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37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
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#define DISEASE_LIMIT 1
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#define VIRUS_SYMPTOM_LIMIT 6
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//Visibility Flags
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#define HIDDEN_SCANNER (1<<0)
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#define HIDDEN_PANDEMIC (1<<1)
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//Disease Flags
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#define CURABLE (1<<0)
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#define CAN_CARRY (1<<1)
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#define CAN_RESIST (1<<2)
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//Spread Flags
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#define DISEASE_SPREAD_SPECIAL (1<<0)
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#define DISEASE_SPREAD_NON_CONTAGIOUS (1<<1)
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#define DISEASE_SPREAD_BLOOD (1<<2)
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#define DISEASE_SPREAD_CONTACT_FLUIDS (1<<3)
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#define DISEASE_SPREAD_CONTACT_SKIN (1<<4)
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#define DISEASE_SPREAD_AIRBORNE (1<<5)
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//Severity Defines
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/// Diseases that buff, heal, or at least do nothing at all
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#define DISEASE_SEVERITY_POSITIVE "Positive"
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/// Diseases that may have annoying effects, but nothing disruptive (sneezing)
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#define DISEASE_SEVERITY_NONTHREAT "Harmless"
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/// Diseases that can annoy in concrete ways (dizziness)
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#define DISEASE_SEVERITY_MINOR "Minor"
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/// Diseases that can do minor harm, or severe annoyance (vomit)
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#define DISEASE_SEVERITY_MEDIUM "Medium"
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/// Diseases that can do significant harm, or severe disruption (brainrot)
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#define DISEASE_SEVERITY_HARMFUL "Harmful"
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/// Diseases that can kill or maim if left untreated (flesh eating, blindness)
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#define DISEASE_SEVERITY_DANGEROUS "Dangerous"
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/// Diseases that can quickly kill an unprepared victim (fungal tb, gbs)
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#define DISEASE_SEVERITY_BIOHAZARD "BIOHAZARD"
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