
|
|
<li class="tweak">The mime's PDA now lists all emoji pictures in the PDA in alphabetical order without having to click.</li>
|
|
<li class="bugfix">Vomitgeese no longer spam you when refusing to eat food.</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed duplicate client and location logging for suicides and deaths.</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">the gods are now able to delight your palate with an assortment of species-related treats</li>
|
|
<li class="tweak">medical wrench costs 20 moneys</li>
|
|
<li class="balance">riot shotguns have a long fire delay before rechambering, combat shotguns have a medium fire delay</li>
|
|
</ul>
|
|
<h3 class="author">genessee596 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cap Guns and boxes of spare caps can be printed at hacked Autolathes</li>
|
|
</ul>
|
|
<h3 class="author">py01 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ablative trenchcoat sechud works, and the icon doesn't break when you flip the hood up.</li>
|
|
<li class="code_imp">Lootdrop spawners support nested lists, allowing for easier to modify loot tables.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Old tgui windows are resizable again.</li>
|
|
<li class="tweak">Placebo-tier performance improvement of window dragging.</li>
|
|
<li class="bugfix">Fixed selection loss on NumberInput on some browsers</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bolted AIs can no longer be teleported by launchpads.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 October 2019</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Clerics Den ruin no longer has any atmos differences at roundstart.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an issue where getting creampied twice would render you immune to a further creampieing.</li>
|
|
<li class="tweak">Profits from selling returned items now goes to relevant department instead of it always being service department.</li>
|
|
<li class="tweak">Returned vendor items will now be free for the workers of the relevant department, and prices will now properly reflect their true value.</li>
|
|
<li class="bugfix">Fixed an issue where certain items would be unable to dispensed from a vendor.</li>
|
|
</ul>
|
|
<h3 class="author">Detective-Google updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Coworkers are now encouraged to show affection [WITHIN LEGAL LIMITS] by holding eachother's hands!</li>
|
|
</ul>
|
|
<h3 class="author">MCterra10 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Metastation Surgery B APC no longer runtimes</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sensor nanites (most of them) can now be installed as internal rules to programs, using their current setting. Rules must be met for the program to stay active, but it won't affect triggering.</li>
|
|
<li class="rscdel">The Nanite chamber can no longer install/uninstall programs, although it can still view them.</li>
|
|
<li class="rscadd">Instead, the nanite chamber can now easily destroy nanites from a host.</li>
|
|
<li class="tweak">Viral nanites now disable cloud sync, if they don't modify Cloud ID, making them always effective.</li>
|
|
<li class="balance">The Mitosis program now also works while connected to a cloud, although it will still generate errors in case the cloud sync stops working.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Xeno and changeling impregnation times now get stopped by stasis. Also fixes a bug where they were growing up almost twice as fast as intended.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 October 2019</h2>
|
|
<h3 class="author">4dplanner updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">spectral blade should now behave better</li>
|
|
</ul>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Renames the explosive kind of "black powder" to "gunpowder", to avoid confusion with the kind of "black powder" that dyes things black.</li>
|
|
</ul>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">You can now specify amount spawned in spawn verb in "path:amount" format.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new Lavaland Ruin, the Elephant Graveyard.</li>
|
|
<li class="rscadd">You can now learn to create several bone statues, and a new, dangerous shovel. The only thing stopping you are the consequences.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added missing broken chameleon tie to broken chameleon kit.</li>
|
|
<li class="bugfix">Fixed an issue with a chameleon tie being invisible.</li>
|
|
<li class="bugfix">NASA jumpsuit now has proper sprite icons.</li>
|
|
<li class="bugfix">Fixed an issue where chocolate jelly donuts icons were invisible.</li>
|
|
<li class="bugfix">Fixed an issue where you could get an extra monkey from a monkey cube by using it on a toilet.</li>
|
|
<li class="bugfix">You will now always leave fingerprints on toilets when you use them. Detectives, get on that!</li>
|
|
</ul>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Multiver now only provides unique medicine bonus to purging toxins, not other medicines (still deletes medicines slowly)</li>
|
|
<li class="balance">Multiver now considers alcohol "toxins" for the purpose of chem removal</li>
|
|
<li class="balance">Multiver has less base damage, still scales down with medicines (EPIN YOURSELF)</li>
|
|
<li class="balance">Multiver pills have more... well... multiver</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Plumbing smoke reactions no longer spam admin notifications.</li>
|
|
</ul>
|
|
<h3 class="author">Dingo-Dongler updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Paper can now be attached to wrapped packages.</li>
|
|
<li class="spellcheck">genetics console combines with success, not succes</li>
|
|
</ul>
|
|
<h3 class="author">IradT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed a lot of stuff from Head of department lockers.</li>
|
|
<li class="balance">moved RCD from Autolathe -> Protolathe</li>
|
|
</ul>
|
|
<h3 class="author">Jdawg1290 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Field Generators now block gasses and shield floors from melting when active</li>
|
|
</ul>
|
|
<h3 class="author">Kaffe-work updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">moved vampire blood counter into status bar</li>
|
|
<li class="balance">vampire blood loss is now 1/3 of previous value</li>
|
|
</ul>
|
|
<h3 class="author">Neotw updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can put water bottles in chemistry bags again</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus, Willox & AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Achievements are now datums</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New opportunities for (unpaid) internships are available at CentCom for those willing to face danger and earn glory for your company!</li>
|
|
</ul>
|
|
<h3 class="author">Shaps/Ryll updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can start messages with asterisks in deadchat now</li>
|
|
</ul>
|
|
<h3 class="author">Shapsy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Characters with albino skin now always look pale when examined.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some pointing inconsistencies in darkness and across walls. If you can see it, you can point at it.</li>
|
|
<li class="bugfix">HUD default no longer clockwork.</li>
|
|
<li class="admin">Dynamic game mode panel can now be accessed from the Check Antagonists window.</li>
|
|
</ul>
|
|
<h3 class="author">StonebayKyle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Destructive analyzer no longer breaks when an item with no materials is placed inside.</li>
|
|
</ul>
|
|
<h3 class="author">Time-Green updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Material objects have a better color</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">mortar juices</li>
|
|
</ul>
|
|
<h3 class="author">TooFewSecrets updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Disablers are now more effectively stopped by all forms of body armor. Performance against unarmored targets is unchanged.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Replaced the shuttle manipulator ui with a tgui-next version</li>
|
|
<li class="refactor">Refactored tgui-next's initial open resulting in it now opening 2-2.5x as fast</li>
|
|
<li class="rscadd">Codex Gigas and Cargo Express Console now use tgui-next</li>
|
|
<li class="admin">material explosions with a <1 light impact no longer get logged. Less spam.</li>
|
|
</ul>
|
|
<h3 class="author">bandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Request console announcements, like the ones in Head of Staff offices, have deadchat broadcasts.</li>
|
|
<li class="bugfix">Humanizing a monkey no longer yeets any buried smuggler's satchels from the tile invisibly onto their person.</li>
|
|
<li class="bugfix">Major victory for Nanotrasen! The Space Wizard Federation is no longer turning geese into vomiting necromancers.</li>
|
|
</ul>
|
|
<h3 class="author">cacogen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pacifists no longer crush cockroaches when stepping on them</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">candy cigarettes don't have broken sprites anymore</li>
|
|
</ul>
|
|
<h3 class="author">defiantGrace updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">makes toilets constructable</li>
|
|
<li class="rscadd">makes sinks constructable</li>
|
|
</ul>
|
|
<h3 class="author">genessee596 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">An empty, generic gas tank that is craftable at an Autolathe used for transporting gasses.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Body targeting should work without any initial interaction again</li>
|
|
</ul>
|
|
<h3 class="author">py01 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Debug uplinks automatically show all role and species restricted items.</li>
|
|
<li class="balance">Increased spread on dual wielded energy weapons.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Improved tgui-next render performance by about 2x-2.5x.</li>
|
|
<li class="refactor">tgui-next interfaces initialize earlier and load faster (by about 28%).</li>
|
|
<li class="rscdel">Removed clockwork cult theme from tgui-next.</li>
|
|
<li class="bugfix">Tgui will no longer spawn outside of your screen.</li>
|
|
<li class="bugfix">Fixed a bug with titlebar missing on old tgui.</li>
|
|
</ul>
|
|
<h3 class="author">wesoda25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="sounddel">gasp noises are no longer a thing</li>
|
|
<li class="tweak">chaos and meat donuts no longer can have sprinkles</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 October 2019</h2>
|
|
<h3 class="author">Cenrus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Reagent Synthetizer is now spelled correctly</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The clown planet has returned into orbit of space station 13. We see it now turned into a more planetary shape, and seems to be guarding some beast...</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug causing dynamic to not run any rulesets.</li>
|
|
<li class="bugfix">Even more dynamic fixes</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Birdboat now has a chance to be controllable by dead chat, think twitch plays pokemon but goose and deadchat.</li>
|
|
<li class="rscadd">Deadchat controlled singularity variant.</li>
|
|
</ul>
|
|
<h3 class="author">Urumasi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed relic water bottle from necropolis chests</li>
|
|
<li class="bugfix">Water bottles now show the correct material they're made of</li>
|
|
</ul>
|
|
<h3 class="author">bandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bank accounts should display the correct names for non-humans who join as command roles when Enforce Human Authority is enabled.</li>
|
|
</ul>
|
|
<h3 class="author">spookydonut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">cryocell ui converted to tgui-next</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New ChemMaster interface.</li>
|
|
<li class="rscadd">New ChemHeater interface.</li>
|
|
</ul>
|
|
<h3 class="author">tralezab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The mime's PDA messages are silent now!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 October 2019</h2>
|
|
<h3 class="author">Indie-ana Jones & Meyhazah updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New lavaland ruin: Pulsating Tumor</li>
|
|
<li class="rscadd">New lavaland enemies: Lavaland Elites</li>
|
|
<li class="rscadd">New Lavaland Elite: Goliath Broodmother</li>
|
|
<li class="rscadd">New Lavaland Elite: Pandora</li>
|
|
<li class="rscadd">New Lavaland Elite: Legionnaire</li>
|
|
<li class="rscadd">New Lavaland Elite: Herald</li>
|
|
<li class="imageadd">Added lavaland elite sprites and pulsating tumor sprites</li>
|
|
<li class="imageadd">New lavaland loot sprites</li>
|
|
<li class="imageadd">Elite ability sprites</li>
|
|
</ul>
|
|
<h3 class="author">RaveRadbury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Lawyer ID color changed to reflect that Lawyers report to the Head of Personnel</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate lavaland base no longer uses gas miners, and their atmos should now be usable every round. Some repiping done in the process, non-functional tank consoles gone.</li>
|
|
<li class="tweak">Most input windows now have sorted lists of choices.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol, TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Dynamic now has a more threat based scaling of the individual solo antag modes, instead of only scaling amount of modes to threat. This should make for a somewhat less chaotic jumble of rulesets, with later picked ones supporting the initial one instead of overshadowing every time. Old style chaos still possible though.</li>
|
|
<li class="admin">Dynamic: Configs now work.</li>
|
|
<li class="rscadd">Dynamic: Second and third rulesets rolling now has a threat-based probability of rolling instead of always doing so.</li>
|
|
<li class="bugfix">Dynamic: Rulesets should now fire more consistently.</li>
|
|
<li class="bugfix">Dynamic: Round-ender rulesets now (properly) cant stack below 90 threat. Several bugs fixed.</li>
|
|
<li class="bugfix">Dynamic: Fixed bugs related to forcing normal rulesets.</li>
|
|
<li class="tweak">Dynamic: Revolutions will not end the round on a station win.</li>
|
|
<li class="bugfix">Dynamic: Revolution should now end properly.</li>
|
|
<li class="bugfix">Dynamic: Revolution will no longer make ineligible players revheads. Borgs, get back in line.</li>
|
|
<li class="balance">Dynamic: Wizard summon events/guns/magic disabled.</li>
|
|
<li class="balance">Dynamic: Blood cult ruleset is now 35 cost by default.</li>
|
|
</ul>
|
|
<h3 class="author">StonebayKyle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The E.X.P.E.R.I-MENTOR now develops research from newly discovered strange objects.</li>
|
|
</ul>
|
|
<h3 class="author">bandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can't use security cameras anymore. Get off your ghost hindquarters and go there yourself.</li>
|
|
<li class="bugfix">Simple animals with hands (gorillas, drones, etc.) can now drag themselves onto crates.</li>
|
|
<li class="bugfix">Restoring the holodeck safeties works again.</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">armory has a reflective trenchcoat</li>
|
|
<li class="tweak">you can still get the vest from cargo but it's not the objective anymore</li>
|
|
</ul>
|
|
<h3 class="author">genessee596 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed all departmental budget cards except for cargo card</li>
|
|
<li class="tweak">Cargo now gets 500 credits per paycheck</li>
|
|
<li class="balance">Cargo can't amass infinite money from other departments</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer receive a detailed readout of a persons moodlets with the observe verb.</li>
|
|
<li class="bugfix">Having no skill whatsoever in a thing now returns the worst possible skill modifier. Basically... PKAs now have a cooldown again.</li>
|
|
<li class="bugfix">Starting to earn XP towards the first level of a skill no longer tell you that you got better at the skill since you factually didn't.</li>
|
|
<li class="spellcheck">Fixes formatting when viewing skills.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Replaced npm with yarn for more deterministic installs in tgui-next.</li>
|
|
<li class="tweak">tgui dev server can now show real stack traces using source maps.</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">air alarm in medical lobby is no longer a Space air alarm</li>
|
|
<li class="bugfix">tgui-next interfaces can be scrolled without clicking on them on Windows 8.1+ and higher.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 October 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Bolts of resurrection now instantly kill the undead instead of fully healing them.</li>
|
|
<li class="balance">Bolts of death now fully heal the undead instead of instantly killing them.</li>
|
|
<li class="tweak">Hellbound people can now be healed by magical bolts, provided that they aren't dead (yet).</li>
|
|
<li class="bugfix">You can no longer overdose on water.</li>
|
|
<li class="bugfix">Skeletons and such should now be properly able to process milk (for realzies this time).</li>
|
|
</ul>
|
|
<h3 class="author">SerJanko for epic asteroid sprites and qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">parallax can now sometimes have asteroids or unidentified space-gas</li>
|
|
</ul>
|
|
<h3 class="author">Urumasi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Salicylic acid is now spelled correctly</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new nanite program under Mesh Nanite Programming: Dermal Button. It gives an action button to hosts that signals their nanites when pressed.</li>
|
|
<li class="rscadd">Added the Reduced Diagnostics nanite program: it disables the program list when scanned by portable nanite scanners, in return for a minor increase in replication speed.</li>
|
|
<li class="tweak">The functionality has been removed from the Stealth program, but they can easily be stacked together if needed.</li>
|
|
<li class="balance">Viral Nanites now have a 100% chance to work, but only pulse every 7.5 seconds.</li>
|
|
<li class="tweak">Stealth nanites grant immunity to viral nanites.</li>
|
|
<li class="balance">Spreading nanites now have a higher chance to infect, but only pulse once every 5 seconds.</li>
|
|
<li class="balance">Accelerated Regeneration now heals 0.5/s, (from 1) but only costs 0.5 nanites/s (from 2.5).</li>
|
|
<li class="balance">Mechanical Repair now heals 1.5/s (from 1/s).</li>
|
|
<li class="balance">Mind Control is now a Triggered program that costs 30, has a 180s cooldown, and lasts 60 seconds.</li>
|
|
<li class="rscadd">Mind control can now be triggered with a comm remote to input a custom objective.</li>
|
|
<li class="rscadd">Added the Happiness Enhancement and Happiness Suppression nanite programs, which boost or suppress the host's mood while active.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wire ui displays wire functions when you have alien multitools again</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Objects will once again properly report when they do not contain materials.</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">flash powder stuns borgs</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The surgery B APC on metastation now has the correct name.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 October 2019</h2>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Candy cigarettes! Fun for the whole family. Reports of addiction are punishable by permanent retirement.</li>
|
|
<li class="tweak">The Carp Classic representative was found practicing 'isometric exercise' in the Cigarette Poisoning Meeting's bathroom window.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix vanishing of supply catalog in supply console.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 October 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">the three skeleton-like races now get healed by milk properly (and get damaged by and overdose on bone hurting juice properly)</li>
|
|
<li class="tweak">makes a few minor edits to some of the messages from bone hurting juice</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">An old monastery from a previously abandoned sector of space has recently resurfaced in some regions surrounding the station.</li>
|
|
<li class="rscadd">Latent scans of the surrounding systems have picked up trace signs of new, smaller cult constructs, however these signatures quickly vanished.</li>
|
|
<li class="rscadd">In other news, scavengers in your sector have been seen occasionally with classically recreated maces, so autolathe firmware has been upgraded to accommodate this.</li>
|
|
</ul>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now put items inside a medical first aid kit that's inside a bag again</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">people now crawl in the direction their heads are facing</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood cultists can no longer draw runes inside survival pods and lavaland ruins. This kills the survival pod space base.</li>
|
|
<li class="bugfix">CentCom has recently outfitted all supply shuttles with teleportation blocking shielding. Supply shuttles also will no longer leave with disposal pipes and bins inside them.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now make bronze windows and airlocks</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Wizard Academy Teacher ghost roll can now be ignored for the entire round when it pops up, plus it now spawns in the Wizard Academy away mission instead of the Wizard Lair.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes being able to exploit fully upgraded destructive analyzers to multiply materials</li>
|
|
</ul>
|
|
<h3 class="author">JDawg1290 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Doors now properly toggle obscurity. Windoors will not obscure floors ever.</li>
|
|
</ul>
|
|
<h3 class="author">KetasDotepasto updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Splitter sends chemicals both ways.</li>
|
|
</ul>
|
|
<h3 class="author">Krysonism updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added lots of new donuts</li>
|
|
<li class="rscadd">3 new dishes cooked with the new plants.</li>
|
|
<li class="rscadd">Added a nugget box. I'm lovin' it</li>
|
|
<li class="rscdel">You can no longer make cherry donuts.</li>
|
|
<li class="tweak">Tea powder is less toxic and tastes better.</li>
|
|
<li class="rscadd">Regenerative mesh, a new burn healing medical device.</li>
|
|
<li class="rscadd">Sutures, a new brute healing medical device.</li>
|
|
<li class="rscadd">Medicated sutures, a new medical device created by a chemical reaction.</li>
|
|
<li class="rscadd">Cellulose reagent, used to make the new sutures, can be heated to produce carbon.</li>
|
|
<li class="balance">White kits now contain the new medical devices instead of bruise packs and ointment.</li>
|
|
<li class="balance">Most bruise packs and ointments have been replaced with the new devices.</li>
|
|
</ul>
|
|
<h3 class="author">Mickyan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mood HUD will now display the correct colors</li>
|
|
</ul>
|
|
<h3 class="author">PepperPrepper updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Back sprites for the pulse rifle</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Basic skill framework, only applied to mining at the moment. Use a pickaxe or drill to become more efficient and mine faster.</li>
|
|
<li class="rscadd">New ruin; the very strong rock. If you become good enough at mining maybe you can crack it open.</li>
|
|
<li class="balance">nerfs mythril mat</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fusion should now react like before, even with the heat cap.</li>
|
|
<li class="rscadd">Vault controller has been updated to tgui-next.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Microwaves work again with items that do not have custom materials.</li>
|
|
</ul>
|
|
<h3 class="author">Time-Green updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bunch of plumbing bugs</li>
|
|
<li class="tweak">Moves the plumbing RCD from autolathe to medical protolathe</li>
|
|
<li class="tweak">You can now built plumbing machines without ducts in-between, if you so wish</li>
|
|
</ul>
|
|
<h3 class="author">Twaticus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Various edits to the new plumbing area, abandoned bar, and the surrounding maintenance.</li>
|
|
</ul>
|
|
<h3 class="author">YakiAttaki updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added xeno immunity trait</li>
|
|
<li class="balance">made skeletons immune to facehuggers</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removes a stray 0 in the crayon ui</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Scientists have been spotted asking coworkers about the whereabouts of their donuts.</li>
|
|
</ul>
|
|
<h3 class="author">carshalash updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added Triple sec to margaritas so they taste less awful.</li>
|
|
<li class="balance">Rebalanced certain alcohol values.</li>
|
|
<li class="tweak">Changes recipe to fit the other frozen .dm, makes grape snowcone taste less like berry.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">You can now properly apply arguments when adding components/elements via the VV dropdown.</li>
|
|
<li class="tweak">You can no longer start a neck slice with an item that does not have any force.</li>
|
|
</ul>
|
|
<h3 class="author">nianjiilical updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds 5 new colored bioluminescence traits for plants.</li>
|
|
<li class="rscadd">Holy melons, omega weed and moonflower now have colored bioluminescence.</li>
|
|
<li class="rscadd">Adds a new bioluminescent mutation for cherries.</li>
|
|
<li class="rscadd">Adds a new bioluminescent mutation for grass, with matching glowing astroturf tiles.</li>
|
|
<li class="tweak">Tweaks glowberry and glowcap bioluminescence to be consistent with other types.</li>
|
|
</ul>
|
|
<h3 class="author">qust updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">mining skill doesnt runtime on corpses anymore</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Lots of code improvements for tgui-next</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">apothecary shutters can be properly controlled with the wall buttons</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Renamed the pump in front of the SM door to "Engine Coolant Bypass" on all maps but Pubby to help make the function of this pump more clear.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 October 2019</h2>
|
|
<h3 class="author">Akrilla & Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Coin press has a fancy new UI, QoL changes, and actually takes in ore/sheets from the right (floor arrows make sense).</li>
|
|
</ul>
|
|
<h3 class="author">Archanial updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new camera to Medbay Surgery B</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The leather crafting menu is no longer blank.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowflame909 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Zombie-Powder is now instant upon ingest. Delayed upon touch and injection.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now pull anything up stairs.</li>
|
|
<li class="bugfix">Anchored objects no longer fall down openspace.</li>
|
|
<li class="bugfix">Catwalks block falling when on openspace.</li>
|
|
<li class="bugfix">Falling on to the SM crystal now dusts you.</li>
|
|
<li class="bugfix">Falling on groundless turfs no longer damages you.</li>
|
|
<li class="tweak">You can use the RCD on openspace now.</li>
|
|
<li class="tweak">Gravity generator now affects all station z-levels.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Geiger counter will display the correct contamination values now</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an href exploit related to shuttle docking</li>
|
|
<li class="bugfix">cargo console should be even more responsive</li>
|
|
<li class="bugfix">buy privately button on the cargo console properly triggers a ui update</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imagedel">The intern that's been injecting Growth Serum into Monkey Energy cans has been fired.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can craft with sand and ash again.</li>
|
|
<li class="bugfix">Soda cans work again</li>
|
|
<li class="bugfix">The pipes above the new chemistry area on metastation work correctly again.</li>
|
|
<li class="bugfix">There is no longer a hole into space in meta maint.</li>
|
|
<li class="bugfix">The plumbing reaction chamber now responds correctly to power changes.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">UI elements that were broken like body selection are now usable again</li>
|
|
</ul>
|
|
<h3 class="author">smallveggiepaws updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flamethrowers emit dim light when lit.</li>
|
|
<li class="imageadd">Lit flamethrowers inhand sprite animated. Smokey.</li>
|
|
<li class="soundadd">Flamethrowers make a sound when you light/extinguish them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 October 2019</h2>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed seiver removing much more radiation than intended</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can now mend cavity surgery with an advanced cautery</li>
|
|
<li class="spellcheck">changing mode on power drill now gives you the correct message</li>
|
|
</ul>
|
|
<h3 class="author">Jdawg1290 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Non-dense atoms can now obscure (prevent interaction with) turfs.</li>
|
|
</ul>
|
|
<h3 class="author">MadoFrog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The shrine maiden's outfit has been added to the costume vendor.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The fusion reaction is now soft capped to a temperature of 1e8.</li>
|
|
</ul>
|
|
<h3 class="author">Time-Green updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plumbing equipment is now available through the medical protolathe. It's under medical machinery boards</li>
|
|
<li class="rscadd">Add's a new chemistry area on metastation for chemical factories. It's located left of main surgery.</li>
|
|
<li class="tweak">Chemistry has been turned into the Apothecary. It's basically normal chemistry, but Medical Doctors have acces aswell.</li>
|
|
<li class="tweak">The smoke machine is now plumbing compatible. Put this knowledge to good use. sprite: Thanks to @CRITAWAKETS for the plumbing RCD sprite!</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The new carpets now have recipes! Try not to ingest them, as they may have funny effects..</li>
|
|
<li class="rscadd">oil is flammable</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 October 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Your wish that the wishgranter grants you can no longer be "To Kill".</li>
|
|
</ul>
|
|
<h3 class="author">AarontheIdiot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mosin Nagant requires two hands now</li>
|
|
</ul>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cargo can now buy portable air pumps and portable scrubbers</li>
|
|
<li class="tweak">Iron sheets build the normal metal table again</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">shotguns are now "heavy" weight class.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes spawning process for tendrils and mobs resulting in clumping of lavaland fauna</li>
|
|
</ul>
|
|
<h3 class="author">Jdawg1290 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Coronary bypass heart graft can be completed with mechanical pinches properly</li>
|
|
</ul>
|
|
<h3 class="author">Nemvar, Carlarc, and Bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">reflector vest covers arms, reflect chance from 40 to 50</li>
|
|
<li class="imageadd">reflector vest has ARM BANDS</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev, TheMythicGhost updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Nanotrasen's Department of Supernatural Defense fires the newly built Wave Motion Gun at Reebe, destroying the Clock Cult.</li>
|
|
<li class="tweak">After reverse engineering technologies found after the annihilation of Reebe, Bronze chairs now have incorporated Ratvarian A E S T H E T I C auto-spinning technology.</li>
|
|
<li class="tweak">Due to the annihilation of Reebe, the clockwork structures and turfs that fell to lavaland alongside Ratvar's corpse have lost their power becoming mere bronze, but the spear seems to have been touched by holy energies.</li>
|
|
</ul>
|
|
<h3 class="author">spessbandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Event announcement code has been slightly refactored.</li>
|
|
<li class="admin">Forcing an ion storm should announce 100% of the time now, instead of 33%.</li>
|
|
</ul>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New React-based TGUI, which is INCREDIBLY FAST.</li>
|
|
<li class="rscadd">New Acclimator interface (@actioninja).</li>
|
|
<li class="rscadd">New AI Airlock interface (@actioninja).</li>
|
|
<li class="rscadd">New Air Alarm interface (@stylemistake).</li>
|
|
<li class="rscadd">New Airlock Electronics interface (@actioninja).</li>
|
|
<li class="rscadd">New APC interface (@actioninja).</li>
|
|
<li class="rscadd">New Atmos Alert Console interface (@actioninja).</li>
|
|
<li class="rscadd">New Atmos Control Console interface (@actioninja).</li>
|
|
<li class="rscadd">New Atmos Filter interface (@actioninja).</li>
|
|
<li class="rscadd">New Atmos Mixer interface (@actioninja).</li>
|
|
<li class="rscadd">New Atmos Pump interface (@actioninja).</li>
|
|
<li class="rscadd">New Borg Panel interface (@actioninja).</li>
|
|
<li class="rscadd">New Brig Timer interface (@actioninja).</li>
|
|
<li class="rscadd">New Bluespace Artillery interface (@actioninja).</li>
|
|
<li class="rscadd">New Gas Canister interface (@willox).</li>
|
|
<li class="rscadd">New Cargo interface (@actioninja, @stylemistake).</li>
|
|
<li class="rscadd">New Cellular Emporium interface for changelings (@actioninja).</li>
|
|
<li class="rscadd">New CentCom Pod Launcher interface (@actioninja).</li>
|
|
<li class="rscadd">New Chem Dispenser interface (@stylemistake).</li>
|
|
<li class="rscadd">New Crayon interface (@actioninja).</li>
|
|
<li class="rscadd">New Disposal Unit interface (@actioninja).</li>
|
|
<li class="rscadd">New Thermomachine interface (@willox).</li>
|
|
<li class="rscadd">New Wires (hacking) interface (@actioninja).</li>
|
|
<li class="tweak">Old TGUI interfaces are dynamically loaded if new TGUI interface was not found. This might increase load times while we are undergoing the transition.</li>
|
|
<li class="tweak">Scrubber list is more compact, using chemical formula notation for common gases.</li>
|
|
<li class="tweak">Slightly more native-looking title bar in new TGUI.</li>
|
|
<li class="tweak">Window scrollbars are now themed to match TGUI color scheme.</li>
|
|
<li class="bugfix">New TGUI hopefully fixes all previous window dragging and resizing issues.</li>
|
|
<li class="code_imp">Very robust UI development pipeline, with hot module replacement and live log collection.</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Memento Mori now removes its action button after activation, rather than leaving the button behind as a delayed gatcha suicide ability.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 October 2019</h2>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All dogs, including pugs, are now capable of eating snacks and dancing around.</li>
|
|
<li class="bugfix">Puppy Ian is now capable of eating and dancing.</li>
|
|
</ul>
|
|
<h3 class="author">Kaffe-work updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed sprites on guns with both bayonet and toggle-able lights removing the bayonet when toggled.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">If you somehow manage to get a container into a another container that is smaller than it, like a bag in a box, you're no longer able to put things into that bigger container (such as the bag in the box).</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You now get the correct material from deconning tables and chairs</li>
|
|
<li class="bugfix">Objects now get the correct amount of materials</li>
|
|
<li class="bugfix">Plasma mat doesn't send warnings on equip</li>
|
|
<li class="bugfix">Plasma alloys dont explode anymore</li>
|
|
<li class="bugfix">no more mat duping for now hopefully</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 October 2019</h2>
|
|
<h3 class="author">4dplanner updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">shades now heal properly upon re-entering a soulstone (previously they would temporarily heal, then take back all the damage next time they were hit)</li>
|
|
<li class="bugfix">shades summoned from a soulstone are no longer invincible</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new condiment, BBQ sauce.</li>
|
|
<li class="rscadd">Added a new recipe to make BBQ Ribs.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Only silicons with a valid PDA will now get PDA-related verbs.</li>
|
|
<li class="bugfix">You will now only receive positive effects of hearing good music if you can actually hear the music.</li>
|
|
</ul>
|
|
<h3 class="author">Bald People updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Witch hunter outfits are slightly different. You may notice the difference. Maybe.</li>
|
|
<li class="bugfix">The centcom armor and old captain armor sprites no longer look like they were poorly recolored. Admins can finally have more options for Centcom now!</li>
|
|
</ul>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">blindness spell now only blinds you temporarily</li>
|
|
<li class="bugfix">drinking carrot juice no longer permanently blinds you</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">powertools now change behaviour instead of being completely different items</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes AI swarmers just sitting in their base doing nothing</li>
|
|
<li class="bugfix">Fixes being able to mech-punch other mobs, as a pacifist</li>
|
|
<li class="bugfix">Fixes being able to hurt people, as a pacifist, by throwing them into a wall or other mob</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">non-alphanumeric graffiti decals will no longer display as "letter".</li>
|
|
</ul>
|
|
<h3 class="author">MCterra10 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Welders now consume fuel when they destroy an object</li>
|
|
<li class="rscadd">Split personalities can now communicate with an action button</li>
|
|
<li class="tweak">The nitryl gas reaction now uses pluoxium as a catalyst</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Random name/body/age/gender when roundstart antagonist preference added.</li>
|
|
<li class="rscadd">Random gender will now have a chance of picking "Other".</li>
|
|
<li class="bugfix">KS13 air tank injector now on and maxed.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Throwing objects to openspace works correctly.</li>
|
|
<li class="bugfix">Non-living objects can now go up stairs.</li>
|
|
<li class="bugfix">You can no longer deepfry openspace.</li>
|
|
</ul>
|
|
<h3 class="author">Toxicby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Seiver, a chem favoring radpurging (cold temps) or antitoxin (hot temps) based on temperature (NOTE: NOT ATMOS TEMP)</li>
|
|
<li class="rscdel">Fiziver is now removed in favore of Seiver. Seiver uses old Fiziver recipe.</li>
|
|
<li class="balance">Multiver is now geared towards chem-purging, and the unique-med mechanic is more rewarding than just amplifying the effects. Lowered toxin damage.</li>
|
|
<li class="balance">Syriniver is now geared towards tox-healing. Lowered chem-purging and make it nondiscriminatory barring itself. Musiver has even lower chem-purging and is completely nondiscriminatory.</li>
|
|
<li class="balance">2 multiver bottles in the Medivend were replaced with syriniver since they now have more distinct functionalities.</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The maintenance doors to the brig on DonutStation can now be accessed by the security door remote.</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">atmos and captain gas masks no longer have floating pixel</li>
|
|
<li class="bugfix">sawn off shotgun has inhand</li>
|
|
<li class="bugfix">singulo hammer is now black</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Removed health analyzers from medkits. Removed the ability to print health analyzers from autolathes.</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">removed duplicate goliath_hide definition</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 October 2019</h2>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes a missing space, allowing Tend wounds (Burn, Exp) to actually unlock properly</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">advanced retractor/hemostat description now doesnt mention a hemostat and another hemostat or a retractor</li>
|
|
</ul>
|
|
<h3 class="author">SynnGraffkin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">CentCom has deemed use of the holodeck's emergency medical module unsafe, as it allows for procedures to be carried out by untrained crew members. If emergency medical procedures are needed, do not tamper with the machines and have your station's AI or cyborgs unlock the safeties.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bubblegum will spawn at the proper rate again</li>
|
|
</ul>
|
|
<h3 class="author">YoYoBatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Frozen water vapour should freeze turfs and contents properly</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">turrets are now able to drop guns on deconstruction properly</li>
|
|
</ul>
|
|
<h3 class="author">kingofkosmos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">The health analyzer's body part damage list is now a bit easier to read.</li>
|
|
</ul>
|
|
<h3 class="author">loserXD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">being shoved now shows you the correct shover</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now crush soda cans on other people.</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">frozen food crafting category is now visible</li>
|
|
<li class="tweak">space freezies, sundaes, honkdaes, and icecream sandwiches moved to frozen food crafting category</li>
|
|
<li class="bugfix">chili and ice chili bounties can now occur</li>
|
|
<li class="code_imp">removed many duplicate member variables</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 October 2019</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A medical kiosk now exists in medbay at shift start on all maps.</li>
|
|
<li class="rscadd">Medical kiosks now have a T2 Upgrade, showing brain traumas and radiation levels.</li>
|
|
<li class="tweak">Players can now multitool the kiosk to change the cost to get scanned, up to ludicrous levels.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 October 2019</h2>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where players were unable to spray/paint over splotches of dark paint.</li>
|
|
<li class="rscadd">Added an infinite spraycan for admins to spawn.</li>
|
|
</ul>
|
|
<h3 class="author">Fhaxaris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You cut slice peoples throats now. Select the head on harm intent while they are sleeping, in critical, or neck grabbed.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">unanchoring/anchoring the grill no longer attacks it once</li>
|
|
<li class="rscadd">medical wrench now makes you G L O W</li>
|
|
<li class="tweak">chainsaw kind of weapons and the mecha drill and the CLAMP can now be used with 100% accuracy for surgery</li>
|
|
<li class="refactor">surgery tools now work on defines, and advanced surgery tools now switch the tool behaviours instead of creating new items</li>
|
|
<li class="bugfix">chaplain things now cover proper stuff</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Rainbow slime extracts, when they have more than one use, are no longer deleted when injected with plasma or slime jelly.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 and jdawg1290 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The chances of failing a surgery step have been changed. Now surgery will go slower the worse the surgery conditions are, capping at 2x the original surgery speed. Any time remaining after capping the surgery speed is converted to the odds of failing the surgery.</li>
|
|
<li class="balance">Example: A surgery takes 10 seconds. In bad conditions, it now takes 30, but we cap it at 20. The 10 seconds lost to the cap become the chance to fail, so it also has a 10% chance of failing.</li>
|
|
<li class="tweak">When you fail a surgery, the message you get will be a bit more informative as to your odds of succeeding if you try again.</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now give your ass acute radiation poisoning</li>
|
|
<li class="rscadd">floydmats now apply to all objs / items</li>
|
|
<li class="rscadd">you can now make tables and chairs out of any material</li>
|
|
<li class="bugfix">beauty no longer runtimes like crazy</li>
|
|
<li class="bugfix">glass and silver are back to normal values after accidentally changing them</li>
|
|
</ul>
|
|
<h3 class="author">Urumasi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added caps to plastic bottles that prevent spilling when screwed on.</li>
|
|
<li class="rscadd">Added a relic water bottle to the lavaland chest pool.</li>
|
|
<li class="code_imp">Reagent fill code has been moved to reagent_containers and made more generic</li>
|
|
</ul>
|
|
<h3 class="author">cynic716 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">abandoned crates</li>
|
|
<li class="code_imp">look it's just a big loot table change check the pastebin also I had to define a couple reagent bottles but the compiler didn't scream about it so it should be fine.</li>
|
|
</ul>
|
|
<h3 class="author">py01 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Mass-Purrbation now affects mutant species. Nya!</li>
|
|
</ul>
|
|
<h3 class="author">qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">protolathe & mech fab no longer applies effects</li>
|
|
<li class="balance">sheets only have 1% of the radioactive power of normal radioactive material</li>
|
|
</ul>
|
|
<h3 class="author">spessbro updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed all reagent container outputs from biogen designs, replaced with reagent designs that feed into the container currently placed in the biogen</li>
|
|
<li class="tweak">all plant nutriment produce 30u instead of 50 for the same biomass price</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 October 2019</h2>
|
|
<h3 class="author">Mickyan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The way mood and sanity is displayed on the HUD has been changed</li>
|
|
<li class="tweak">Sanity level will now be displayed by color changes, while facial expression displays current mood</li>
|
|
<li class="rscadd">Clowns should watch their step around gardening equipment, those rake handles can be unpredictable</li>
|
|
<li class="tweak">IV drips can be set to slowly transfer reagents</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Drones and dextrous guardians can now drop things again.</li>
|
|
</ul>
|
|
<h3 class="author">bandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen has added 0.01% more seasonal charm to their arcade machines.</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Atmos techs now have their unique gas masks</li>
|
|
<li class="rscadd">captain does too</li>
|
|
<li class="bugfix">captain hardsuit finally fireproof if worn with captain gas mask</li>
|
|
<li class="tweak">removes useless spare analyzer from atmos locker</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 October 2019</h2>
|
|
<h3 class="author">Couls updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">refactored blindness code</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">High amounts of radiation will no longer deal extreme amounts of burn damage.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">New sound effect for table slams and head slams</li>
|
|
<li class="balance">table slams knock down for 3 seconds instead of stunning for 4</li>
|
|
<li class="balance">table slams deal 10 brute and 40 stamina damage.</li>
|
|
<li class="rscadd">Head slamming: neck grab someone then click a table to smash their head against it, dealing 40 brute to the head and 60 generalized stamina, as well as knocking down for 3 seconds. (stamina doesn't stack with normal damage)</li>
|
|
</ul>
|
|
<h3 class="author">spessbro updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">monkey powder</li>
|
|
<li class="rscadd">added about section chemical reactions</li>
|
|
<li class="tweak">monkey cubes grind into monkey powder</li>
|
|
<li class="tweak">gorilla cubes grind into monkey powder and strange reagent</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 October 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The way that a virus's transmission-based infection vectors are determined has been altered.</li>
|
|
<li class="balance">The sneezing symptom now spreads the virus in a cone, instead of in all directions.</li>
|
|
<li class="balance">The sneezing symptom now has a very special threshold effect that requires the virus to have a stage speed of 17 (yes, 17, not 7) in order for it to be activated.</li>
|
|
<li class="balance">The coughing symptom now spreads the virus in a 1 tile radius square around the host without any thresholds needing to be met.</li>
|
|
<li class="balance">The coughing symptom's resistance 3 threshold (the one that make hosts drop small items) is now a resistance 11 threshold.</li>
|
|
<li class="balance">Other alterations have been made to the thresholds and threshold effects of the sneezing and coughing symptoms.</li>
|
|
<li class="tweak">Various descriptions have been updated.</li>
|
|
<li class="tweak">The name of the viral DNA activator symptom has been changed to "dormant DNA activator", to avoid confusion with the viral self-adaptation and viral evolutionary acceleration symptoms.</li>
|
|
<li class="balance">The dormant DNA activator symptom now activates as often as it should.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">The Redcoat uniform now has sprites, and can be obtained by washing a denied stamp on an undersuit.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a case where cleanbot would not clean anything else but trash with a "clean trash" option turned on.</li>
|
|
<li class="bugfix">Fixed a case where cleanbot would never clean dead mices.</li>
|
|
<li class="bugfix">Fixed a case where cleanbot could get infinitely stuck in one place when cleaning trash.</li>
|
|
</ul>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed typos in ethereal meat taste description and sleeping carp's stomach knee</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">CRAB-17 will no longer spawn in areas like the solar array or the engine chamber. This should decrease pink Wojak levels considerably.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">meteorslugs now do a teeny tiny stun and a long knockdown instead of stunning for a long time, but do slightly more damage</li>
|
|
<li class="bugfix">you cant spray through thick clothing anymore</li>
|
|
<li class="bugfix">some mobs now delete on death</li>
|
|
<li class="balance">soulstones now cant absorb ungodly beings with no SOUL</li>
|
|
<li class="spellcheck">fixes cards against space doing a centcomm instead of centcom</li>
|
|
</ul>
|
|
<h3 class="author">Floyd / Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now appreciate rooms for being very well decorated.</li>
|
|
</ul>
|
|
<h3 class="author">MCterra10 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">plasmaglass shards now weld into plasmaglass and not regular glass</li>
|
|
</ul>
|
|
<h3 class="author">MacBlaze1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Lenturi</li>
|
|
<li class="balance">Adjusted healing of Lenturi to be 3, but you get 1.5 slowdown while the chem is in your system.</li>
|
|
<li class="balance">You get 0.5 stomach damage after the chem leaves your system each time.</li>
|
|
<li class="rscdel">Removed itchiyuri</li>
|
|
</ul>
|
|
<h3 class="author">Meyhazah updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">New sprite for the space dragon</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slight mapping improvement to KS13</li>
|
|
<li class="rscadd">KS13 now has mother drone board, a dronespeak granter and a drone printer.</li>
|
|
</ul>
|
|
<h3 class="author">Twaticus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">8 new carpets and fancy tables</li>
|
|
<li class="rscadd">exotic carpet crate</li>
|
|
</ul>
|
|
<h3 class="author">Vanadiom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Crevice Spike and Franciulli now ACTUALLY sober you up.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed some issues with tgui interfaces regenerating on every click instead of on first open</li>
|
|
<li class="bugfix">APC UI autoupdates correctly</li>
|
|
<li class="bugfix">Bluespace Artillery can select targets again</li>
|
|
<li class="tweak">Pickup and drop sounds are just under half the volume</li>
|
|
</ul>
|
|
<h3 class="author">and Twaticus for sprites (thank you too tralezab and whoever else helped) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Grill, which can be powered by coal and wood, increases food nutritional value, taste, and adds grill marks.</li>
|
|
<li class="rscadd">Adds a new drink, Monkey Energy, works as fuel for the grill and increases your speed if you're a monkey, also adds a new reagent, Char, which works the magic in the grill.</li>
|
|
<li class="tweak">Coal now turns into CO2 at high temperatures and is now a stack</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Washing a lawyer's jumpsuit with a bluespace crystal or telecrystal will dye the suit into an exciting galactic suit!</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">crayons once again have powder but it doesnt recolor, for your green burger crafting needs</li>
|
|
<li class="rscadd">halved firefight carry delay with latex or nitrile gloves</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 October 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The name of the viral DNA activator symptom has been changed to "dormant DNA activator", to avoid confusion with the viral self-adaptation and viral evolutionary acceleration symptoms.</li>
|
|
<li class="balance">The dormant DNA activator symptom now activates as often as it should.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hulk punches will now properly push away cyborgs. Better get out of the way!</li>
|
|
</ul>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cryo cell shortcuts: alt-click toggles the doors, ctrl-click toggles the power</li>
|
|
</ul>
|
|
<h3 class="author">Dawson1917 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Secways have less armor and no longer move as fast as running. They're now 25% faster than janicarts.</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate Medical Cyborgs and Syndicate Saboteur Cyborgs can now receive certain cyborg upgrades which normal Medical Cyborgs and Engineering Cyborgs can receive. The Pinpointer, RPED, Circuit Manipulator, and the Surgical Processor.</li>
|
|
</ul>
|
|
<h3 class="author">Floyd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The roulette wheel now understands how power works</li>
|
|
</ul>
|
|
<h3 class="author">Floyd & ActionNinja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Some things now make sounds when picked up, thrown, or dropped.</li>
|
|
</ul>
|
|
<h3 class="author">Kerbin-Fiber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Changed the Station's Donksoft Toy Vendor with a more station coloured look</li>
|
|
</ul>
|
|
<h3 class="author">Mickyan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dwarves with wings no longer lose the ability to walk over tables by closing their wings</li>
|
|
</ul>
|
|
<h3 class="author">NoxVS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New chaplain armor using unused crusader armor</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cable layers, ctrl click on a cable coil to switch the layer you are placing on</li>
|
|
<li class="rscadd">Cable bridges can be used to connect layers or connect machines to layers other than yellow</li>
|
|
</ul>
|
|
<h3 class="author">carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Biosuit buff! Biosuits can carry most of what you'd expect them to have (Large tanks, guns and etc for security suits, telescopic baton for CMO suit, cane for plague doctor suit), and they also have less slowdown.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed non functional code that's supposed to make acid reduce armor values.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 October 2019</h2>
|
|
<h3 class="author">stylemistake updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix tgui on IE8 by applying es3ify globally</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 October 2019</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Click+dragging someone onto yourself while on harm intent as a cyborg should now only search them, not buckle them to yourself (for realsies this time).</li>
|
|
<li class="rscadd">A bottle of sugar has been added to the roundstart contents of the Virology smartfridge(s).</li>
|
|
<li class="bugfix">Fixes and moves around some on_stage_change() and Start()-related things for virus symptoms and (sentient) diseases.</li>
|
|
<li class="bugfix">The inorganic biology symptom should work properly now when bought by a sentient disease.</li>
|
|
<li class="tweak">Reagents from plants are now a minimum of 1 instead of hard-adding 1 (now 50% = 50% instead of 51%)</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Medical Kiosk is now obtainable from the Biological Technology tech.</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cultists that attempt to use purified soul stones now burn their hands.</li>
|
|
<li class="tweak">Cursed Russian revolvers now spawn non-cult soul shards.</li>
|
|
<li class="bugfix">Chameleon projectors can no longer scan invisible items, like the stealth box or mime spells.</li>
|
|
<li class="bugfix">Holographic animals can no longer reproduce.</li>
|
|
<li class="bugfix">Fulton packs no longer try to send people to destroyed beacons.</li>
|
|
<li class="bugfix">Boxstation: The toxins burn chamber sparkers have been replaced with a floor mounted igniter.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">rainbow bunch reagents are ok again</li>
|
|
<li class="bugfix">fixes the pulse rifle arcade exploit</li>
|
|
</ul>
|
|
<h3 class="author">GuyonBroadway updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Turns out making chocolate hot or mixing it with milk does not make it any less lethal to cats.</li>
|
|
</ul>
|
|
<h3 class="author">Irafas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Turretid button to toggle borg shooting works</li>
|
|
<li class="bugfix">Turrets now can shoot borgs when toggled to</li>
|
|
<li class="refactor">Turrets use bitflags instead of several vars</li>
|
|
</ul>
|
|
<h3 class="author">Rockdtben updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Conveyor belts animate again.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Replaced portable air mix tanks with standard oxygen tanks.</li>
|
|
</ul>
|
|
<h3 class="author">Urumasi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Tweaked and renamed iscatperson() to isfelinid()</li>
|
|
</ul>
|
|
<h3 class="author">kopoba updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adamantite shield get his 15 damage back on pickup</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Race changing while from a race with wings to one without them now properly removes the effects.</li>
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<li class="bugfix">Removing the floor with an RCD now costs mats once again</li>
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</ul>
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<h3 class="author">willox updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Hacked cargo consoles can sell contraband again</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">the donut station supermatter engine doesn't delam roundstart.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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<div class = "top">
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<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
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<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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</div>
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<br>
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<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
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<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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